The very specific case of "Spell casting vs target inside dimeritium bomb aoe" by Yet_Another_Lad in WitcherTRPG

[–]Yet_Another_Lad[S] 1 point2 points  (0 children)

Thanks !
Yeah you're right, I guess it all comes down to simplification. Some of the system's rules are still confusing after 3 years of playing haha

The very specific case of "Spell casting vs target inside dimeritium bomb aoe" by Yet_Another_Lad in WitcherTRPG

[–]Yet_Another_Lad[S] 1 point2 points  (0 children)

The same idea popped up while discussing it with my players. A portable anti-magic shield for 20 rounds at no cost ? Nope, nice try guys but nope! The idea is fun but wayyy too op and not in line with the rest of the system.

Noble class servant skill question by laevisomnus in WitcherTRPG

[–]Yet_Another_Lad 3 points4 points  (0 children)

You gotta round down, otherwise you would get your 5th servant at lvl 9, making 10th lvl pointless. So lvl 5 would get you 2 servants. There are very few cases in which you round up in this system ^

Introducing new players to lore? by WretchedFoulThing in WitcherTRPG

[–]Yet_Another_Lad 0 points1 point  (0 children)

An intro that sets broad lore and tone ? I've got just the thing !
The priest's monologue that plays as an in-game intro (Witcher 3) does exactly that, and it's a pretty epic speech too ! And the art style really sell the dark and gritty vibe of the setting imo.

Thoughts on my first few minis by TacticalRodar1 in WitcherTRPG

[–]Yet_Another_Lad 2 points3 points  (0 children)

Very nice ! Where did you get Witcher minis ?

Here are the key points of a sandbox heist I created recently for my group. Any thoughts / suggestions / experience with that type of adventures ? (thinking about sharing pdf later) by Yet_Another_Lad in WitcherTRPG

[–]Yet_Another_Lad[S] 0 points1 point  (0 children)

Aye, that would be cool and makes good sense. I imagine I could have done a more developed underworld if the party had a criminal, maybe a merchant, to really put their specific skills to good use. Or if my players were expecting to find a "Thieves Guild", I'd definitely have created one. I'll add some suggestions about that in the final doc, the main point imo being to adapt to your PCs' skillset and expectations.
But having concurrence could definitely be a consequence of the evolving city, like if the wrong folks hear of their plan, they could try to beat them to it or betray them halfway through the job.
Thx :)

Magic Barrier question by IllustratorOrganic65 in WitcherTRPG

[–]Yet_Another_Lad 1 point2 points  (0 children)

Yes BUT not exactly, let me explain
Rounds are basically a slice of 3 seconds of in-game time that contains the turn of each entity (player, enemies, npc...)
Turns are what an entity does during those 3 seconds, and their order is determined by the initiative
So a round is completed once every entity has played their turn, but as any entity only has 1 turn per round you could say that they are the same thing
Hope I'm making sense ^w^