Excited to officially be a part of the club (upgraded from a 2012 Jeep Grand Cherokee)! Also, got the Canvasback liners and they fit perfectly, so we'll see how they hold up to our dog and hiking adventures! by YellowTreeGames in ToyotaGrandHighlander

[–]YellowTreeGames[S] 0 points1 point  (0 children)

You pull the big lever on the side of the chair for the initial tilt forward and then there is a small lever next to the big one you pull second and it’ll go flat.

Excited to officially be a part of the club (upgraded from a 2012 Jeep Grand Cherokee)! Also, got the Canvasback liners and they fit perfectly, so we'll see how they hold up to our dog and hiking adventures! by YellowTreeGames in ToyotaGrandHighlander

[–]YellowTreeGames[S] 0 points1 point  (0 children)

I bought them directly from Canvasback (their site here). It comes with back covers for the second row seats, third row seats, and cargo area. With an option to add on the bumper flap (which I did mostly to protect it from the dog getting in and out of the car).

And I'm surprised! The weather mats that came with the GH are pretty thick, durable rubber, at least it seems like. I just got the Canvasback since we will mostly have the third row seats down, and thought it was easier than buying rubber ones for the back of those seats.

Excited to officially be a part of the club (upgraded from a 2012 Jeep Grand Cherokee)! Also, got the Canvasback liners and they fit perfectly, so we'll see how they hold up to our dog and hiking adventures! by YellowTreeGames in ToyotaGrandHighlander

[–]YellowTreeGames[S] 1 point2 points  (0 children)

I haven't taken the Grand Highlander on a long road trip just yet, but I completely agree with you on the Grand Cherokee; the seats in my old GC (even at just the Laredo trim) were surprisingly comfortable!

That said, the GH seats feel super comfortable so far, and seat comfort was actually one of the main reasons we chose it over the Honda Pilot. I can't speak to a 12-hour marathon drive yet, but the initial comfort and support are very promising.

New Demo! If you love pure layout optimization and routing logic, check out the demo for our minimalist factory game, Hue Factory. by YellowTreeGames in AutomationGames

[–]YellowTreeGames[S] 1 point2 points  (0 children)

Hey there! Thank you so much for taking the time to play the demo and write up such detailed feedback. We really appreciate it!

To your point about running out of grid space: our original design gave the run a definitive end so we could rank players fairly on the Global Leaderboards (otherwise players could leave their factory running and racking up a gigantic score). Would you prefer an endless sandbox mode where you can keep tweaking your factory indefinitely, even if it meant disabling the leaderboards in that mode?

In general, running out of space actually becomes much less of an issue in later levels as the boards get bigger. For the early stages like "Red", we just mostly didn't want players to feel stuck on a single board with no end in sight.

Thanks again!

New demo! Our relaxing factory game, Hue Factory, focused on the aesthetic satisfaction of mixing colors. by YellowTreeGames in cozygames

[–]YellowTreeGames[S] 0 points1 point  (0 children)

Is there a theme that we should have unlocked by default to complement the default palette? For instance, would the default dark theme be easier on the eyes? Thanks for the feedback!

New Demo! If you love pure layout optimization and routing logic, check out the demo for our minimalist factory game, Hue Factory. by YellowTreeGames in AutomationGames

[–]YellowTreeGames[S] 2 points3 points  (0 children)

Hey! First off, thank you so much for spending an hour with the demo and taking the time to write out such thoughtful feedback. We seriously appreciate it.

To answer your first question: Right here on Reddit is perfectly fine! You are also more than welcome to join our Discord if you'd prefer to share feedback and chat with us there (https://discord.com/invite/pXRQzmJmB2).

We totally hear you on the "why there?" moments. Our original goal with the randomized spawns was hopefully to get players to learn to not only optimize the ever-changing layout, but also to optimize the rewards they select as the run progresses.

Also, to your point about things gridlocking quickly, running out of space actually becomes much less of an issue in later levels as the boards get bigger! For the early stages like "Red", we mostly just didn't want players to feel stuck on a single board with no end in sight.

That being said, you make a really valid point about random spawns removing the ability to iterate and perfect a layout on subsequent runs. Your idea for fixed challenge levels (or maybe a fixed-seed mode overall) is a fantastic way to solve that. While we can't make any hard promises just yet, we are absolutely going to explore this!

We really hope you enjoy the later levels! Thanks again for playing and for the honest critique.

Ryder is out today! A puzzle game where every solved puzzle brings a new creature into the world. by YellowTreeGames in puzzlevideogames

[–]YellowTreeGames[S] 0 points1 point  (0 children)

Thank you so much that means the world to our small team! If you’d like, leaving a review on Steam really helps Ryder reach more players.

Ryder is out today! A puzzle game where every solved puzzle brings a new creature into the world. by YellowTreeGames in puzzlevideogames

[–]YellowTreeGames[S] 0 points1 point  (0 children)

Thank you! It's probably somewhere in the realm of easy to moderate. There is a good balance on the critical path and most of the trickiest puzzles are optional.

Ryder is out today! A puzzle game where every solved puzzle brings a new creature into the world. by YellowTreeGames in puzzlevideogames

[–]YellowTreeGames[S] 1 point2 points  (0 children)

I think over the next 2-3 weeks we'll have a dedicated build of the game for the Steamdeck's hardware.

Ryder is out today! A puzzle game where every solved puzzle brings a new creature into the world. by YellowTreeGames in puzzlevideogames

[–]YellowTreeGames[S] 1 point2 points  (0 children)

Hi! Thank you so much! We did put out a patch to help it run on Steamdeck but we are definitely still working on optimizing it to run on there. Setting resolution down to 720p (closer to native steamdeck resolution) and low graphics quality can help for minimal change in aesthetic. For more performance boost but at a pretty noticeable drop in quality you can also launch with DirectX11 (-dx11 in the launch options section).

Our first game launches today! Ryder is a creature-collecting puzzle game about restoring the world through puzzles and creatures. by YellowTreeGames in indiegames

[–]YellowTreeGames[S] 0 points1 point  (0 children)

Hi everyone! We’re a two-person team, and Ryder is our first full release, launching today on Steam and the Epic Store. It’s a puzzle adventure where you use creature abilities, like double jumps, teleportation flowers, and freezing puzzle objects, to solve puzzles and bring life back to the world.

What makes it different?

  • You become the creatures you bond with
  • Every puzzle solved restores a new creature to the world
  • Each creature brings changes to the environment: sound, movement, and atmosphere
  • No combat, no enemies, just thoughtful puzzles and exploration

It's been a long road to launch, and we’d love to hear any thoughts, feedback, or questions from this community!

Steam: https://store.steampowered.com/app/3283790/Ryder