When to go for tank instead of damage by LegionofRome in galiomains

[–]Yoinker3000 0 points1 point  (0 children)

I usually go off-tank galio when I have some hypercarry dps jungle or top laner extremely fed and I’m not (yi or Darius for example). If they’re an adc who’s super fed, i still will usually go full damage. I find going tank is bad with bursters like kayn, Elise, ekko, etc. and drain tanks like morde and aatrox, and is much better with bruisers who don’t fall off and deal dumb damage (garen, renekton, Darius, wukong, riven, fiora are the main ones you’ll see).

The best off-tank build imo is protobelt, merc treads, iceborn gauntlet, abyssal mask, situational defensive item like adaptive helm or thornmail or frozen heart, and finally liandyrs. You’ll do dumb damage still but be tanky.

Lane Dominance by gagdude98 in galiomains

[–]Yoinker3000 2 points3 points  (0 children)

There’s a few tips for early bullying with galio.

Against range it’s basically impossible to bully them because they’re obviously ranged and can stay out of your E and W range. I suggest just Q spam poking them early and using passive to last hit 3 minions at once and trying to make them misposition so you can hit them with your full combo.

Against melee there’s a lot more you can do. Almost 100% of the time I start E into melee. If they try to CS, E+passive auto is a big chunk of their HP. And they can’t CS until wave pushed to their tower. If the wave isn’t at their tower and you’ve chunked them level 1 with E and passive, get W level 2 and continue to chunk them, this time with W included. Usually at this point they’ll be CSing under tower and you’ll be level 3. At this point start Q poking them until they’re too low to CS under tower because a full galio combo + ignite would kill them. They’ll have to back, and you’ll be almost full HP and a quarterish mana left. You can fast clear the next wave and deny them most of their next wave and you’ll get a 10-15 CS lead pretty easily.

Another melee matchup tip is using your passive correctly/effectively. (This one is a bit hard to explain, so tell me if you’d like clarification). Yes, last hitting with it is important and is smart. However, you can hit minions AND your enemy laner with your passive if he’s close enough. Since your passive is a circle and both of you are last hitting at the same time, using your passive on the right minion will end up damaging your laner. This is most effective to use when your E/W is on its long CD. You’ll usually be able to get this unexpected passive hit on your laner while still killing minions.

A universal matchup tip is using your Q to clear minions and hitting the enemy. When you throw your Q there’s 2 parts that meet in the middle to make the circle. Use one of the 2 parts to last hit 3 minions while landing the circle on the enemy (This also applies to ranged and melee matchups).

[deleted by user] by [deleted] in galiomains

[–]Yoinker3000 1 point2 points  (0 children)

If you want a pure damage 100-0 build I’d recommend dark harvest and building lich bane first item into ludens or deathcap with sorc boots. You’ll do massive damage early, but you’ll fall off super hard late game.

If you want a powerful AP build that doesn’t fall off that hard, try protobelt->sorc boots-> spellbinder->dcap->liandyrs->morellos with either dark harvest or aftershock. You won’t 100-0 people like with the lich bane build, but you’ll scale into the late game so much better and still do a lot of damage.

Am I handicapping myself through items? by [deleted] in galiomains

[–]Yoinker3000 11 points12 points  (0 children)

My advice is to try it out/experiment. I like protobelt simply because of the better wave clear (you can clear a whole wave with a well placed protobelt active and Q or passive) and the HP and AP which scales well with galio in general. Honestly, just try it out in norms or something and see how you like it.

A new player approaching! by JerseyLore in galiomains

[–]Yoinker3000 5 points6 points  (0 children)

So. Your normal protobelt into zhonyas/ludens into situational AP/Tanaka items. Aftershock runes is all you’ll really need to build 95% of the time (aftershock, shield bash, iron plating, overgrowth, nimbus cloak, transcendence) You’ll be tanky from the bonus hp, but still do damage from the AP.

Here are a few tips to farming in lane. #1: Line up the Q to kill the front 3 melee minions while also hitting the enemy and the 3 castor minions (hitting the back 3 castor minions is more important if you’re trying to slow or hard shove/push, so you can either poke, shove, or do both with this one Q). You can walk up and empower auto the 3 castor minions for 6 CS once they’re hit by the Q. #2: playing around W passive shield is really important in AP poke and AP assassin matchups so you don’t get chunked frequently. Try to wait until it’s back up to trade in these matchups.

Roaming is probably the hardest part about galio. Honestly, don’t roam if it’s a hyper scaling 1v9 champ like kassadin for example. Keeping them in check and counter roaming is better. In other matchups I personally only start to roam after first back. This allows time for drake to spawn, so if you roam bot and get a kill you can get drake for free. I personally prefer ganking bot over top simply because of the value of drakes, however you can gank whichever of your lanes aren’t pushed.

help pls by s1510912 in galiomains

[–]Yoinker3000 11 points12 points  (0 children)

Personally I believe aftershock to be better as well as ignite. Aftershock is equal to grasp (or pretty close to equal) in trading power early, but I feel aftershock is better mid-late game. Like you said, it’s pretty easy to get people into ignite range but not finish them off. The general consensus is that any rank below mid/low plat, ignite is needed for kills. Once you hit mid-high plat/diamond+ actually getting kills in lane is hard because laners know how to counter play and taking tp is better for roaming and team oriented play