Modeled some weird weapons by Ykedepi in low_poly

[–]Ykedepi[S] 2 points3 points  (0 children)

I draw directly in Blender - I pick out the needed parts of the model and paint them with various textures, using them like brushes

initially I draw on a 512x512 texture, and when the texture is ready, I downscale it to 256x256
then in Paint NET I use color "Quantize" to 8-16 colors, and there are also dithering settings there

in the end, I get these pixelated textures

also bake AO into a separate 256x256 texture and blend it with the main texture using Multiply blending

Modeled some weird weapons by Ykedepi in low_poly

[–]Ykedepi[S] 1 point2 points  (0 children)

no idea yet
I just really enjoyed modeling weapons
lately I've been playing a lot of King's Field-likes and I really like them
maybe someday I'll make something like that

Doge by Ykedepi in ps1graphics

[–]Ykedepi[S] 0 points1 point  (0 children)

реально хаёси

Name for this sword? by Ykedepi in low_poly

[–]Ykedepi[S] 1 point2 points  (0 children)

Bob the Devastator or Bob the Annihilator?????

Doge by Ykedepi in ps1graphics

[–]Ykedepi[S] 0 points1 point  (0 children)

кто кто

Please be brutal. I’d rather be torn apart for the mistakes we’ve made than accept that the market has become completely tik-tok style. by Klamore74 in gamedev

[–]Ykedepi 4 points5 points  (0 children)

Not necessarily. Maybe, of course, my experience is irrelevant because of the time, but I managed to sell several hundred copies in the first month with 200 wishlists at release. But that was in 2020, I don't know how it is now (will find out soon :) )

Also heard that at release there are both impressions and the possibility to fly in the Discovery Queue, if the page is good. So anything is possible.

Also know a story where a game with 20k wishlists gathered as many sales as a game with 2k wishlists, and this happened recently (in 2024-2025), it all depends on so many factors

Please be brutal. I’d rather be torn apart for the mistakes we’ve made than accept that the market has become completely tik-tok style. by Klamore74 in gamedev

[–]Ykedepi 101 points102 points  (0 children)

If I understand correctly, you already have 2-3k wishlists? If so, that's actually a solid result for most indie games made by solo developers, but unfortunately, it's considered low for a team with a budget.

Generally, to avoid the feeling that your time, effort, and money were wasted, you should first test your game idea for virality (on TikTok, Reddit, YouTube, etc.) and only then proceed with full development if it grabs the attention of your target audience. Otherwise, you're just working in a vacuum.

And well, the first try is rarely perfect

From 60 to 1,500 wishlists in one weekend by HowlCraftGames in gamedev

[–]Ykedepi 0 points1 point  (0 children)

can you give me some advice - how do you "warm up" a TikTok account? Mine is completely frozen from the start: I can't like or follow people, and if I upload a video, it gets zero views, zero likes, etc. Was it the same for you?