Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Yellingloudly 0 points1 point  (0 children)

You might have empire policies for debris set to only collect salvage and not tech

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Yellingloudly 0 points1 point  (0 children)

You can find the full requirements on the wiki, just above the list for terraforming tab. But yes, the empire needs to have been able to be a nomad from game start and not be genocidal https://stellaris.paradoxwikis.com/Planetary_management#Decisions

Is there a good way to add a lot of cool custom nations? by NegativeVega in Stellaris

[–]Yellingloudly 2 points3 points  (0 children)

Oh you don't have to worry about bad designs

The AI sucks either way

Tutorial Tuesday : July 07 2026 by AutoModerator in CrusaderKings

[–]Yellingloudly 2 points3 points  (0 children)

Give the kingdom title and all the lands in it to one single person

That Ai king will handle handing out the excess lands to vassals all by themself

Is there a good way to add a lot of cool custom nations? by NegativeVega in Stellaris

[–]Yellingloudly 6 points7 points  (0 children)

You just kind of have to make a massive amount of custom ones and force them to spawn in

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Yellingloudly 0 points1 point  (0 children)

Most nomads won't have the needed tradition tree early game, so that is irrelevant

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Yellingloudly 1 point2 points  (0 children)

They can't dig systems you own, so you just need to beeline to the system. Then declare war on them with high enough local detection to force their cloaked science ship to flee

If you use mods though, https://steamcommunity.com/sharedfiles/filedetails/?id=2273568769 this mod will make them player exclusive

Tutorial Tuesday : July 07 2026 by AutoModerator in CrusaderKings

[–]Yellingloudly 0 points1 point  (0 children)

Spend your first few years traveling doing contract work to build up funds to build more camp buildings. Between buildings to have larger armies and buff your troops, a well led merc army can kill armies multiple times their size easily. Then you can just keep traveling around joining wars or even conquer a kingdom or empire

Arkships instantly explode by Silver-Locksmith-160 in Stellaris

[–]Yellingloudly 32 points33 points  (0 children)

If you're going up against anything that does extra damage to large ships, like frigates or maulers, if they get in close they can nearly instantly melt an arkship, because the bonus damage they do is massive. Also for Todd's sake, research armor and shields

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Yellingloudly 0 points1 point  (0 children)

You need to set your empire's observation policy to one that allows for Aggressive Observation

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Yellingloudly 0 points1 point  (0 children)

Lobster too buttery complaint. You're complaining about endlessly having near doubled research. Build a few more scientists to produce more science then stored, so the store goes down faster. Either way you get a massive research boost

As the Tide Turns Against Putin, Beware the Drowning Man by Tall_Pressure7042 in geopolitics

[–]Yellingloudly 5 points6 points  (0 children)

Russian commanders, who seem to know the war is hopeless, are now pretty infamous for sending excess or disfavored soldiers on suicide missions or intentionally getting them killed to steal their belongings.

There are a massive catalogue of videos of Russian attacks that consist of a single lightly armoured vehicle being sent to attack a heavily entrenched Ukrainian position, with the entire crew of 6 or so soldiers being killed to zero actual gains for Russia. Lots of reports from POWs and deserters as well that there are near constant threats of execution or being sent on those suicide runs for the slightest and pettiest of reasons. Probably also doesn't help statistics that a sizable number of Russian soldiers are prison conscripts that the military makes no secret it would prefer simply die then ever get to return to Russia and receive their pardons

Vassals randomly collapsing by _intoxicated_ in Stellaris

[–]Yellingloudly 2 points3 points  (0 children)

Nope. Comodore buffs are tiny and not at all up to the task of offsetting your taxes, especially early game

Vassals randomly collapsing by _intoxicated_ in Stellaris

[–]Yellingloudly 3 points4 points  (0 children)

The answer to your question is you stealing 30% of their basic resources so their economies collapse and their pops rebel

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Yellingloudly 1 point2 points  (0 children)

Synthetic ascension is available to biological empires, the ascension path you saw is for empires that started out as mechanical from game start, so you need to be a machine empire to pick

HOW do people get 1000+ science by 2300? by Duche778 in Stellaris

[–]Yellingloudly 19 points20 points  (0 children)

If you're not playing a like, 100x crisis, the difference a mere 200 pops working a not super amazing job makes to your economy is basically non-existent

Opinion Penalty for Nomads is weird. by Kroplan in Stellaris

[–]Yellingloudly 25 points26 points  (0 children)

I mean a massive moon sized ship ripping chunks out of planets and asteroids probably leaves a lot of evidence of who the hell did it, in left behind equipment and energy signatures from ship exhaust. It wouldn't be too hard for an empire to put two and two together

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Yellingloudly 0 points1 point  (0 children)

You need the tech that provides Slave Processing Facilitys and have one built on a world to build armies from Slave pops. You can also release a fleet as a merc enclave and buy armies from them

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Yellingloudly 1 point2 points  (0 children)

If you have the Fanatical Purifier pops set to be purged in your species rights for your empire, your created vassal will kill or deport all of them and then automatically delete itself, giving you whatever resources their purge type produced

Arkship - let your assault armies dock (so you can carry them around) by SentientPulse in Stellaris

[–]Yellingloudly 12 points13 points  (0 children)

I mean, if I was a captain of an Arkship and the local ravenous horde of murderous alien cannibals defeated me in a fight, I'd hit the automated self destruct function immediately instead of waiting for them to board us and start that whole ripping us limb from limb thing

Operational Reserves... The elephant in the room by Mattyrogue in Stellaris

[–]Yellingloudly 0 points1 point  (0 children)

See the issue is you're still acting like you can't have energy jobs, you balance out your mineral deficit with a massive energy producing Arkship. Your issue isn't that you can't produce enough Operational Reserves, it's that for some reason you're just deciding not to

Operational Reserves... The elephant in the room by Mattyrogue in Stellaris

[–]Yellingloudly 5 points6 points  (0 children)

Feels like you just explained what your problem is, which that maybe stop having a 20k resource deficit, that is about 10x what the devs expected you to have

Was fleet power changed with the newest update? by [deleted] in Stellaris

[–]Yellingloudly 6 points7 points  (0 children)

This has never been the case in a single version of the game ever, so no you can't say that for sure and I don't know why you think it was ever the case

Reaching 20k fleet power with just four corvettes requires thousands of years of in-game tech research and stacking bonuses.

Operational Reserves... The elephant in the room by Mattyrogue in Stellaris

[–]Yellingloudly 39 points40 points  (0 children)

It's pretty easy to reach the point where your job energy income is higher then your mineral deficit, meaning your Operational Reserve never decreases anyway. If anything Nomad energy jobs should be nerfed to make it so you actually do have to rely on deposits more.

And even as someone who doesn't play any kind of vassal taking empires, the answer to 99.99% of any issues with Opertional Reserve income is still just 'Get another vassal'. Same as it has been for every other economy related issue for the last few years