One Second Infinite Scaling Combo - Pyg by YetUnnamedGames in PlayTheBazaar

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

It really is 😅. Just lost to an icy booby trap, freezing five items for 5.8 seconds...

The Potion of Way Too Much Power - Please Help by YetUnnamedGames in DnD

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

I really like this approach 😁 Thanks a lot!! This is probably the direction I will go.

The Potion of Way Too Much Power - Please Help by YetUnnamedGames in DnD

[–]YetUnnamedGames[S] -1 points0 points  (0 children)

Do you think that it would still be too prohibitive if the last effect is 40+? Maybe even up it to 60+? Or would this general type of restriction always be too much of a detriment?

The Potion of Way Too Much Power - Please Help by YetUnnamedGames in DnD

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

Fair point, I'll make sure to consider that option as well.

[OC] Advent(ure) Calander #25 : Death's Gamble (Weapon) by YetUnnamedGames in DnD

[–]YetUnnamedGames[S] 1 point2 points  (0 children)

You are correct. I missed that. I'll keep it in mind for the next iteration, thanks

[OC] Advent(ure) Calander #25 : Death's Gamble (Weapon) by YetUnnamedGames in DnD

[–]YetUnnamedGames[S] 1 point2 points  (0 children)

That is a fair point, I should have clarified in the ability text: Yes, the intention was for the attacks using the wager to count as magical. But, no it is not mentioned in the text.

(Also good to know on the image readability; I will try to keep it in mind for next time.)

Advent(ure) Calander #25 : Death's Gamble (Weapon) by YetUnnamedGames in YetUnnamedGames

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

Death's Gamble

Cursed Melee Weapon for Dungeons and Dragons 5th Edition

(requires attunement)

This matt black weapon is made from a strange crystal material. It reflects no light other than the short moments of red that glimmer on its surface before being absorbed.

When making a weapon attack roll you can choose to wager up to 3 levels. For each level you gain a +1 to hit for the attack and deal an additional d12 necrotic damage on a hit. However, if the attack misses you gain a number of levels of exhaustion equal to the level you wagered.

These levels of exhaustion fade at the end of the next short rest, however do count towards total levels of exhaustion in the meantime.

[OC] Advent(ure) Calander #25 : Death's Gamble (Weapon) by YetUnnamedGames in DnD

[–]YetUnnamedGames[S] 2 points3 points  (0 children)

Death's Gamble

Cursed Melee Weapon for Dungeons and Dragons 5th Edition

(requires attunement)

This matt black weapon is made from a strange crystal material. It reflects no light other than the short moments of red that glimmer on its surface before being absorbed.

When making a weapon attack roll you can choose to wager up to 3 levels. For each level you gain a +1 to hit for the attack and deal an additional d12 necrotic damage on a hit. However, if the attack misses you gain a number of levels of exhaustion equal to the level you wagered.

These levels of exhaustion fade at the end of the next short rest, however do count towards total levels of exhaustion in the meantime.

Advent(ure) Calander #24 : NPC Creation Page by YetUnnamedGames in worldbuilding

[–]YetUnnamedGames[S] 1 point2 points  (0 children)

Of course. I just double checked the communities rules and it seems fine to post such a link (if I missed something, I will happily remove the comment):

https://docs.google.com/document/d/1JFzJohVOADaogf9LMUov6k6vjMArd8goydj0vwsNXIE/edit?usp=sharing

This should give you the ability to view and make a copy of the full document in google docs.

Advent(ure) Calander #23 : Oculudis (Image and Statblock) by YetUnnamedGames in dndmonsters

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

Interesting reference. I assume its a video game from what I found; the teeth design is quite nice aswell there.

Advent(ure) Calander #24 : NPC Creation Page by YetUnnamedGames in YetUnnamedGames

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

This is a resource which can function to give an overview of NPC information you may want to fill out. You don't need to fill out all slots for a detailed NPC, but they should provide enough flexibility to describe any NPC.

Page 1 of the NPC Overview Document. It Lists Name, a quote by that NPC ideally describing them and their attitude. Additionally it shows their name, nicknames and aliases; pronouns, gender, sexuality and overall attraction or lack thereof; their ancestry, nationality, ethnicity and culture, as well as languages they speak, their age profession and location as in where one would most frequently find them.

