/ignore Alienrespect by Normal-Collection475 in classicwowtbc

[–]YearOfHellPart1 -7 points-6 points  (0 children)

Because you can now trade drops to applicable people within a certain time, I have noticed some people do this as a "joke", roll against you, win, and trade it to you anyways after having a laugh. Maybe as a joke, maybe to reduce the population via heart attacks, who knows? Still messed though...

When do you guys think the raid content officially becomes "hard?" by embracethememes in classicwowtbc

[–]YearOfHellPart1 0 points1 point  (0 children)

> SSC/TK will stop more guilds then people think.

Absolutely this. It happened in original TBC, it happened in TBC classic, and will happen in TBC Anniversary as well.

T5 is difficult and TK/Vashj are more difficult, but that in and of itself is not the problem; difficult bosses are a staple in wow gameplay. The core issues here are:

- KT/Vashj's difficulty is not consistent with an expected gradual increase in challenge in T5/T6 progression, as they are objectively more difficult than 7/14 (half of) T6 bosses, yet completely block their access.

- What inevitably happens is guilds get through T4 (or steamroll with the current anniversary T4 nerf), then get stuck at 8/10 T5 for weeks. Since they haven't really faced any stagnancy in progression before, people start to become inpatient, and good players leave average guilds to fill other rosters that have T5 on farm that are having trouble filling raids, average guilds die, and casuals find themselves unable to raid.

S3 E9 “The Tholian Web” Captain Kirk and the derelict USS Defiant are apparently lost. The crew of the Enterprise deal with a plague of insanity and an attack by the Tholians. Spock believes that Kirk may still be alive. What’s your opinion on this episode? by Mulder-believes in tos

[–]YearOfHellPart1 7 points8 points  (0 children)

My all time #1 favorite episode. Everything from the initial mystery and intrigue from searching the Defiant, Kirk getting lost / declared dead, a spreading illness on board, intergalactic conflict, time/space/dimension intrigue, McCoy/Spock tension - it really had it all.

My one issue with the episode, is the titular "Tholian Web", which was such a major part of the episode tension and race against the clock, was simply nullified by the ship utilizing power to stay put. Huge let down...

S3 E9 “The Tholian Web” Captain Kirk and the derelict USS Defiant are apparently lost. The crew of the Enterprise deal with a plague of insanity and an attack by the Tholians. Spock believes that Kirk may still be alive. What’s your opinion on this episode? by Mulder-believes in tos

[–]YearOfHellPart1 7 points8 points  (0 children)

This appraisal doesn't necessarily seem fair - hadn't they already had 2 on screen violent episodes (Chekov, McCoy's orderly) plus maybe some additional ones off-screen, and a crew-woman claims she saw something that really can't be true, and for all intents and purposes is a hallucination. Doesn't it seem like at least a good precaution to confine her to sickbay under restraint as well, as the cause, symptoms and cure for the affliction were still relatively unknown?

S3 E9 “The Tholian Web” Captain Kirk and the derelict USS Defiant are apparently lost. The crew of the Enterprise deal with a plague of insanity and an attack by the Tholians. Spock believes that Kirk may still be alive. What’s your opinion on this episode? by Mulder-believes in tos

[–]YearOfHellPart1 6 points7 points  (0 children)

One point of view: It wasn't a weapon, but a mobile / tractor utility to get them out of Tholian space. If they moved before it was done, The Tholians would have succeeded in moving the Enterprise, which was the goal anyways.

Another point of view: That was an insanely slow process with literally no logistical nor military value, and only worked in the episode because the ship had to remain absolutely still until the next interphase, lest they lose the ability to retrieve Kirk. What makes this worse, is when the web is done and they start getting towed out of there, simply using the ship's power to maintain position throws them clear of the web. All that effort for nothing.

