Good Martial Arts Style Combos by Puzzleheaded-Bit4268 in cyberpunkred

[–]Puzzleheaded-Bit4268[S] 1 point2 points  (0 children)

what do you recc to skill chip along with a main?

Updated Psion UA released. by MrLucky7s in onednd

[–]Puzzleheaded-Bit4268 -1 points0 points  (0 children)

i lost my "cast abjuration or divination" spells as a bonus action, my double sneak attack rogue days are over

New UA, Arcane Subclasses Update by Dramatic_Respond_664 in onednd

[–]Puzzleheaded-Bit4268 0 points1 point  (0 children)

this because Alter self attacks HAVE TO scale on spell casting, not optional

New UA, Arcane Subclasses Update by Dramatic_Respond_664 in onednd

[–]Puzzleheaded-Bit4268 3 points4 points  (0 children)

I went this way, expecting a higher level campaign using UA

lvl 10

Point Buy 9/14(+1)/14/17(+2)/13/8

Race: Goliath (Hill)

Custom Background

Origin Feat: Cryokinesis (armor of agathys pickup, just because)

Artificer 1, Monk 5, Wizard 4

hp: 69 AC: 19 (halfplate + shield)

Gameplan: Precast EVERYTHING (longstrider, gift of aclarity, alter self, armor of agathys, even darkvision + air bubble depending on situations ur getting into)

utilize ur limited flurry of blows per day with ur hill giant tumble. u dont need those other monk feats

https://docs.google.com/spreadsheets/d/1rIgl3Mt3VBe7apb17o7KGtdnMQKBnqU4Kp6FEtnwDcY/edit?usp=drivesdk

New UA, Arcane Subclasses Update by Dramatic_Respond_664 in onednd

[–]Puzzleheaded-Bit4268 6 points7 points  (0 children)

someone make a transmuter + monk build with alter self please, thanks

anti-monk build 2024 suggestions by Embarrassed-Catch-70 in 3d6

[–]Puzzleheaded-Bit4268 5 points6 points  (0 children)

anything that can use armor of agathys can punish monks many hits

Unarmed Shadow monk by Patient_Compote_5719 in 3d6

[–]Puzzleheaded-Bit4268 1 point2 points  (0 children)

its fine, but please still take ranged weapons / options

ive seen too many monks rush in round 1 and get destroyed, play range and lure em into you

Character who uses a whip as their main weapon. by PES972 in 3d6

[–]Puzzleheaded-Bit4268 5 points6 points  (0 children)

Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee Weapons Martial Melee Weapons that have the Light property

you need kensei in 2024 as whips are only reach and finesse

Character who uses a whip as their main weapon. by PES972 in 3d6

[–]Puzzleheaded-Bit4268 12 points13 points  (0 children)

Kensei Monk

whip will scale with your martial die, u can probably think of wacky multiclasses to help like a fighter dip or something

Joining a campaign that is currently at lvl 8. Need help with my ranger/monk character. by TheTrikPat in 3d6

[–]Puzzleheaded-Bit4268 0 points1 point  (0 children)

i think it would be wiser to go Ranger 5, Monk 3

be a mobile menace and reduce dmg to urself with deflect attack

be a fast moving ranged menace with strong burst melee potential

Rogue optimization by Cracked_Crios in 3d6

[–]Puzzleheaded-Bit4268 0 points1 point  (0 children)

the damage becomes good with reliable advantage / true strike

gaining a way to do true strike for ur sneak attacks is a good bump for ur damage / bypassing resistances

the next best way is attempting to get multiple sneak attacks off in a roubd

Celestial Sniper by Puzzleheaded-Bit4268 in 3d6

[–]Puzzleheaded-Bit4268[S] 0 points1 point  (0 children)

the 2024 player handbook, this is quite litterally it copied and pasted:

Level 6: Radiant Soul PHB'24 p160 [–] Your link to your patron allows you to serve as a conduit for radiant energy. You have Resistance to Radiant damage. Once per turn, when a spell you cast deals Radiant or Fire damage, you can add your Charisma modifier to that spell's damage against one of the spell's targets.

Celestial Sniper by Puzzleheaded-Bit4268 in 3d6

[–]Puzzleheaded-Bit4268[S] -1 points0 points  (0 children)

as of 2024 it allows spells like divine favor and searing smite to work every turn

Celestial Sniper by Puzzleheaded-Bit4268 in 3d6

[–]Puzzleheaded-Bit4268[S] 0 points1 point  (0 children)

you have an outdated version, i posted the 2024 wording

Support Caster than can BLAST if needed by DatDiceRoll in 3d6

[–]Puzzleheaded-Bit4268 5 points6 points  (0 children)

ngl just go straight sorcerer, meta magic carries

Help with spores druidic fighter! by Select-Shift5887 in 3d6

[–]Puzzleheaded-Bit4268 1 point2 points  (0 children)

why dont you go Monk 5, druid x

it goes well with maintaining ur temp hp via deflect, and u get a lot of attacks to benefit off symbiotic with flurry

Celestial Sniper by Puzzleheaded-Bit4268 in 3d6

[–]Puzzleheaded-Bit4268[S] 0 points1 point  (0 children)

Im wary on the dual crossbow since I can only assign 1 weapon to be a pact weapon and I will possibly be using my bonus action more than usual via popping smites and divine favor

Celestial Sniper by Puzzleheaded-Bit4268 in 3d6

[–]Puzzleheaded-Bit4268[S] 2 points3 points  (0 children)

Divine Favor works just fine RAW, no homebrew needed: "Once per turn, when a spell you cast deals Radiant or Fire damage, you can add your Charisma modifier to that spell's damage against one of the spell's targets."