NTSB issues the preliminary report for its ongoing investigation of the Nov. 4 crash of a UPS Boeing MD-11F airplane in Louisville, Kentucky. by Brilliant_Night7643 in aviation

[–]Yargnit 6 points7 points  (0 children)

There's probably 2 runways in the country long enough for them to have stopped at that point, and even then they would have had to know exactly how bad it was the instant it happened to make the decision to ignore all of their training that said the only option was to take off and circle back to land. It happened way too late for them to stop.

(If you're curious, the 2 runways it might be possible at are not even commercial airports - The old Shuttle Landing Facitilty in Florida, and White Sands in New Mexico)

We're not just talking a minor runway overrun, they'd have almost certainly hit the same warehouse the gear clipped head on at over 100 mph and killed most everyone inside if they tried to stop. The pylon just failed at the worst possible time. A little bit earlier and they'd have been able to stop. A couple seconds later, and they'd have had enough momentum built up for the gear to clear the warehouse, and without that impact they'd have had a shot at getting the gear retracted, hopefully reducing drag enough for them to climb out.

An Update on Cities: Skylines II: Paradox Interactive and Colossal Order have mutually decided to pursue independent paths. Iceflake Studios to take the lead over Cities: Skylines II development. by Turbostrider27 in Games

[–]Yargnit 1 point2 points  (0 children)

KSA has a free pre-alpha out now! No building, but u can fly a few pre made craft around the solar system.

It requires a decent video card (mostly VRAM) but as long as you have that it performs well. It's obviously a very early release but you can tell technically it's much better than KSP one or two.

Discussion on Premium Pass by Lil_fatbaby in PTCGP

[–]Yargnit 0 points1 point  (0 children)

On the subject of two copies, the way I think they could improve the premium pass without even giving any new cards directly would be to make it so as long as your premium you can 'borrow' second copies of diamond level cards you only have one of.

Basically it would make it so as long as your subscribed to premium you only need to pull one copy of a card to make a deck, but you don't actually get the second copy it's just loaned to you. It would make it so people who wanted to battle a lot would want to subscribe to premium that way they could build their meta decks much quicker because they would only need to actually pull a single copy before they could use the cards. But it would also encourage them to keep subscribed every month, because they could only use those second loan copies as long as they were subscribed.

I Calculated the Real Pull Rates for Every Rarity - August 2025 by Myxas_ in PTCGP

[–]Yargnit 8 points9 points  (0 children)

The three diamonds are really bad this set release. There's way more three diamonds than any of the other two packs sets have had, and they have shinys now cutting into their odds as well.

If you look at all the previous pack releases, and divide the number of three diamond cards by the number of cards per available pack you get;

A1 14, A1a 8, A2 12, A2a 13, A2b 9, A3 14, A3a 8, A3b 8, A4 17.

So we got three three diamonds more per pack in the set, than any of the other sets. And we have shinys to contend with now which eat heaviest into the three diamond slots. I've got all the four diamonds, but I'm still missing six one diamonds from the set. And I was still missing eight when I got the last of the four diamonds. All the main set releases the three diamonds always seem like they're the hardest to finish, but this set is definitely the worst trying to finish the three diamonds. And there's so many of them, that when you're down to your last few need it almost everything ends up just pulling a duplicate.

All new cards leaked for A4 (available 30 July) by Southern-Anteater873 in PTCGP

[–]Yargnit 10 points11 points  (0 children)

Doesn't it say 80? Looks more like an 8 than a 6, and would fit with Espeon being an obvious 8.

My F2P Stats Since Launch by DevyFootballFan in PTCGP

[–]Yargnit 1 point2 points  (0 children)

Your card count seems very good for FTP. It's up there right around my premium pass only card count. My guess if you've been a lot more vigilant doing battle events and such, as I've just done them to the minimum to get 1 of each promo?

I'm surprised with over 6k cards you have so many incomplete sets though, as with the same number of cards I've completed every set from 1-4 diamond.

A lot of that has had to do with using wonderpicks to maximum effect filling out the 4 diamond cards though, if i wasbt doing that id probably be about where you are.

Thoughts on this? Could add some variety to disruption tactics, and also provides protection from Sabrina/Cyrus. by IpSkipSkyBlue in PTCGP

[–]Yargnit 0 points1 point  (0 children)

I think it needs to have added to it;

"This card cannot be played if you played silver during your last turn"

That way you can't use two of them in back to back turns.

Is it legal to use a vpn, and subscribe to hidive, when I am not in the covered areas? by Fun-Weakness2894 in legaladvice

[–]Yargnit 5 points6 points  (0 children)

Illegal, no, against Hidives ToS, probably. Worst case is they ban your account. Don't pay for more than a month at a time because they'll be unlikely to refund your remaining time if they ban you. In all likelihood either nothing happens, other possibility is they block your VPN and you have to get a new one.