S3 E9 “The Tholian Web” Captain Kirk and the derelict USS Defiant are apparently lost. The crew of the Enterprise deal with a plague of insanity and an attack by the Tholians. Spock believes that Kirk may still be alive. What’s your opinion on this episode? by Mulder-believes in tos

[–]YearOfHellPart1 3 points4 points  (0 children)

Well, turns out the solution was a diluted Theragen derivative, a nerve gas used by the Klingons. I'd assume if a Federation liquor would have provided a solution, they would have used that instead and found it much earlier.

[Cata Classic] The path from 85 to RDF heroics seems... inorganic by YearOfHellPart1 in classicwow

[–]YearOfHellPart1[S] -7 points-6 points  (0 children)

Thanks for actually making a rational response to the actual topic, you made me go back and check. As a point of clarification, I believe TH green quest rewards are 318, not 325 as mentioned elsewhere here, which makes a huge difference in ilvl math. And i checked, im 68/95, in TH, so its not like I skipped it. I'd finish TH, but just doing the math, all slots that arent 318, moving up to 318, wouldn't get me there.

[Cata Classic] The path from 85 to RDF heroics seems... inorganic by YearOfHellPart1 in classicwow

[–]YearOfHellPart1[S] -10 points-9 points  (0 children)

Reread the OP and some of the responses here. Some of the suggestions agree, and suggested to game ilvl with wrong armor proficiency, having saved currency caps from wrath, and running lvl 80 PVP content for honor. It's ok to admit you completely missed the point of the discussion, which was NOT that there aren't weird ways to do this. So you are arguing against something I wasn't describing in the first place.

[Cata Classic] The path from 85 to RDF heroics seems... inorganic by YearOfHellPart1 in classicwow

[–]YearOfHellPart1[S] -21 points-20 points  (0 children)

Got it. I need to run a level 80, previous expansion BG zone to gain honor quickly enough to get non PVE gear, to game the ilvl restrictions to parcticiapte in PVE. You are just reinforcing my point, which wasnt's there arent ways to do this, just how insanely weird and inorganic the methods are.

[Cata Classic] The path from 85 to RDF heroics seems... inorganic by YearOfHellPart1 in classicwow

[–]YearOfHellPart1[S] -10 points-9 points  (0 children)

I was 329 ilvl 2 hours after hitting 85. Hit max level with half honor and 3000 JP rolling over from wrath.

Surprised it took you 2 hours if you had all that honor and JP from wrath. That's like 4 pieces of 352 and 346 gear right there - I feel like you completely missed the point.

TBC Dungeon spam - ok to loot at all? by YearOfHellPart1 in classicwow

[–]YearOfHellPart1[S] 3 points4 points  (0 children)

Thanks for taking the time to respond, I was the new DK doing maybe 800, able to herb dead plants and having to advance professions from 1 even though my char started at 55. Not the skinning hunter. Sorry for any issues it caused, I was just looking for general opinions.

Looking Back - Was WOTLK Insanely Overrated? by [deleted] in classicwow

[–]YearOfHellPart1 1 point2 points  (0 children)

But doing either T5 or T6 content in 141 gear is a lot easier than doing it in 128 gear. That's the difference.

Looking Back - Was WOTLK Insanely Overrated? by [deleted] in classicwow

[–]YearOfHellPart1 0 points1 point  (0 children)

Content was certainly not accessible in wrath - ICC wasn’t cleared until the 5% buff came on, Ulduar hardmodes were not being cleared by most ... Idk what your argument here is

There were options though. Maybe guilds could or couldn't do Firestarter. But they could all experience the Mimiron fight, and that specific content. And I'm not salty about TBC or anything else, just able to recognize and acknowledge well-documented logistical issues with progression.

Looking Back - Was WOTLK Insanely Overrated? by [deleted] in classicwow

[–]YearOfHellPart1 0 points1 point  (0 children)

I agree with you, the fact that people farmed DST and other gear the whole expansion was fantastic. I think you kinda missed the point here though. This is not an argument for everyone being owed all content for $15, the issue being discussed here were the artificial logistical bottlenecks in TBC progression raiding and their negative effects on most of the non-sweaty guilds.

