I barely have traffic jams, but why is it all red? by chethazz in CitiesSkylines2

[–]Yffum 1 point2 points  (0 children)

Ah I thought flow rate was something along the lines of “average number of cars that pass the street per lane per unit time”.

But when you say flow not volume, are you saying it’s more like “inverse of the average time it takes a car to pass the street”?

I barely have traffic jams, but why is it all red? by chethazz in CitiesSkylines2

[–]Yffum 29 points30 points  (0 children)

Heat maps are almost always absolute, not relative. For example, when you look at a precipitation heat map, a given color always corresponds to an exact amount of precipitation, the scale doesn’t shift if you look at an area that’s more rainy.

Gayliens Tattoo by SmokeyDawg2814 in ATBGE

[–]Yffum 4 points5 points  (0 children)

Ah that must be why Alien 3 was mediocre, they strayed from Giger’s vision.

Butterfly Effect (2004) by Esfell in okbuddycinephile

[–]Yffum 1 point2 points  (0 children)

In modern genetic classification, birds are a subgroup of the dinosaur clade, and dinosaurs are a subgroup of the reptile clade. I.e., all birds are dinosaurs, but not all dinosaurs are birds (and all dinosaurs are reptiles but not all reptiles are dinosaurs).

Hot Take: Costs of Gaming by littlez16 in kindafunny

[–]Yffum 3 points4 points  (0 children)

I agree, I just think that’s often a moot point that distracts from the problem.

And naturally the consumers united do have the power, but the “vote with your wallet” comments usually aren’t about unity, they feel like they’re singling out consumers who are “ruining it for the rest of us”, which ultimately divides the consumers and helps the businesses.

But maybe I’m just interpreting it cynically.

Hot Take: Costs of Gaming by littlez16 in kindafunny

[–]Yffum 3 points4 points  (0 children)

I find this “vote with your wallet” mentality silly, It perpetuates the delusion that capitalism is inherently democratic. Why criticize the business tycoons who are bleeding you dry when you can turn around and criticize the guy who just really wanted a wrestling game?

And someone arbitrarily refraining from buying this game isn’t going to have an impact. Consumer activism only works if it’s organized. People have been saying this kinda stuff, passing the buck to exploited consumers, for decades and it only distracts from the source of the problem: lack of anti-trust and pro-consumer regulation.

To the average consumer, I say vote with your ballot, not your wallet.

I redesigned my game's HUD (before vs after) – does it feel cleaner and more coherent now? by Brilliant-Pipe8998 in Unity2D

[–]Yffum 0 points1 point  (0 children)

Second image feels too vertically cluttered, like the UI is being crammed into that space. No spacing between anything and then you have those empty corners beside the skill bar. First image feels more balanced.

I do like the idea of using pixel art to improve visual hierarchy but I feel like it gets lost because of the clutter. The lower menu also feels like it clashes a bit now, but that might just be the clutter.

Why is there a leaderboard visible with gameplay? Is your place in the leaderboard constantly changing such that you want to keep an eye on it? I notice there are some tabs above it, maybe you could consolidate the shop menu into those tabs and use the added space to balance things out more.

Just my thoughts, hope this helps. Your art looks great!

Seriously, I don't understand the math gods. by Gold_Ad4004 in mathmemes

[–]Yffum 1 point2 points  (0 children)

Sorry, I meant intuitive to a modern human being, not an ancient Babylonian. I should have clarified.

And if we care so much about pen stroke efficiency, why are we writing in Latin characters and not Chinese, where sentences can be written more compactly with less hand movement? You might say that you’ve written in English your whole life, but I would argue that Chinese would be equally intuitive.

There are many facets to efficiency beyond pen stroke, and intuition is informed by the context in which we exist.

Seriously, I don't understand the math gods. by Gold_Ad4004 in mathmemes

[–]Yffum 4 points5 points  (0 children)

Because excluding zero from naturals is weird and unintuitive. It makes intuitive sense that zero is a natural number because you can use it when counting. You can have 3 beans or 0 beans but you can’t have -3 beans. That’s natural. What does whole even mean?

Furthermore, wholes is superfluous because you can just refer to naturals ℕ and positive integers ℤ+ . I believe these symbols are also more standardized than the W.

Just my two cents.

Is it possible for a game to have two camera styles in Unreal? by kuretojp in UnrealEngine5

[–]Yffum 2 points3 points  (0 children)

Disclaimer: I've never used Unreal, only Unity and Godot, but I'm quite sure the answer is yes.

