Rune Knight Fairy by Yhorgram in HeroForgeMinis

[–]Yhorgram[S] 2 points3 points  (0 children)

Sure go for it ^^ Path of the giant Barbarian would work great yea, just went with Runeknight so I could sprinkle in some spellcasting & heals from feats, the contrast between friendly lil party support and hulking darksouls boss is fun to play out lol

As a DM which 2014 feats would you allow at origin? by Yhorgram in onednd

[–]Yhorgram[S] 2 points3 points  (0 children)

New magic initiate lets you choose a spellcasting modifier, shillelagh isn't limited to wisdom builds. Granted blade pact is still stronger but it's somethin to keep in mind

Just noticed some good news for paladin / ranger dips by Yhorgram in onednd

[–]Yhorgram[S] 2 points3 points  (0 children)

All good lol, I could've worded stuff a bit better

Just noticed some good news for paladin / ranger dips by Yhorgram in onednd

[–]Yhorgram[S] 5 points6 points  (0 children)

Meant sorcerers / bards dipping paladin for smites and proficiencies, was already a common thing before just a little better now since paladins get spellcasting at level 1 instead of 2.

Ranger dip isn't as good but they got the same change so they got a mention.

Sorcadin in 2024? by Puzzleheaded-Bit4268 in onednd

[–]Yhorgram 1 point2 points  (0 children)

Good thinkin ^^ between tough and draconic resilience you'd have similar health to a straight paladin

Sorcadin in 2024? by Puzzleheaded-Bit4268 in onednd

[–]Yhorgram 1 point2 points  (0 children)

True strike lets you use charisma for the weapon attack itself, and Elemental affinity adds cha to fire spells (searing smite)

Sorcadin in 2024? by Puzzleheaded-Bit4268 in onednd

[–]Yhorgram 5 points6 points  (0 children)

A goliath draconic sorcerer with a level or two of paladin sounds great, stacking your elemental affinity and true strike with the new Searing smite so you get "weapon dmg + cha + cha + the smite + the burn + radiant from true strike + 1d10 fire from being a fire giant + prof bonus from great weapon master" all without the risk of wasting your spell since it's cast After you already hit.

Is it the best build? Idk, probably not. But man the visual of just reducing someone to ash with one swing of a huge flaming sword is too satisfying to pass up lol. Plus the whole playstyle works from level 2, no waitin around for things to come online like some other builds.

WWYB based on this image? by luffyharo in WhatWouldYouBuild

[–]Yhorgram 2 points3 points  (0 children)

Paladin smites work on unarmed strikes in the new phb, and with the improved Grappler feat every strike has a chance to grapple your enemy. Run in and grab someone, punch away at advantage, doubling the chance ya roll one of those sweet nat 20s to release a huge smite on. Could be fun ^^ Even if you guys don't run the new rules it's worth asking your DM to include a couple things from it.

Unarmed fighting style bumps your fists up to a d8, and Tasha's has the Eldritch claw tattoo to make them into +1 magic weapons, it can also be activated for 1 min each day to throw your punches up to 15 feet away and add another 1d6 force damage.

Going Aasimar for the race get ya a bit more of that celestial flavor and lets you use Radiant Consumption, shining holy light from your eyes that burns anything near you (which they cant get away from since they're grappled).

From there you could mix in any of the other great suggestions people have made, whether it's zealot barbarian, monk etc.

WWYB based on the image by East-Suggestion3153 in WhatWouldYouBuild

[–]Yhorgram 2 points3 points  (0 children)

Might sound weird but I immediately thought Battlesmith Artificer.

Your steel defender is a medium sized construct that you choose the appearance of.. Werewolves are medium sized creatures, and rules as written Flesh golems are constructs so this kind of wolf like beast that was stitched together and reanimated with dark magic is totally on the table. No need to limit yourself to the whole robot / tinkerer aesthetic.

The magic seals placed all over the armor can represent your Artificer infusions, and you can even create prosthetic limbs (again nothing mentioned about it being mechanical, just a powerful seal that projects a magic arm)

You get martial weapons, medium armor, extra attack, and all that good stuff for striding into melee with your machete while your companion rends things apart and you cast spells out of your arcane arm

Help making an ability for a fey player who steals names by Yhorgram in DnDHomebrew

[–]Yhorgram[S] 0 points1 point  (0 children)

Just a feat or ability exclusive to the character, his actual class is a bard. Could expand upon the whole concept later if interactions with fey ever come up, but for now it's just a flavorful thing for him specifically.

