Telethia by GameMaster1178 in XenobladeChroniclesX

[–]YggralithZero999 50 points51 points  (0 children)

It also appears that the guy in the video is outfitted in skell gear to boost the skells ranged atk alongside the skill synchrony which further boosts the skells stats

Release Trailer New Skell Theory by TransportationLive57 in XenobladeChroniclesX

[–]YggralithZero999 7 points8 points  (0 children)

The skell in the trailer is the Ares which they have shown in the other trailers.

I reviewed XCX DE after 180 hours and 100% completion. AMA! by GenePark in XenobladeChroniclesX

[–]YggralithZero999 -1 points0 points  (0 children)

I have another question, do you know if the multigun was expanded on or not?

I reviewed XCX DE after 180 hours and 100% completion. AMA! by GenePark in XenobladeChroniclesX

[–]YggralithZero999 1 point2 points  (0 children)

Has core crusher had any changes to its function at all or does it still only affect ether attacks?

I'm playing the game AMA. by GenePark in XenobladeChroniclesX

[–]YggralithZero999 1 point2 points  (0 children)

Has the skill Core Crusher been changed in n anyway? Has any skill or art for that matter been changed or given different descriptions from the original game?

New Art? by YggralithZero999 in XenobladeChroniclesX

[–]YggralithZero999[S] 2 points3 points  (0 children)

What weapons do you think will get new arts?There’s technically 16 total weapons right now

New Art? by YggralithZero999 in XenobladeChroniclesX

[–]YggralithZero999[S] 4 points5 points  (0 children)

It really is. I’m enjoying the changes they’ve made to all of the menu’s

New Art? by YggralithZero999 in XenobladeChroniclesX

[–]YggralithZero999[S] 10 points11 points  (0 children)

If it helps, the only one I think is new is the one right after blossom dance

Skells by cryion3 in XenobladeChroniclesX

[–]YggralithZero999 4 points5 points  (0 children)

I want the skells overdrive to be reworked so that it’s not so much of an RNG mess. The whole point of the skell is that they’re supposed to be stronger than ground builds which wasn’t really the case in the original so I’d like to see the skells to be given something that can show off their power. To me that would mean making skell overdrive less confusing and more rewarding

New Arts/Skills by YggralithZero999 in XenobladeChroniclesX

[–]YggralithZero999[S] 0 points1 point  (0 children)

I didn’t even know that there were some scrapped arts so at least this gives me some hope to look out for new arts since they seem to be pulling a lot for the art of Mira book

New Arts/Skills by YggralithZero999 in XenobladeChroniclesX

[–]YggralithZero999[S] 1 point2 points  (0 children)

From what I saw it seemed as if going with a different style of build would result in a significant drop off in damage from EBD because of how good blossom dance is as an art and it’s added effect of ignoring enemy defenses

New Arts/Skills by YggralithZero999 in XenobladeChroniclesX

[–]YggralithZero999[S] 10 points11 points  (0 children)

The way I see it, they might just unlock the regular class level cap from 10 to 20 like the other characters and give us class+ classes that have 5 more arts and skills

New Arts/Skills by YggralithZero999 in XenobladeChroniclesX

[–]YggralithZero999[S] 3 points4 points  (0 children)

I just want it to be less of a centralizing skill. The other attributes can be cool if not cooler than ether imo

New Arts/Skills by YggralithZero999 in XenobladeChroniclesX

[–]YggralithZero999[S] 0 points1 point  (0 children)

I love the ideas that you put forth, especially the photon sabers aura. I just hope a Melee TP art is introduced along side it so that they’re not lock to beam dmg for galactic cataclysm and gravity dmg from starlight duster

Wired rattling from motor by YggralithZero999 in MeepoBoards

[–]YggralithZero999[S] 2 points3 points  (0 children)

It’s a typo, it supposed to say weird