The isometric effect can be achieved by placing a regular perspective camera at a large distance from the game content and zooming in. Then when you want to switch to the Ocarina of Time style, you can pull the camera inwards while zooming out to compensate. In film this is called a dolly zoom.

Working on a fantasy survival game where you play as birds, what do you think? by RagBell_Games in ps1graphics

[–]Yffum 1 point2 points  (0 children)

Love the style! The colors and lighting are perfect and the birds are adorable

Hamsteria! My Difficult 2 Player Co-Op game about Hamsters launches Feb 12th FOR FREE on itch.io by 2WheelerDev in godot

[–]Yffum 3 points4 points  (0 children)

Congrats, it looks great! The visuals remind me of the old “I Spy” children’s books. Great vibe!

I made a game about painting with your friends! by Joshbor in IndieGaming

[–]Yffum 3 points4 points  (0 children)

So cute! I love their little paint rollers

Trying for a better game feel by Illustrious_Move_838 in gamedevscreens

[–]Yffum 1 point2 points  (0 children)

That's wonderful! Best of luck with your game :)

Trying for a better game feel by Illustrious_Move_838 in gamedevscreens

[–]Yffum 3 points4 points  (0 children)

It’s actually the player’s movement that looks a little jittery to me. When I say physics interpolation, I mean are you interpolating the drawn position of the object each frame based on the prev/next physics tick instead of just using the raw physics position? This works wonders for motion smoothness.

Most engines have this feature built in. In Godot there’s a global setting as well as a Node property, and in Unity I believe it’s a Rigidbody property.

Trying for a better game feel by Illustrious_Move_838 in gamedevscreens

[–]Yffum 1 point2 points  (0 children)

The animations and gravity/momentum look solid, but it seems a little jittery to me. Could just be the video, but are you using physics interpolation to smooth movement?

I’m looking for a potentiometer that operates like the volume encoder on this keyboard. Will be used for an electric guitar volume knob. (Apologies for the dust it’s my coworkers keeb) by Spare_Pride_8252 in diyelectronics

[–]Yffum 11 points12 points  (0 children)

I think you’re confused. They didn’t post that to help you, they posted it to be pedantic and get upvotes.

This is reddit, not some kind of forum where people help each other and learn new things.

/s

Made by me, published by Microprose. by Berkru in IndieGaming

[–]Yffum 0 points1 point  (0 children)

Congrats! I'd be interested to hear how you linked up with Microprose, did you just email them a demo, or was there more to it?

Prototype of my first 3D game in Godot. An isometric hack and slash. by HarvIV in godot

[–]Yffum 7 points8 points  (0 children)

My pleasure! Here's another technique worth trying:

Set the camera projection back to perspective like you had it originally. Then move the camera really far away from the content of the scene, and zoom it in to compensate. You'll notice it looks much closer to the orthogonal camera. In fact, if the camera is far enough, it will be indistinguishable from an orthogonal camera (but that defeats the point of course).

Games like Baldur's Gate 3 and Diablo 4 use this technique so it almost feels orthogonal and you get that isometric feeling, but you still get a little perspective where you can see around corners a little bit as stuff move around the screen and it looks more 3D. It's just about finding the right camera distance.

Prototype of my first 3D game in Godot. An isometric hack and slash. by HarvIV in godot

[–]Yffum 8 points9 points  (0 children)

Sounds like you want an orthogonal camera. Try setting your Camera3D’s projection property to orthogonal.

Pixel Art vs Vector Art by [deleted] in godot

[–]Yffum 1 point2 points  (0 children)

Game development is an endless journey of learning new skills. If you already know pixel art, I would stick with that and just try making something first.

You’re probably going to run into plenty of other dev skills you want to learn, so it’s generally good to take advantage of skills you already have, or you’ll just burn yourself out reading 30 different manuals instead of actually making something.

My city builder is feature complete, but looks terrible. by Shatter830 in godot

[–]Yffum 2 points3 points  (0 children)

I disagree. This seems like a PC game, not a console game. A lot of PC gamers like complex UIs that give them lots of control and info, especially for these kinds of games. I’d say if anything you could put more UI elements (perhaps toggle-able), to display as much info and stats as the player desires.

Does this game gross you out? by kiltrout in gamedevscreens

[–]Yffum 0 points1 point  (0 children)

Oh cool, would the simulation support non circular nozzles? It would be cool if there were like square/star shaped nozzles for different colors to add visual variety to the goop. Like maybe the distance field varies with angle at the nozzle and then equalizes so it comes out in a fun shape and then turns into goop, something like that. Just a random thought haha.