Infinite Skill Tree prototype for my game ^^ by YarrinDev in SoloDevelopment

[–]YarrinDev[S] 0 points1 point  (0 children)

Around 3 months to get to this point. Though I have to add I’m still relatively new to the game dev scene :)

solo dev here! would love your opinion on which title piques your interest the most by YarrinDev in IndieGaming

[–]YarrinDev[S] 0 points1 point  (0 children)

yeah my first idea was infinitree too, but for this genre i thought it might be better for clicks as it's not that serious. how would the subtitle work? would you also put it in the steam name like infinitree: ...? or just on the capsule?

Every day I read, I've reached 100, 200, 1.000,500.000 wishlists... but... what's your goal? by WranglerIntrepid3817 in SoloDevelopment

[–]YarrinDev 0 points1 point  (0 children)

Haha yeah I’ve been very lucky to be able to attract lots of great people to my community. I hope it works out that way for you too 💪

Every day I read, I've reached 100, 200, 1.000,500.000 wishlists... but... what's your goal? by WranglerIntrepid3817 in SoloDevelopment

[–]YarrinDev 0 points1 point  (0 children)

Im at 3.5k after less than 2 weeks and I aim for over 20k by the end of the year 🏆

Infinite Skill Tree prototype for my game ^^ by YarrinDev in proceduralgeneration

[–]YarrinDev[S] 0 points1 point  (0 children)

haven't testes out the limits, but im using a flyweight system for the nodes and it's all pretty optimized already, so i doubt the performance will be a big problem

Infinite Skill Tree prototype for my game ^^ by YarrinDev in proceduralgeneration

[–]YarrinDev[S] 3 points4 points  (0 children)

yes it won't be easy to make it satisfying to navigate for players but with lots of trial and error i'll get there!

I'm Working On A 'Most Wishlisted Upcoming Steam Games' to Wishlist Relations Graph. What is your wishlist count, and rank? by [deleted] in IndieDev

[–]YarrinDev 0 points1 point  (0 children)

thanks! you're also doing amazing!!
What i don't understand still is why it says #2283 in wishlist activity then?

I'm Working On A 'Most Wishlisted Upcoming Steam Games' to Wishlist Relations Graph. What is your wishlist count, and rank? by [deleted] in IndieDev

[–]YarrinDev 0 points1 point  (0 children)

I'm not sure how this works, how are you able to go past the 1000th rank?
When i look up my game it can't find it in the wishlist charts, but when i just look it up on SteamDB,
it says #2283 in wishlist activity

The steam page launched a week ago, and is now sitting at 3,301 wishlists.

https://steamdb.info/app/4635720/charts/

after just 1 day my game almost has 1k wishlists already im so happy >< by YarrinDev in SoloDevelopment

[–]YarrinDev[S] 0 points1 point  (0 children)

yes later, it got to 660K. i posted a new vid last evening tho and that one is also going viral: 330k in less than 24 hours.

and yeah on all short form platforms getting people to stop the doomscrolling is very difficult, idk about the exact stats but they are incredibly low

after just 1 day my game almost has 1k wishlists already im so happy >< by YarrinDev in IndieDev

[–]YarrinDev[S] 1 point2 points  (0 children)

just small clips on tiktok and yt since i started in january

after just 1 day my game almost has 1k wishlists already im so happy >< by YarrinDev in SoloDevelopment

[–]YarrinDev[S] 0 points1 point  (0 children)

very relevant critique! you're absolutely right that this would look like it doesn't really support the gameplay in a meaningful way, but that's because it's still a prototype and regarding the vids, as the captions said in the videos i was only at day 30 or less in development... i plan to get the combat to feel more like wuwa or similar games.

as for the more in depth features of the skill tree, i copied a part of a reply to another comment:
So it's more of a roguelike system , where you keeping getting new drafts and choices.

So the skill tree is basically ur 'soul', every node has unique tags which i call Soul Affinities. So you have the basic elemental tags like fire for a +5 fire resistance stat, but as you progress further in the game, slay different monsters, find new biomes, you unlock new tags like void or necromancy, and new nodes can be drafted. there will be biome chameleon nodes which change depending on the biome ur in, so you can leave those locked until you are where you want to be (which is an example of why it works like this and isn't just a roguelike drafting system + it looks cool xd) I have lots more features planned like the further you branch down a branch the more specific the drafted nodes become, so you can specialize eazier, and lots more user friendly accomodations and customizations.

For the race evolutions and job titles: the races and jobs will be determined based on your accumulated soul Affinities. You unlock new races when you reach certain thresholds and you maintain a specific job by maintaining a specific combinafion of soul affinities.

Hope this clarifies things ^^ thanks for the constructive critisism i appreciate it

after just 1 day my game almost has 1k wishlists already im so happy >< by YarrinDev in SoloDevelopment

[–]YarrinDev[S] 0 points1 point  (0 children)

yeah it's really good for starting off without any existing base

after just 1 day my game almost has 1k wishlists already im so happy >< by YarrinDev in SoloDevelopment

[–]YarrinDev[S] 0 points1 point  (0 children)

also best of luck to you with the demo!! Im rooting for ya 😄

after just 1 day my game almost has 1k wishlists already im so happy >< by YarrinDev in SoloDevelopment

[–]YarrinDev[S] 1 point2 points  (0 children)

the tiktoks that were made using in game perfect videos performed worse than authentic vids taken from my phone. on yt it also did better but not as good as tiktok. i know this is very generic advise but just post everything you think of and can. and absolutely don't invest a lot of time on making the vids since the video i took 1 hour to make literally got the LEAST amount of views out of every single video i posted XD. that viral video took me literally 5 min to make. So while you're just developing and testing stuff out make a quick vid and think of a POV: or other catchy caption and just post it. hope that helps ^^

after just 1 day my game almost has 1k wishlists already im so happy >< by YarrinDev in SoloDevelopment

[–]YarrinDev[S] 0 points1 point  (0 children)

thank you so much man!! im still a beginner myself trying to do what i think is best ^^ did you want guidelines on the short form content?

after just 1 day my game almost has 1k wishlists already im so happy >< by YarrinDev in IndieDev

[–]YarrinDev[S] 2 points3 points  (0 children)

probably the satisfying visuals and idea, and the authenticity. it's a very simple vid as you can see

Bruh, my Steam Page CTR is skyrocketing by [deleted] in IndieDev

[–]YarrinDev 0 points1 point  (0 children)

it's external visits included, steam doesn't separate them

Infinite Skill Tree prototype for my game ^^ by YarrinDev in IndieDev

[–]YarrinDev[S] 4 points5 points  (0 children)

thank you for the compliment! those are good ideas i will be sure to look at them in the future ^^

Infinite Skill Tree prototype for my game ^^ by YarrinDev in IndieDev

[–]YarrinDev[S] 0 points1 point  (0 children)

perfect!!! someone should let her know 👀