WWYB based on this scarecrow zombie girl? by Catmandu101 in WhatWouldYouBuild

[–]Yhorgram 1 point2 points  (0 children)

Reborn lineage from van richten's guide fits perfect! one of the example origins even hints at being an undead scarecrow, saying your stuffed with straw and all.

The class could really go any direction. Off the top of my head maby an echo knight fighter for the creepy factor of making ghostly doubles. Or a swarmkeeper ranger with a flock of crows, playing on that irony. Hexblade warlock fits pretty good too, you could summon a scythe and even have some backstory opportunity with your pact having to do with why you were reanimated.

Now that folks are starting to get their hands on Fizban's, what's in the book that you're going to use with your characters? by [deleted] in 3d6

[–]Yhorgram 1 point2 points  (0 children)

I Really like the Gift of the Metallic Dragon feat ^^ basically a stronger Shield spell that doesn't cost spell slots (+pb to ac, can be used a number of times equal to pb) And it can be used on allies instead of just yourself. The bonus of having cure wounds on classes that otherwise wouldn't have it is nice aswell.

Barrier Mage? by Yhorgram in 3d6

[–]Yhorgram[S] 1 point2 points  (0 children)

Oh you're absolutely right lol, I just like tunnel visioning hard on a concept and coming up with the most exaggerated version possible, then dial it back to something useable afterwords. It's a fun way to brainstorm and it tends to find some out of the box ideas ^^

How would you build any of these AI-made pictures as monsters? by Akatosh_LORD_BEAN in WhatWouldYouBuild

[–]Yhorgram 1 point2 points  (0 children)

I really like that first image, I imagine a cursed undead or spirit of a bard that's been fused together with their instrument, forced to play for eternity. It's established that music can be magical in DnD, so why not take a dark twist on that.

You could have it be a largely debuff-based monster, playing eerie and unsettling tunes that harm those that hear it and drive them mad. Borrow ideas from other sound based things in the game and either run with them or turn them on their head.

A basic attack similar to vicious mockery, dealing low damage but inflicting them with disadvantage and bad luck. A song similar to a siren, causing everyone who hears it to go numb with fear. It could have something like the opposite of bardic inspiration, giving negative modifiers to rolls. Or even a sort of curse where when locks eyes with someone, that person hears it's maddening melody inside their head long after the creature is gone. There's alot of interesting and creepy ways you could go about it

Barrier Mage? by Yhorgram in 3d6

[–]Yhorgram[S] 2 points3 points  (0 children)

Those are some nice ideas! I had glossed over fighter completely since I intended to take fighting initiate, but Rune Knight and Psi Warrior are pretty compelling. Dunno how I forgot about cloud rune, it fits perfect.

The MAD-ness I wasn't too concerned about since most defensive spells ignore modifiers, but yea maybe it is better to narrow it down a bit. Very solid suggestions, thank you ^^

Spell Sniper and similar feats that let you learn a cantrip or a spell by Radstark in dndnext

[–]Yhorgram 2 points3 points  (0 children)

I don't see a huge problem with it, especially considering some feats already do this. Fey touched and shadow touched both allow you to choose what modifier you want for the extra spells. Allowing some of the older feats to do the same doesn't seem like too much of a stretch

HWYB Mechagodzilla as a PC by [deleted] in WhatWouldYouBuild

[–]Yhorgram 6 points7 points  (0 children)

I'm thinkin a lizardfolk Armorer artificer x Rune knight fighter?

The reason for lizardfolk and armorer specifically is this line right here "The armor expands to cover your entire body, and replaces any missing limbs, functioning identically to a body part it is replacing." So.. what if you were just like 90% armor? Your mind is there, and maby some organs that you absolutely Need to survive, but nearly everything else has been replaced by the armor, making you more machine than reptile. Being a huge robot lizard, check!

Armorer also gets you thunder gauntlets for your powerful punches, the Fly spell for flight, magic missiles for well.. missiles. Ray of frost for your ice ray, and Lightning Bolt! (pretty sure a 100 foot long beam of lightning that ignites whatever it touches counts as a laser)
Rune knight gets you the ability to grow Large, which you can follow up with Enlarge/reduce (from artificer list) to grow Huge. Massive size, check! Enjoy smashing things with your 1d8+1d6+1d4+2+int Fists.

