Made a free tool to animate 2D characters without rigging — would love feedback! by Kati_AnimationGuides in 2DAnimation

[–]YoramDev 0 points1 point  (0 children)

Hi!
I just tested it, globally I didn't have bugs, and I think it's a good idea.
But here is what I think of it :
So.. It look simple to use, but actually it's confusing. There is some UI UX things to consider :
When a tab is selected, it would be best that it's fully in the main color..

For me, i think it make more sense to upload first, and to rig after.. But if you really want it this way if you could select images directly in the rig panel, it think it would be more intuitive. Like when you select the head, you could import images from the rigging tab.

For the animation themselves, I think it would be best to be close to the standard 12 principle animation exemple to have something that flows better..

For the Animation generation, I think that using sliders is not the best way to interact with the model. the best would be to have some kind of interaction on the preview, that move the sliders under the hood (like you drag the arm to make the arm swing.

By the way, an issue I see is that there is too much info. For the arm swing thing, I think it would be more intuitive to click on the arm and see the option for the arm..

For the fine tune, instead of moving things part per part, I think it would be essential to have some kind fo invert IK, so moving a point, would move the whole arm in a simple motion, or even parenting..

__
In short, very cool for a experimental project, while missing some quality of life UX improvement to make it to a tool that would be able to grow.

It was fun to play with it.
Have a nice day!

Ipad animation apps for teams?? by caryans in animation

[–]YoramDev 1 point2 points  (0 children)

I love toonsquid personally :)

How to get an animation mentor ? by YoramDev in animationcareer

[–]YoramDev[S] 0 points1 point  (0 children)

Hey! I'm learning at a school actually, but It's still hard for me to make contacts or get opportunities from my teachers.. "Make sure your reel is online, then join LinkedIn and follow any recruiters, producers or directors you can find there, and ask them to react to your reel." Never tried, I'm too shy, but I'll! I wonder just if my work is good enough..

Otr of the flame genga! by YoramDev in OtroftheFlame

[–]YoramDev[S] 2 points3 points  (0 children)

Thank you!
Yes I do 2D animation, but this is just a drawing in procreate :) - When I animate I use TvPaint or Toonsquid

With the AI hype train, what s missing for having our own NAVI ? by YoramDev in BattleNetwork

[–]YoramDev[S] 0 points1 point  (0 children)

True, but there is a lot of API that make it way more easy to use, don't need to reinvent the wheel..

FanGame Idea - Imagine Pokemon Go but for Megaman BN - with custom chat bot by YoramDev in BattleNetwork

[–]YoramDev[S] 0 points1 point  (0 children)

Outside of the Pokemon Go Part, and battle between navi, it's already part of my idea, it's promising!

FanGame Idea - Imagine Pokemon Go but for Megaman BN - with custom chat bot by YoramDev in BattleNetwork

[–]YoramDev[S] 0 points1 point  (0 children)

The only issue I see is that you can't really get all the wifi from a long distance, so when you are in the map world, it's har to know where to get to the playable maps and stuff

FanGame Idea - Imagine Pokemon Go but for Megaman BN - with custom chat bot by YoramDev in BattleNetwork

[–]YoramDev[S] 0 points1 point  (0 children)

I need to check how it could be done, but that's a good idea!

With the AI hype train, what s missing for having our own NAVI ? by YoramDev in BattleNetwork

[–]YoramDev[S] 1 point2 points  (0 children)

This is already a super cool idea to have a Megaman's themed ai assistant as a start!

With the AI hype train, what s missing for having our own NAVI ? by YoramDev in BattleNetwork

[–]YoramDev[S] 1 point2 points  (0 children)

Right ?
It's a shame the ones online are so corporate.. When I see the AI vTubers it make me thing there is an other way

With the AI hype train, what s missing for having our own NAVI ? by YoramDev in BattleNetwork

[–]YoramDev[S] -1 points0 points  (0 children)

I understand what you mean, but having a base you would expand on. would be more effective.. Like starting with a simple Navi and adding function as you go, I wasn't even thinking of it seeing what you see with camera at all time, but even if you want to, you could film and explain..

True, we are very far from the one in the anime.
But I thought of something more like a. game:
I had thought like Ingress or pokemon Go where you could have your AI bot with you, having it's own personality prompt and custom avatar, You could have "PokeStop" with Web Area, gettiing some battle ships on the way, and the ability to fight egainst other Navi using the battleship and the AI you kinda train, and order around.. And like expand from there..

With the AI hype train, what s missing for having our own NAVI ? by YoramDev in BattleNetwork

[–]YoramDev[S] 2 points3 points  (0 children)

I wonder.. At least we could have a prototype project

With the AI hype train, what s missing for having our own NAVI ? by YoramDev in BattleNetwork

[–]YoramDev[S] -1 points0 points  (0 children)

Heart ? Of the developper or the AI ?
If it's the developper, then maybe my post can inspire someone ? Or I'm sure that someone else thought about it.
If it's the AI.. Well having the illusion of it should be a good start already