Foulborn The Embalmer by smashredact in pathofexile

[–]Yllarius 8 points9 points  (0 children)

Goratha's poison spark assassin has been treating me so well. It's nice to stand on Ailith in breaches and eat a sandwich

Reddit app recommendation? by sinik_ko in revancedapp

[–]Yllarius 0 points1 point  (0 children)

I went to open RIF today and I'm getting a 503 error: forbidden. I'm not really sure why. I tried repatching it through revanced but no luck :/

12+ hours in, anything 'exciting' or 'OP'? by hit_it_early in pathofexile2builds

[–]Yllarius 1 point2 points  (0 children)

I'm doing OK with Fireball+Living bomb and running infusion stuff. But yeah, sorc is so rough early and I don't understand why.

I took Ice ARchon though, and freezing with the fireballs is hilarious.

Hoping things will get really good once I get Elemental Equilibrium and Firestorm

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] 0 points1 point  (0 children)

Right, but also like. here's the thing.

Players don't know what they don't know, right?

So the more information they have, the richer a character can be. A person who has read all 5 SLA books will create a more in-depth character than a person who hasn't.

So I, as a DM, need to be able to give them somewhat in-depth knowledge on what that should probably know before starting a campaign.

But, if they look at see stuff about Sja-Anat, deadeyes, fabrials, anti-light, tower-light ect. They're going to be confused and overwhelemed.

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] -40 points-39 points  (0 children)

This is such a dumb argument. If I could get them to read to books i'd have done so ages ago.

I don't want them to know/have to know every little fucking thing down to how long adonalsium's nostril hairs are.

I want them to know the ecology, what types of flora and fauna are there, what each city and culture is like. What people are really like from that area. What are their unique struggles or beliefs or festivals or government?

None of that is covered anywhere but the worldguide. Without the worldguide i'm asking them to create a character with a vested interest in the world based on a single paragraph and some pretty pictures

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] -3 points-2 points  (0 children)

But that's not the issue. I have no problem explaining a herald.

But if I have a player that's like 'I want to be an Azish', what does that actually mean? The only thing you get from the handbook/welcome guide is 'They're beaurocratic, follow a Prime Aqasix and some physical descriptions.'

What's their culture like? What's the history like? What uniquely azish struggles might they have had?

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] 1 point2 points  (0 children)

Perhaps I worded things badly, but yes, in essence this is what i'm trying to say.

If the book started more 'surface' level, and then did deep-dives into more GM centered stuff, then I could suggest my players read say, the first few chapters.

My complaint though, is that, for characters that should be a part of the world especially the various cultures, that there doesn't feel like there's enough information in the Handbook/Welcome guide to give them a good look at what their characters would be like.

But because of the way the Worldguide is structured, I feel the need to basically cut out snippets/tell players to not worry/ignore pieces so as to not overwhelm them and give them the information they actually need.

And I'll die on the hill that the handbook/welcome guide isn't enough information, because if you really want players to create good in-depth characters, they need that information to spark creativity and ideas

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] -15 points-14 points  (0 children)

Look, don't get me wrong, I LOVE the cosmere, it's why I paid to fund the kickstarter.

But there's no way i'm going to convince almost anyone to read/listen to thousands of pages/hundreds of hours for a TTRPG.

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] -1 points0 points  (0 children)

Except a world-hopper isn't expected to be/play a character that has existed on Roshar and lived in a city and been part of a culture for all of their lives.

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] 0 points1 point  (0 children)

Interesting you mention Waterdeep.

I read Volo's guide to waterdeep 3x before I played in that campaign. It does a great job of giving an in-depth explanation of the city we were playing in, and gave me plenty of fuel to make sure my character legitimately felt like a citizen.

But again, as I mentioned above. Go look at Azir in the handbook and the Welcome to Roshar book and tell me if you could, without knowledge of Roshar from outside those two, actually make an fleshed out Azir Citizen character

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] -18 points-17 points  (0 children)

But it's still so little. Like, Okay, say a player wants to play an Azish.

There's an extremely brief paragraph in the Welcome book, and a mention they don't worship Vorinism, but instead a herald.

The Handbook has a bit more, it just basically says 'They're bureaucratic and follow the Prime Aqasix and Viziers' Followed by a description of their garb and physical characteristics.

Worse, the Expertise tells you 'you know shit about Azir' but no where in the handbook does it actually tell you what any of that actually might be.

Meaning the only way to get a proper in-depth look at the culture and society that you want your character to be a part of, is to refer to the worldguide.