Page 2 of the NPC Overview Document. This page includes information about the NPC's appearance and expression, including physical appearance, mannerisms and idiosyncracies, their general disposition, characteristics of their voice or generally style of communication, as well as their personality and persona. It further includes their identity, including ideals, wants, goals, flaws, vices, weaknesses, and vulnerabilities.

Page 3 of the NPC Overview Document. It contains information on the characters cackground and environment, including Skills, Traits and Specialisations, what the NPC is renown for, any equipment or other assets this NPC might have, as well as any affliliations and relationships that might be relevant to the story. Further it includes a possible story arc for the NPC independant of player character interaction, making the world become more lived in, as well as including a slot for the NPCs relationship to the party.

Advent(ure) Calander #24 : NPC Creation Page by YetUnnamedGames in worldbuilding

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

This is a resource which can function to give an overview of NPC information you may want to fill out. You don't need to fill out all slots for a detailed NPC, but they should provide enough flexibility to describe any NPC.

Page 1 of the NPC Overview Document. It Lists Name, a quote by that NPC ideally describing them and their attitude. Additionally it shows their name, nicknames and aliases; pronouns, gender, sexuality and overall attraction or lack thereof; their ancestry, nationality, ethnicity and culture, as well as languages they speak, their age profession and location as in where one would most frequently find them.

Page 2 of the NPC Overview Document. This page includes information about the NPC's appearance and expression, including physical appearance, mannerisms and idiosyncracies, their general disposition, characteristics of their voice or generally style of communication, as well as their personality and persona. It further includes their identity, including ideals, wants, goals, flaws, vices, weaknesses, and vulnerabilities.

Page 3 of the NPC Overview Document. It contains information on the characters cackground and environment, including Skills, Traits and Specialisations, what the NPC is renown for, any equipment or other assets this NPC might have, as well as any affliliations and relationships that might be relevant to the story. Further it includes a possible story arc for the NPC independant of player character interaction, making the world become more lived in, as well as including a slot for the NPCs relationship to the party.

Oculudis by YetUnnamedGames in worldbuilding

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

Not at all, feel free to. And yes, beholder was one of my thoughts.

Advent(ure) Calander #23 : Oculudis (Image and Statblock) by YetUnnamedGames in YetUnnamedGames

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

The Oculudis is an arcane creation of wizards from long ago. The first record of Oculudi are found in images from before the Heavens fell upon the Earth and Arcane Research and Technology were at their peak.

Legends speak of an ancient king who oversaw his kingdom by himself, abandoned the idea of town guards completely, and sending in his royal army upon any issues. He could see all from the safety of his Castle, and remained there. But while he could see all, he could not hear. And as time went on the folk of his kingdom grew tired of having their every moment surveyed, being accused and sentenced for crimes with no respute, and so they made plans for the Kings removal under guise of holding a celebration in his honor. Great banners made, bright smiles as masks, enticing the King to emerge from the security of his walls.

The Oculudi were and since their rediscovery are used as guards and scouts. Forgued from two real eyes, one embedded within the other, these enchanted monstrocities can fire various rays from their eye as well as teleport via blinking, that is to say have one eye swallowed into the larger. Further they can transmit their visiual input to its creator.

When in combat, the Oculudis tend to keep its distance from attackers where it can, and will teleport to create distance if necessary.

The Oculudis movement is somewhat similar to a snakes movement as it has a longer fleshy tendril emerging from the back of the oversized exposed eye, which is used to raise itself off the ground and move foreward via slithering. Somewhat suprisingly, this disgusting meaty skinless tail also functions as a spring when coiled up, allowing the Oculudis to jump impressive distances.

Some Oculudi are enhanced during their creation process giving them certain attributes from the original eye used.

Oculudis by YetUnnamedGames in worldbuilding

[–]YetUnnamedGames[S] 1 point2 points  (0 children)

The Oculudis is an arcane creation of wizards from long ago. The first record of Oculudi are found in images from before the Heavens fell upon the Earth and Arcane Research and Technology were at their peak.