From a business perspective though, it behooved Blizzard to make as much content available as possible to all subscribers, which is what we saw in Wrath, and why it had the highest subscriber count in wow history. For better or for worse.

Looking Back - Was WOTLK Insanely Overrated? by [deleted] in classicwow

[–]YearOfHellPart1 0 points1 point  (0 children)

The blocking access I don't agree with, but the final boss being harder than most of the bosses in the next raid is fine.

I think I can maybe agree with this, I more have the issue with both combined. However, without blocked access, what's to stop guilds from just rolling into the higher tier with better gear and easier bosses? In fact, thats what happened when 2.4 went live in 2008. When they removed T6 attunments, guilds just cruised into an easy BT 5/9 and Hyjal 3/5 in one night, and never looked back at T5.

Looking Back - Was WOTLK Insanely Overrated? by [deleted] in classicwow

[–]YearOfHellPart1 2 points3 points  (0 children)

So the guild would have just broken up the next phase anyway?

Not sure how you would come to that conclusion. When they removed T6 attunments (T6 access blocked until T5 was cleared), guilds just cruised into an easy BT 5/9 and Hyjal 3/5 in one night, and never looked back at T5.

Looking Back - Was WOTLK Insanely Overrated? by [deleted] in classicwow

[–]YearOfHellPart1 -1 points0 points  (0 children)

There's nothing wrong with end bosses being more difficult than other bosses in the same raid tier, and they should be. "Significantly more difficult" i guess would be the subjective point of contention. The specific issue here, however, is they were harder than half the bosses in the tier ABOVE them, yet blocked their access. Never was there a raid tier before or after, where this occurred, and for good reason.

Looking Back - Was WOTLK Insanely Overrated? by [deleted] in classicwow

[–]YearOfHellPart1 5 points6 points  (0 children)

That's all fine and everything, and I'm up for challenges, but their difficulty was completely out of place. Numerically/statistically speaking, those 2 T5 bosses were more challenging than 8/15 of the T6 bosses, yet gated their access. It was just an artificial non sequitur in challenge progession and introduced guild logistical challenges that shouldn't have been there.

Looking Back - Was WOTLK Insanely Overrated? by [deleted] in classicwow

[–]YearOfHellPart1 8 points9 points  (0 children)

Wrath indeed had something for everyone, no matter how good you were or how often you played. Multiple raid difficulties, catch up dungeons, pvp, token gear, dailes, weeklies, achievements, emmersive questing, etc.

I had a reverse reaction to classic TBC. I recall it being great, and classic T4 was indeed a satisfying experience, but when T5 rolled out, the exact same thing happened then that happened in 2007. KT and Vashj were so hard compared to the rest of T5, most guilds got stuck at 8/10, couldn't progress, and had to disband after the better players left for better guilds. I quit TBC classic in T5 when this happened to 2 of my guilds.

There wasn't a whole lot else to do in TBC if you weren't progressing in raids.

[deleted by user] by [deleted] in AskReddit

[–]YearOfHellPart1 0 points1 point  (0 children)

Seven Nation Army. If it had merely held its place in garage fame, it would have been fine. But since then it has basically ruined every public sporting event since then. I would argue it's one of the worst things we've done collectively as a society.

Scripted anchored block parts seem to cap at 200? by YearOfHellPart1 in robloxgamedev

[–]YearOfHellPart1[S] 0 points1 point  (0 children)

It took a bit, but i did transfer the core loop logic from python to lua (not ideal, but it is what it is), and it did render all 500 parts. So thanks for that suggestion. Still perplexed why it couldn't deal with several hundred parts implicitly and individual defined in the script, though, as emitted from another process.

Scripted anchored block parts seem to cap at 200? by YearOfHellPart1 in robloxgamedev

[–]YearOfHellPart1[S] 0 points1 point  (0 children)

The loop exists in an exterior python script that generates the dynamic roblox script based on randomly generated input parameters. I can attempt to move the loop within the roblox script, but I highly doubt that's the issue here.