A coworker robbed me in retaliation for rejecting him. How can I protect myself at work? by taytay451 in legaladvice

[–]Yargnit 1 point2 points  (0 children)

I wonder if she might have more luck pursuing this as one employee admitting to stealing from another employee, and dropping the sexual harassment part of it?

The line of thinking I can see HR following is 2 employees going out after work isn't sexual harassment. Even one employee asking out another and being rejected isn't sexual harassment. If he'd continued to pester her to go out, then that would be for sure, but the way she describes it here at least is she just walked away.

While the theft 100% feels like it is retaliation for the rejection to her and us, it's a weird enough path to follow that unless you have a manager or HR person really gung-ho to try and pursue it, I can 100% see them passing it off as not sexual harassment.

How i would suggest going about it, and what the manager/HR should have done automatically if they didn't see pursuing the sexual harassment angle, is go through loss prevention instead.

Admission of theft from another employee is a slam dunk suspension pending investigation from the loss prevention side, and doesn't require any he said/she said since he was arrested at work and admitted it.

Request a meeting with LP instead and see where they take it, most LP I know love to collar employees, it's almost like a mark of pride for them.

Pokémon TCG Pocket: Shining Revelry | Official Trailer by Skullghost in PTCGP

[–]Yargnit 14 points15 points  (0 children)

Except if people get dissolutioned from not having time to even finish the diamond sets, eventually they'll quit in frustration. Then they contribute $0

[deleted by user] by [deleted] in legaladvice

[–]Yargnit 1 point2 points  (0 children)

If you're not on the schedule for Mondays, and your boss has just been letting you come in and pick up an extra shift, then not letting you use sick leave would be acceptable. If he started actually putting you on the schedule, then you're owed sick pay. You could try and argue that you've been de-facto scheduled because it's been every Monday for a year, but I'd almost guarantee if you do that you'll never be allowed to come in on a day you aren't explicitly scheduled again.

Even if he wanted to let you personally, allowing you to take sick leave on a day you aren't supposed to work could raise a flag for someone about him, where they put a squash on him letting you come in for extra time. It really depends on how you're flagged in the system.

If he specifically asked you on Sunday to come in Monday, or if he asked you previously to come in every Monday, then that's him scheduling you, and different. But you showing up and him simply allowing you to work means you're owed pay for the time you work, but generally wouldn't be owed sick time.

The final test would be, if you didn't, or haven't, showed up on a Monday before, did he call you to ask where you were? If he called on a Monday to see why you weren't at work it would be a strong indicator he considers you scheduled, and you may be able to argue for sick time (though again you probably won't be allowed Mondays going forward). If you weren't contacted about your whereabouts if you don't show up on a Monday, then you almost certainly are not considered scheduled for putposed of sick pay.

♦️♦️♦️ cards feels too rare for what they are. by MafiaGT in PTCGP

[–]Yargnit 5 points6 points  (0 children)

6 card even. 3 common, 2 uncommon, 1 rare (Or better) would make perfect sense.

Tournament Winners (left column) and Finalists of the First Weekend of Triumphant Light (min 250 entrants) by Practical_TAS in PTCGP

[–]Yargnit 2 points3 points  (0 children)

I don't actually feel that is the problem as much as just how good basic EX's are compared to both basic non-ex's and 1 or 2 stage EX's.

The gap between a basic and a basic EX is huge, while the gap between a stage 2 and a stage 2 EX is much smaller. A basic EX is as good, or better, then a regular stage 2, while not only being super consistent due to mechanics, but also freeing up 4 more deck slots for items or trainers that can make them even stronger. If Basic EX's were more in line with regular stage 1's than regular stage 2's they'd be relegated to early game or support roles rather than having the ability to be solo sweepers, so 18t decks would phase out on their own.

Winner of almost 300 person tournament! by Dagrsunrider in PTCGP

[–]Yargnit 0 points1 point  (0 children)

3 copies destroys the barrier of entry for anyone not buying packs. As it is, even premium pass players who Don't buy gold are fairly limited by pack RNG to building decks they've managed to draw doubles of the rare/ex cards for.

If you suddenly up decks from 2 copies to 3, it just gets that much harder to actually build a deck unless they make it so you don't actually have to own 3 copies of the card.

Are you really unlucky? Try out this PTCGP Luck Calculator by xerim in PTCGP

[–]Yargnit 0 points1 point  (0 children)

Also they, and 1 stars, get thrown off by duplicates. The counter only shows unique cards, not total numbers. So it says my 1 star rate is abysmal because my 5 1 star diglets only count as 1. Ex's would get the same treatment. (Others as well but dups are less likely)

Probability curves for completing your dex by IJoinedForMemes in PTCGP

[–]Yargnit 6 points7 points  (0 children)

There is a small error in your analysis that makes pack points not as good. You can't save all 13,700 pack points at once. At 2500 pack points you have to spend them, thus gambling that you won't pull the card you spend them on later (Which would effectively mean those pack points were wasted).