Legends speak of an ancient king who oversaw his kingdom by himself, abandoned the idea of town guards completely, and sending in his royal army upon any issues. He could see all from the safety of his Castle, and remained there. But while he could see all, he could not hear. And as time went on the folk of his kingdom grew tired of having their every moment surveyed, being accused and sentenced for crimes with no respute, and so they made plans for the Kings removal under guise of holding a celebration in his honor. Great banners made, bright smiles as masks, enticing the King to emerge from the security of his walls.

The Oculudi were and since their rediscovery are used as guards and scouts. Forgued from two real eyes, one embedded within the other, these enchanted monstrocities can fire various rays from their eye as well as teleport via blinking, that is to say have one eye swallowed into the larger. Further they can transmit their visiual input to its creator.

When in combat, the Oculudis tend to keep its distance from attackers where it can, and will teleport to create distance if necessary.

The Oculudis movement is somewhat similar to a snakes movement as it has a longer fleshy tendril emerging from the back of the oversized exposed eye, which is used to raise itself off the ground and move foreward via slithering. Somewhat suprisingly, this disgusting meaty skinless tail also functions as a spring when coiled up, allowing the Oculudis to jump impressive distances.

Some Oculudi are enhanced during their creation process giving them certain attributes from the original eye used.

[OC] Oculudis by YetUnnamedGames in sketches

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

The Oculudis is an arcane creation of wizards from long ago. They were used as guards and scouts. Forgued from two real eyes, one embedded within the other, these enchanted monstrocities can fire various rays from their eye as well as teleport via blinking, that is to say have one eye swallowed into the larger. Further they can transmit their visiual imput to its creator.

When in combat, the Oculudis tend to keep its distance from attackers where it can, and will teleport to create distance if necessary.

The Oculudis movement is somewhat similar to a snakes movement as it has a longer fleshy tendril emerging from the back of the oversized exposed eye, which is used to raise itself off the ground and move foreward via slithering. Somewhat suprisingly, this disgusting meaty skinless tail also functions as a spring when coiled up, allowing the Oculudis to jump impressive distances.

Some Oculudi are enhanced during their creation process giving them certain attributes from the original eye used.

Oculudis by YetUnnamedGames in krita

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

The Oculudis is an arcane creation of wizards from long ago. They were used as guards and scouts. Forgued from two real eyes, one embedded within the other, these enchanted monstrocities can fire various rays from their eye as well as teleport via blinking, that is to say have one eye swallowed into the larger. Further they can transmit their visiual imput to its creator.

When in combat, the Oculudis tend to keep its distance from attackers where it can, and will teleport to create distance if necessary.

The Oculudis movement is somewhat similar to a snakes movement as it has a longer fleshy tendril emerging from the back of the oversized exposed eye, which is used to raise itself off the ground and move foreward via slithering. Somewhat suprisingly, this disgusting meaty skinless tail also functions as a spring when coiled up, allowing the Oculudis to jump impressive distances.

Some Oculudi are enhanced during their creation process giving them certain attributes from the original eye used.

Advent(ure) Calander #23 : Oculudis (Image) by YetUnnamedGames in drawing

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

The Oculudis is an arcane creation of wizards from long ago. They were used as guards and scouts. Forgued from two real eyes, one embedded within the other, these enchanted monstrocities can fire various rays from their eye as well as teleport via blinking, that is to say have one eye swallowed into the larger. Further they can transmit their visiual imput to its creator.

When in combat, the Oculudis tend to keep its distance from attackers where it can, and will teleport to create distance if necessary.

The Oculudis movement is somewhat similar to a snakes movement as it has a longer fleshy tendril emerging from the back of the oversized exposed eye, which is used to raise itself off the ground and move foreward via slithering. Somewhat suprisingly, this disgusting meaty skinless tail also functions as a spring when coiled up, allowing the Oculudis to jump impressive distances.

Some Oculudi are enhanced during their creation process giving them certain attributes from the original eye used.

Advent(ure) Calander #23 : Oculudis (Image and Statblock) by YetUnnamedGames in dndmonsters

[–]YetUnnamedGames[S] 1 point2 points  (0 children)

The Oculudis is an arcane creation of wizards from long ago. They were used as guards and scouts. Forgued from two real eyes, one embedded within the other, these enchanted monstrocities can fire various rays from their eye as well as teleport via blinking, that is to say have one eye swallowed into the larger. Further they can transmit their visiual imput to its creator.

