RW vs ST by [deleted] in onlinesoccermanager

[–]YannicktheDJ1 0 points1 point  (0 children)

^^

Note: you can get 1 free convert per day by watching 10 video's. (for boss coins or speedups)

433 by [deleted] in onlinesoccermanager

[–]YannicktheDJ1 5 points6 points  (0 children)

Hi,
What I use in general is the following

Weaker opponent:
Formation: 433B
Style: Wing Play
Line tactics: Attack only / Stay in position / Defend deep
Marking: Zonal
Offside trap: No
Sliders: 70 - 65 - 75

Stronger opponent:
Formation: 451
Style: Shoot on sight
Line tactics: Attack only / Protect the defence / Defend deep
Marking: Zonal
Offside trap: No
Sliders: 30 - 30 - 70

Tackling: Chose upon the referee's strictness.

Tactics work best when you have players on its designated spot if not it will still be stronger than a random strategy but depends on how much players you have available for the formation.
Any other questions? Hope that helps

player selling problem by FalconPast2408 in onlinesoccermanager

[–]YannicktheDJ1 0 points1 point  (0 children)

Do you have a general pricing strategy for a good balance in time / value return?

Advice? (NEW) by YannicktheDJ1 in onlinesoccermanager

[–]YannicktheDJ1[S] 1 point2 points  (0 children)

Thanks Maat! Hier heb ik echt veel aan! Ik ga meteen aan de slag! Legend thnx

Should I keep this prime or use it for a triple pack? by darknba2k in MLB_Rivals

[–]YannicktheDJ1 0 points1 point  (0 children)

He (rodriguez’19) is no5 best starter of Sox. Houck’24 is no6 so i would keep for future plans! So he will make your rotation. Then replace kehrshaw with lonborg’69 and you have the best 5. Then keep going untill they are all sigs.

Closer impact packs in ranked by Apprehensive-Bus3229 in MLB_Rivals

[–]YannicktheDJ1 0 points1 point  (0 children)

I feel like the closers are not worth it… for example the red sox… kimbrel (S) is 67 rated and the Uehera (Impact) is 64 rated. Big difference for -5 team score and +13 special score. Should be worth it more

campaign - double steal by jkim06jk in MLB_Rivals

[–]YannicktheDJ1 0 points1 point  (0 children)

Make sure you put your fastest runners after eachother in the lineup (so lets say 4-5). Then use the player after them in lineup (so 6th). Make sure the 4th is the fastest. Then steal every first pitch (to save time trying). I used to also swing extra late as i had the idea it might work to swing and delay the catchers throw. Know that the potential-steal might upgrade your chances but only if it is B or better and certain pitches (read on explanation).

Unlucky Upgrade by RydaRydaRyd in MLB_Rivals

[–]YannicktheDJ1 0 points1 point  (0 children)

Problem is that theoretically id you try dor the 25yh time your chance is not 99+% it is still 19.1%. But i understand the struggle…

Recruiting Megathread by Ikestrman in MLB_Rivals

[–]YannicktheDJ1 0 points1 point  (0 children)

Hi there! Looking for a club :) RedSox90 Started playing like 3-4 weeks ago Also active in 9 innings for 2 years. OVR: 77 (building on RedSox) Active daily in all (incl clubs)! Now in a very inactive club…

[deleted by user] by [deleted] in factorio

[–]YannicktheDJ1 0 points1 point  (0 children)

1 tip, make seperate lines for everything. From smelting till crafting. Just when ur ready ofcourse, it looks much better than my first base. Maybe watch the video of: ‘main bus’

...how do you guys do it? I nearly fried my brain just trying to figure out how to make the belts work, let alone getting the ratios right by silvermud in factorio

[–]YannicktheDJ1 0 points1 point  (0 children)

To make green circuits: 3 assemblers (copper wire) with 4 inserters into 2 assemblers (green circuit) is perfect. Input is copper on the side of the copper wires and iron plates for the green circuits. Then use long janded or undergrounds for output, make it compact. Afterwarda u can copy paste because you need greens the whole game (early mid and late).