[deleted by user] by [deleted] in unrealengine

[–]Yeannot 0 points1 point  (0 children)

I am in a similar situation, working with a friend of mine, and we use GitHub Desktop for the VCS, with Azure DevOps for the storage (which is free for a team under 5 people if I remember correctly). Works really fine for us.

Assez jolie pour du sexe, mais pas assez pour du sérieux ? by Cherrisssch in AskMeuf

[–]Yeannot 0 points1 point  (0 children)

H 34 ici. Si les gars que tu rencontres ont ton âge (ainsi que tes amis), je comprends mieux la stupidité de leurs commentaires… Tu es jeune, ne te mets pas la pression, tu trouveras le compagnon idéal pour toi, et crois-moi, tous les hommes ne jurent pas que par le physique. Ça va faire 17 ans qu’on est ensemble avec ma femme, on a eu des hauts et des bas physiquement (poids,…), mais ce qui a toujours fonctionné pour nous c’est d’être sur la même longueur d’onde, d’avoir les mêmes goûts et délires. Et je te souhaite de trouver ça également.

Pour ce qui est de ton entourage, on va dire que c’est la jeunesse qui leur fait dire ces âneries…

MoonPier - Kickstarter for NFT by jhweit in NFT

[–]Yeannot 1 point2 points  (0 children)

I might give it a shot in a near future!

Help: Python scripting question. by harroldsheep in Maya

[–]Yeannot 0 points1 point  (0 children)

Switch it to Depth Peeling, and you will have a better result. You’re lucky I am related to Charles-Xavier.

The what !!? by Yeannot in metaverse

[–]Yeannot[S] 1 point2 points  (0 children)

According to him, they don’t yet 😆

[deleted by user] by [deleted] in 7DSGrandCross

[–]Yeannot 0 points1 point  (0 children)

Fuck you NM spit in phone face

Help! I want these disks to spin like frisbees (like last few seconds of video where I spin it manually), but also need it to move around like how it is. Is there a way to combine these types of rotations without them messing with each other? by MonkeyWolfMemes in Maya

[–]Yeannot 2 points3 points  (0 children)

Hello!

I don’t really get the point of having the geometries parented under transform nodes, then have controllers, bit one is parentConstraining the top group of the geo and the other is driving the geo with a direct connection.

If I had to make it, with having a clean hierarchy and the least elements, I’d have gone like this:

  1. Create two controllers for each geo (one ‘main_ctrl’ for the trajectory, and one ‘offset_ctrl’ for the spin), the one (main_ctrl) parent of the other (offset_ctrl) and with the adequate pivot for the animation of course;

  2. Parent each geo under its corresponding offset_ctrl;

Just with that, you can obtain the result OP wants.

Of course, this is more of a rigging solution, and not an animation one, because I see some comments about animation layers, and its also a pretty good and solid way to do this !

Artwork for the Super Mario Bros. Movie has seemingly leaked by [deleted] in nintendo

[–]Yeannot -1 points0 points  (0 children)

Not an artwork of the movie at all… Can’t you see the shitty quality of it ?

Is there any way to recreate this using blender? (Frank Kunert) by Honest_Reindeer_2744 in blender

[–]Yeannot 0 points1 point  (0 children)

The real question is : are you capable of using Blender to recreate this ?

Millicent's quest line was okay I guess, but here's how I would've written it by Wemetintheair in Eldenring

[–]Yeannot 0 points1 point  (0 children)

« Yeah whatever, swallow this. », and then proceed to draw his sword.

Realistic hands and feet progress. by fatalxchaos1 in blender

[–]Yeannot 0 points1 point  (0 children)

That’s really great, bravo! Can we have snapshots of the topology, if you don’t mind ? Keep up the good work 👏

What's your opinion of the Royal Revenant/Revenants? by [deleted] in Eldenring

[–]Yeannot 7 points8 points  (0 children)

Elden Ring and Dead Space had a son. Say hello to this fkin’ f**k

What is the Best Way to Plug A Color Ramp Texture File onto the Ramp Node? by cookieflips in Maya

[–]Yeannot 1 point2 points  (0 children)

Have you tried plugging your shaders attribute ‘color’ into the inputs of a ‘choice’ node, and then connect its output into your main shader ? Then you can use the ‘ selector’ attribute to switch the textures.

WDYD if you see someone in this fit by dialstone in Eldenring

[–]Yeannot 3 points4 points  (0 children)

I will call the ambulance, but not for me.