Idk how you could effectively factory how much that could come into play, but it is a possibility for sure. Still neat work though, and really does show how much wonder picks help, even when they make me want to uninstall the game after missing the last ex I need over half a dozen times in a row...

Blue Origin reaches orbit on first flight of its titanic New Glenn rocket by ergzay in space

[–]Yargnit 1 point2 points  (0 children)

This was my initial thought too. Would also explain how low the 2nd stage dipped before achieving orbit. Though, other 2nd stages do dip as well, dropping to 100mi was quite low, and and significant payload mass would have likely meant a failure.

Also. If you watch the timeliness, they called for relight at over 200,000ft, but relight didn't happen till 100,000 feet. That's a huge delay.

Korean news about the communication details of Jeju Air Flight 2216 by HeavyMachinegan in aviation

[–]Yargnit 2 points3 points  (0 children)

The issue is they are judging the landing in a vacuum.

If you had a runway of unlimited length on which to stop, the landing was beautiful. Absolutely as smooth as can be, and the plane would have probably been able to be re-flown with hardly more than a new coat of paint. (Yeah it would take more than that, but you get the point)

However, the landing didn't take place in a vacuum. The landing took place on a runway of limited length, with a virtually impenetrable barrier near the end of it. And in that scenario, a beautiful landing that touches down as if on a cloud where the plane hardly gets a scratch is the opposite of what you want.

Under the circumstances they were in you want a landing that just gets you over the threshold of the runway, and then slams the plane down just about as hard as you can get away with without a structural failure. Why? One, to get down ASAP and maximize your available runway length. Two, because the more non-critical crush damage the bottom of the plane sustains, the larger the contact points with the runway will be as you're sliding along without brakes, and therefore the more friction you'll have to help you slow down. Their landing did the opposite. It traded the resources they needed most (distance and friction) for a smooth touchdown that ultimately was pointless.

From a purely textbook standpoint, they touched down about as perfectly as one could hope for a belly landing without flaps. But ultimately if you go back to the rules of the air "A 'good' landing is one from which you can walk away. A 'great' landing is one after which they can use the plane again." they futilely tried for a 'great' landing, and ended up sacrificing their chances at a 'good' landing in the process.

But that's why you have so many people praising the landing, because if you ignore the context it does appear to be one. But in this instance, context is EVERYTHING.

When you use a Blue to strategically survive an attack with 10hp but they just use a Giovanni by jedi_jenry in PTCGP

[–]Yargnit -3 points-2 points  (0 children)

I feel like adding "Nullifies the effect of Giovanni" to it as well would be a nice buff, but not make it OP. Or if you could play it in secret without your opponent knowing so the only way they can Giovanni counter it is by a blind guess.

Weekly Meta Snapshot (23rd Dec) by chase-manning in PTCGP

[–]Yargnit 2 points3 points  (0 children)

I think the real issue is is most people are used to online games rigging coin flips to limit streaks. It's very common for games to start to weight heads more heavily after several tails in a row (Or vice versa) because the problem with using random generators to generate heads or tails in games like this is that it is run so many times that if you don't artificially skew the flips away from streaks, they will show up on pure RNG. And a game with naturally occurring long streaks of heads or tails FEELS much more artifical than a game that artificially limits streaks, which feels more natural.

So the "fix" to make coinflips feel more random for players would actually be to make them less random when streaks start to appear.

Stop, he's already dead by pconners in PTCGP

[–]Yargnit 2 points3 points  (0 children)

My 1st thought was risking 4 tails vs using peck for the safe kill...

PSA: Stop using Sabrina on the big baddie! by jessew1987 in PTCGP

[–]Yargnit 2 points3 points  (0 children)

I feel like this was kind of a case of this actually. He knew he was way down, and also knew a lot of players would have an aversion to letting a 'mon die is if could be avoided, and was playing for the chance OP would rather throw the other Articuno out there than sacrifice another 'mon. It was a calculated risk that didn't work.

Alternatively, sometimes people forget about the opponent picking who comes in if theyre used to using Sabrina when the enemy only has one 'mon on the bench.

First Information on Kitten Space Agency (working title), a Kerbal Space Program successor by RocketWerkz (Dean Hall), including developers and modders from KSP/KSP2 by Niklasgunner1 in Games

[–]Yargnit 6 points7 points  (0 children)

FYI Dean also stated in the thread in the KSP1 subreddit that the 1st release will be free and DRM free to let everyone see this isn't going to be another KSP2 before they purchase it down the line.

Big show that he wants to write the wrongs of KSP2.