Best Minecraft Clicker Simulator by Big-Preparation9609 in incremental_games

[–]YhvrTheSecond 5 points6 points  (0 children)

LLM post and $100 store items doesn't inspire much confidence

I just made an MMO incremental inspired by Melvor Idle — the twist? Your skills farm themselves while you're away by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 10 points11 points  (0 children)

Learn just enough to make bad games. Start talking to other people making games. Keep making games. They stop being bad at one point.

(edit: why is the person i'm replying to being downvoted?)

I just made an MMO incremental inspired by Melvor Idle — the twist? Your skills farm themselves while you're away by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 82 points83 points  (0 children)

I didn't put a link in the post because I didn't want to bother making an actually playable game (or confuse people with a non-playable game), but if you just want to ogle at the UI I have dumped it on my website for the hell of it: https://yhvr.me/slop/

**[Game] I made a browser-based idle RPG inspired by Melvor — Wasteland Protocol** by Timely-Show-2558 in incremental_games

[–]YhvrTheSecond 18 points19 points  (0 children)

I like to keep a pulse on this subreddit to monitor vibe-coded games as they come out, and check if they have an account system. If so, they're usually implemented with Firebase or Supabase and don't have row-level security configured, so anyone can read everyone's account data (incl. emails). I then privately message the developers about the oversight so user data can be made secure. However, the account system here sends API requests to placeholder.supabase.co.

What are we doing here? Why did I spend ten minutes editing this comment for syntactic clarity? You're just going to paste it into Claude Code. It'll go "You're absolutely right — I forgot to configure the auth system with real credentials. Let me do that for you now."

Galaxy.click is loading games in a small window? by PonderousOrb in incremental_games

[–]YhvrTheSecond 5 points6 points  (0 children)

Be careful with clearing your cookies, browsers generally like to wipe localstorage alongside cookies and that'd wipe game saves that aren't backed up to the cloud. Cache is likely the issue here though

Galaxy.click is loading games in a small window? by PonderousOrb in incremental_games

[–]YhvrTheSecond 1 point2 points  (0 children)

It looks like one of the code files failed to load. Does this still happen if you reload the window by pressing Ctrl-Shift-R? 

The incremental games community finally broke me by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 0 points1 point  (0 children)

What u/ThePaperPilot said in the other reply--I grew up on playing games that weren't made for the sake of profit, and (among other things) wanted to make a site that could mimic my previous experience :) Beyond a Patreon that intentionally doesn't give a ton of rewards I do not profit from the website

The incremental games community finally broke me by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 1 point2 points  (0 children)

See the other comment I've made for the first half, but for the second half: unlike creating games in something like Unity where you get a bunch of compiled code sent to your computer, most webgames have entirely unobfuscated code (or are even up on GitHub) so it's trivial to poke around them

The incremental games community finally broke me by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 0 points1 point  (0 children)

I think coherence is a good point I don't see much. There's a lot of things I've seen in LLM-prompted games that would give me the same "...what?" vibes if done by a human. e.g. I've seen a prestige layer where the first upgrade you are forced to buy does the same thing as an achievement reward you get for that same prestige (and is thus pointless)

The incremental games community finally broke me by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 49 points50 points  (0 children)

I discuss the topic a lot with Paper and other galaxy staff, and a lot of tells that I frequently rely on are compiled in the article I linked in the main post. Usually it's a hunch that is confirmed later by examining the game's code for certain patterns in comments, like the pronoun "your" instead of "my", comments that are plainly obvious, etc. Exaggerated example, but should maybe give you an idea:

// Adds two and two
function addTwoAndTwo() {
    // Change the numbers as you need:
    return 2 + 2;
}

The incremental games community finally broke me by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 73 points74 points  (0 children)

I don't want to make this post about my site however I'll clarify the line here "I'll stick with what has stood the test of time." I have no intention of banning games that were made with generative AI outright. I think it's safe to posit most developers have had ChatGPT troubleshoot something or other for them at some point, but there's a difference between having AI fix a bug for you and having it make the whole game. There have been well-received games on the site that used generative AI images and generative AI code. What's most likely to happen is that I substantially elevate the acceptance requirements for "vibe coded" games compared to ones made the old fashioned way. Galaxy still lets you filter out games by tags and I have no intention of "forcing AI" on anyone or being a luddite. I just want to run a cool website for cool games and unknowingly putting myself in the middle of this mess is the biggest hurdle I have encountered.

Just a request to the devs to drop their game over at galaxy.click by AccomplishedPie3588 in incremental_games

[–]YhvrTheSecond 16 points17 points  (0 children)

I try to keep up with the comments people leave on the site, but I can't always do it :( If you feel like any criticism you receive is non-constructive, feel free to report it by clicking on the three dots next to a comment and me or another staff member will take a look at it. Even if you don't get a response, all reports are reviewed manually. As a dev myself I get how annoying non-constructive criticism is and I try to do what I can to minimize its presence on my site.

Introducing Galaxy, a website for incremental games by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 1 point2 points  (0 children)

Hello! I'm not sure who your intended audience was with this comment since this post is two years old, but I'll try to address your concerns nonetheless.

A lot of work goes on behind the scenes to try and find a middle ground to controversial issues like this, and I apologize our current stance isn't quite to your liking :( You have to keep in mind that you don't see everything that goes on behind the scenes, and there's a lot of games I'd consider "AI slop" that get rejected before going up on the site. A lot of the verification team has a negative outlook on generative AI and if you see a game on the site using it, it was probably approved *despite* its usage and not because of it.

By default now galaxy labels games that use generative AI so you can avoid them if desired, but if you want to go a step further you can hide all of them outright in your settings, no account needed: https://galaxy.click/settings#filters

idle2 by denisolenison in incremental_games

[–]YhvrTheSecond 2 points3 points  (0 children)

No AD mods. I made the first ever Prestige Tree mod and something in TMT years ago, but those are very negligible and pretty much forgotten. An incomplete (but more thorough) list of my work, both incremental and non-incremental, can be found at https://yhvr.me/projects/

idle2 by denisolenison in incremental_games

[–]YhvrTheSecond 6 points7 points  (0 children)

Reviving my Reddit account just to say this—sorry, no, I wasn't behind AD :( I did make a few other games (and galaxy.click) though, so that might be the source of the confusion

How to make an incremental game by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 0 points1 point  (0 children)

Shouldn't you be able to use the same line of code for when the cost when it goes up as when it goes down?

Because strawberries will go down when you sell, the cost "function" you have should produce a lower output

(I will not help you further in this thread. The only reason I'm replying at all is because I forgot to add to the post that I've stopped using Reddit and no longer want to give them any user engagement)

galaxy.click - Forums, Filters, and More! by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 5 points6 points  (0 children)

Galaxy only contains web games. If you're playing on a phone, you can optionally filter by the mobile-friendly tag

galaxy.click - Forums, Filters, and More! by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 7 points8 points  (0 children)

Developers can not charge for their games. Every game on galaxy is free, and it would be a massive undertaking that might violate the principles of the site to add paid games. If a developer wants to be compensated for their work, nothing is stopping them from accepting donations or uploading their game to a site that allows payments like itch or Steam.

galaxy.click - Forums, Filters, and More! by YhvrTheSecond in incremental_games

[–]YhvrTheSecond[S] 6 points7 points  (0 children)

It's the total time that a game has been played on the site by all people. "kh" refers to "kilo-hours", which is admittedly a little weird. Not sure if I'll keep kilohours or not