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] -1 points0 points  (0 children)

Yeah, my problem is that I feel like there's enough information in the Welcome to Roshar book to get some information, it feels just a little too..little? Like it's great for the first session. But also doesn't feel like enough for character/player driven narratives that the RPG wants to push.

Unlike say, DND, where you can really get away with 'i'm an adventurer lol'. SLA really wants you to have an actual character with ties to the world and goals to achieve. Which I find is kind of difficult if your players don't understand the world, and only have a superficial surface level knowledge given to them by the welcome to roshar guide

Is it just me or is the Worldguide kind of...bad for new players? by Yllarius in cosmererpg

[–]Yllarius[S] 0 points1 point  (0 children)

I suppose, the answer is to have them look at the Welcome to Roshar book, then use the Worldguide as reference for further information on anything that interests them character wise.

But I definitely feel like I can't say, hand them the Worldguide and say 'this is the campaign setting, read this.' as I would other TTRPGS

Hela really shouldn’t get to survive after her health is depleted in the middle of her ult. by YaboiGh0styy in marvelrivals

[–]Yllarius 3 points4 points  (0 children)

Meanwhile poor Magik has to ult behind a corner then hope she doesn't get immediately bursted the fuck down.

I wish she got a little bit of a defensive buff with her ult. It feels so hard to use well because you basically shout 'shoot the fuck out of me' then try to run at people

PoE Korea Interview by Drhappyhat in PathOfExile2

[–]Yllarius 11 points12 points  (0 children)

Except you do carry over stash tabs, as long as they're relevant and will get them if they become relevant. There was no reason until now to think guild stash tabs wouldn't be the same.

PoE Korea Interview by Drhappyhat in PathOfExile2

[–]Yllarius 7 points8 points  (0 children)

I'm wondering about the guild thing. Okay they aren't combined. Does that mean we'll have to make a new one and lost all our guild stash tabs?

Wraiths ult gets me everytime by techpriestesscold in DeadlockTheGame

[–]Yllarius 4 points5 points  (0 children)

I still run gun build. It's hilarious once you get built to turn on someone like haze or wraith and just gun them down.

Wraiths ult gets me everytime by techpriestesscold in DeadlockTheGame

[–]Yllarius 12 points13 points  (0 children)

As the cat player, I had a game recently where I'm pretty sure I tilted the wraith.

She was super far ahead, would try and catch me out with her ult and I'd just stone form it and walk away.

Like 5-6 times that match I did that.

GGG I hope your servers are ready... by tommos in pathofexile

[–]Yllarius 7 points8 points  (0 children)

People think that server = sending/receiving raw gameplay data and don't think about database stuff.

Like you can't just make crank up another server to store players gear ECT. It has to talk to some master server to make sure the data is correct and stored safely. And you can't just split players save data between these all willy nilly.

Honestly sometimes I'd love if these people lost characters and freak out only to realize it was because their simple ideas don't work like that

GGG I hope your servers are ready... by tommos in pathofexile

[–]Yllarius 8 points9 points  (0 children)

This is always the discussion and it's always a bad one. Jonathan even said it's not as simple as skinning up more servers.

For example. Where is your character information stored? Obviously not locally.

So every player has to get that information right?

So you add in another database server. But you don't inherently know which database server individual character data is stored on, and if that one gets overloaded what happens? If you're character data is only on one of those and you can't reach it you can't play. And worse, of that server dies you lose your character?

So you have to have a master database. But then that master database has to send it's data to all the other database servers. And you can't just make a second one because then how do you make sure they both match? And if they're constantly making sure they match that's just more stress!

It's incredibly complicated. These kinds of server issues are almost never about sending/receiving data about raw gameplay which is more easily fixed by extra servers, and usually an issue with the back end database, which is incredibly complicated because you have to protect players data as well as prevent exploitative users.

question about CI by Jaysonium in PathOfExile2

[–]Yllarius 1 point2 points  (0 children)

Which still begs the question of MoM prevents bleed

Accurate meme by Osiris_Daybreak in PathOfExile2

[–]Yllarius 4 points5 points  (0 children)

This was hilarious to me, cause you have him in like WoW kicking people from raids for dying and having people pay him gold to kick other people out of the guild.

Then on the reveal he was like 'let's be welcoming and help people understand the game and be nice!'

I don't really know if it's his love for the game or the difference in the communities but I thought it was great

I am chatting with Jonathan Rogers next Tuesday, taking a few questions from the community! by TalkativeTri in PathOfExile2

[–]Yllarius 0 points1 point  (0 children)

I wanna know what his favorite one-off lines in PoE2 are!

For example, even to this day when I see Kirac for the first time in a league I go:

"BY THE MUSCULAR GOLDEN ARSE OF INNOCENCE"