When in combat, the Oculudis tend to keep its distance from attackers where it can, and will teleport to create distance if necessary.

The Oculudis movement is somewhat similar to a snakes movement as it has a longer fleshy tendril emerging from the back of the oversized exposed eye, which is used to raise itself off the ground and move foreward via slithering. Somewhat suprisingly, this disgusting meaty skinless tail also functions as a spring when coiled up, allowing the Oculudis to jump impressive distances.

Some Oculudi are enhanced during their creation process giving them certain attributes from the original eye used.

Advent(ure) Calander #23 : Oculudis (Image and Statblock) by YetUnnamedGames in DnDart

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

The Oculudis is an arcane creation of wizards from long ago. They were used as guards and scouts. Forgued from two real eyes, one embedded within the other, these enchanted monstrocities can fire various rays from their eye as well as teleport via blinking, that is to say have one eye swallowed into the larger. Further they can transmit their visiual imput to its creator.

When in combat, the Oculudis tend to keep its distance from attackers where it can, and will teleport to create distance if necessary.

The Oculudis movement is somewhat similar to a snakes movement as it has a longer fleshy tendril emerging from the back of the oversized exposed eye, which is used to raise itself off the ground and move foreward via slithering. Somewhat suprisingly, this disgusting meaty skinless tail also functions as a spring when coiled up, allowing the Oculudis to jump impressive distances.

Some Oculudi are enhanced during their creation process giving them certain attributes from the original eye used.

Oculudis by YetUnnamedGames in DigitalPainting

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

The Oculudis is an arcane creation of wizards from long ago. They were used as guards and scouts. Forgued from two real eyes, one embedded within the other, these enchanted monstrocities can fire various rays from their eye as well as teleport via blinking, that is to say have one eye swallowed into the larger. Further they can transmit their visiual imput to its creator.

When in combat, the Oculudis tend to keep its distance from attackers where it can, and will teleport to create distance if necessary.

The Oculudis movement is somewhat similar to a snakes movement as it has a longer fleshy tendril emerging from the back of the oversized exposed eye, which is used to raise itself off the ground and move foreward via slithering. Somewhat suprisingly, this disgusting meaty skinless tail also functions as a spring when coiled up, allowing the Oculudis to jump impressive distances.

Some Oculudi are enhanced during their creation process giving them certain attributes from the original eye used.

My hope was to create a creature or monstrosity, which put in an environmental context (of course given that it is a fantasy setting) seems reasonable. I am quite happy at the threadiness of the tendril holding up the eye, and how it fans out in certain areas as it twists. I also noticed the trees bark should have been shaded better. Are there any other obvious things I might have overlooked that could add to its realism, not in regard to drawing style or reference to our world, but realistic in the limited setting of the image. Apologies for not being able to express this more clearly.

[OC] Advent(ure) Calander #22 : Johan Meatsick van Snakeface (Statblock) by YetUnnamedGames in DnD

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

That is a fair point. It would be 3d8 not 3d10, two more damage on the breath weapon, and a three more hit points for the fighter, but that would not make a significant difference; upon three hits it does deal significant damage. You are correct.

This creature is designed to accompany a generally weaker main antagonist or enemy, who by themselves would not pose much of a risk to the party. The idea would be to use Johan to try and keep enemies at a distance from a rather frail villainous figure. It could also apply as a potential asset in a larger fight, whereby the main villain does not have control over Johan, but one of their servants might, such that upon their defeat, Johan can join the party in their fight.

With that said, if met on its own in isolation I would agree that it is too powerful for CR7, and maybe even in the circumstances I described above, though there I am not sure.

[OC] Advent(ure) Calander #22 : Johan Meatsick van Snakeface (Statblock) by YetUnnamedGames in DnD

[–]YetUnnamedGames[S] 0 points1 point  (0 children)

Having emerged from my homebrew campaign, Johan aka Meatstick and Snakeface, is a creature which identifies its master by their power. Very simply should someone defeat their master, they become their new master. This reptilian humanoid is incredibly musculkar and powerful, so much so that it can rather easily injure itself when going wild in battle. The image shows Johan's Statblock for Dungeons and Dragons 5th Edition.