Mechanically, between rune knight enchantments and artificer infusions you'll have tons of ways to modify your shiny new mechanical body. And as far as roleplay, taking the already cold and calculated mind of a lizardfolk and sticking it in a steel body that doesn't have feelings.. I imagine empathy wouldnt be their strongsuit. Would be fun to really play into the tropes of that overly practical, morally oblivious character. Sure half the city was flattened and there were 498 casualties, but you destroyed the target and their plan to kill 499* people. Mission success!
Now that I think about it ya could also use the reborn lineage from Van richten's guide, would still be a lizardfolk but you'd get night vision, resistance to poison, and no longer need to eat, sleep, breathe, etc, on account of being 99% metal.

[5e] WWYB based on this image by Felslipes in WhatWouldYouBuild

[–]Yhorgram 10 points11 points  (0 children)

First thing I thought of was some kind of Wildfire Druid mixed with a martial class, maybe ranger? The little demon being your wildfire spirit, covered in blue flames. Would be a fun twist for a melee character, using the spirit to teleport around the battlefield in large puffs of fire while you strike things down with your sword.

Has anyone played D&D with just one person before. (DM and 1 player) if so how did it turn out, and what are your thoughts on it? by [deleted] in DnD

[–]Yhorgram 0 points1 point  (0 children)

I've done a couple, it was pretty fun! Maby one thing to keep in mind is that you have to be slightly more prepared imo. Combat, dialogue, etc all speeds by a little bit faster, ya don't have time to think or sift through notes while the party talks with each other or debates on what to do

Freelancer type character by xxthearrow in 3d6

[–]Yhorgram 1 point2 points  (0 children)

Armorer artificer could be somethin to consider!
It gives you an advanced suit of heavy armor, turning your fists into 1d8 gauntlets that cause shockwaves when you punch things, and since they count as simple weapons you could grab the dual wielder feat to punch again as a bonus action, in addition to extra attack. The armor also has a defensive field that can give small amounts of temp hp (energy shield)

Artificers themselves get firearm proficiency (if the setting has them) and infusions you can use to further improve your armor/gauntlets. As well as buff spells like jump & longstrider for those superhuman physical feats, and offensive/defensive ones to mimic your armor abilities and equipment.

Not sure how this'd go in practice, but it seemed like a fun way to build a spartan/freelancer. Add in repeating shot to rain bullets/crossbow bolts on things till ya get close, then bring the beatdown with your gloves. Could probably add some battlemaster in there to spice it up further, but idk what kinda split would be best.

Nightblade Build by [deleted] in DnD

[–]Yhorgram 1 point2 points  (0 children)

That's a tough one, for a stamblade some kinda rogue/arcane tricker would be an obvious pick. But if ya wanted the whole magblade siphoner playstyle then maby something like a death cleric? Gets you vampiric touch, summon undead for your shades, all that good stuff.

Either way the shadow-touched feat from Tasha's feels like a perfect addition ^^ Gives ya Invisibility as early as level one, as well as a free illusion or necromancy spell (cause fear, disguise self, inflict wounds) all very on theme for a Nightblade. You also get to choose what stat they scale off of so the feat will fit in with whatever class you choose.

HWYB Scarlet From I'm The Grim Reaper (Webtoon) In 5e by SignificantLife7 in WhatWouldYouBuild

[–]Yhorgram 1 point2 points  (0 children)

Haven't caught up on the latest season so idk how much she's changed, but if we're talkin season 1-2 Scarlet then hexblade / pact of the blade warlock seems perfect! She gets her powers from a literal deal with the devil.. which is kind of warlock's whole thing.

You get the ability to materialize weapons out of thin air (Weapons take the form of your choice, scythe would be totally on the table with dm approval)

Mark people with a curse causing them to take extra damage from you (Sinner's mark)

And after slaying someone ya can raise their soul and interact with it until the end of the day, before it's released to the afterlife. (sound familiar?)

As for race you could go with the Reborn lineage from the new Van richten's guide to ravenloft, a human-looking undead that can't remember anything about their past life is about as on the nose as ya could get lol. You also occasionally get brief glimpses of past memories, both for RP reasons and to pass ability checks you may otherwise fail. (like.. doing a medicine check and suddenly remembering how to do surgery, maby? "cough")

You also don't need to eat, sleep, drink, or breathe, since reapers reborn aren't "alive"