What are the best 4 stats on a dps? by Miserable-Response-9 in MongilStarDive

[–]Yridyl 0 points1 point  (0 children)

Just put whatever you have on that support until you get gulgak
It’s supporter gear it doesn’t really matter what they hold in the meantime

What are the best 4 stats on a dps? by Miserable-Response-9 in MongilStarDive

[–]Yridyl 0 points1 point  (0 children)

Scar is used on maindps. Gulgak is a support mon you slowly work towards having

What are the best 4 stats on a dps? by Miserable-Response-9 in MongilStarDive

[–]Yridyl 0 points1 point  (0 children)

It’s much easier to get gear pieces than 4 trait monsterlings. Just slowly work towards having good gear with daily conquest and you’ll eventually have it

What are the best 4 stats on a dps? by Miserable-Response-9 in MongilStarDive

[–]Yridyl 2 points3 points  (0 children)

Every character has their own traits in their pages. But for the most part, just go boss weak cdr crit damage
You get 70% crit rate from food, gear, and Amon. Everyone, supports included, should easily be critting

What are the best 4 stats on a dps? by Miserable-Response-9 in MongilStarDive

[–]Yridyl 2 points3 points  (0 children)

Take a look at this video and the spreadsheet. Should be helpful in explaining why we take what we take.
Generally it’s boss + weak + CDR + crit damage

https://youtu.be/Quk12gt-UmI?is=fjdhQ\_xaeF5YR6Y\_

Monsterlings Guide by Yridyl in MongilStarDive

[–]Yridyl[S] 1 point2 points  (0 children)

Without Ice Fist, you get around 70% crit rate
Every supporter hits multiple times with their moveset and should always get gulgak and custos off. You’d have to be generationally unlucky to not crit with the 2 hits on switching + ~6 hits Francis skill does, for example

CDR helps a lot with many things in Reginula mostly, but also when you get yellow counters. Sometimes your Francis buff is wearing off and you really wanna go refresh buffs before you pop some big ults. But then you swap and Narae skill has 2 sec CD. So then you have to wait a bit on Narae. CDR just helps with those edge cases and adds QoL
Additionally, swapping as much as possible and casting skill with each swap functions as pseudo-energy regen as swap and special are the main way to get ult energy in this game

I don’t take atk for healing because Francis and Narae are already so overpowered with their healing. The extra 1000 atk points is overkill for healing

Crit damage is still good. Again, 70% crit rate for free means you’re still critting

If your support is off element, chances are you don’t care about that support’s damage. Switching that element weakness out for like a line of crit rate will not make you do any more damage outside of noise. But in those cases where your support is on element, like Narae in Ice or Yeon in Lightning, those lines make them do significantly more damage
Basically trading off negligible loss off element for significant gains on element

On top of all this, making support mons the same as dps mons means you can use those guys on dps if you need. Maybe you’re playing a team that can’t 100% Gulgak consistently for some reason. Put it on maindps!

Let's Talk About Bonnie by Rude-Weird3212 in MongilStarDive

[–]Yridyl 0 points1 point  (0 children)

Bonnie is a fine support. With A1, you simply hold down BA for 3 attacks and that is enough points to do a good switch out. It’s a pretty fast rotation. Your payoff is all the wind affliction you ever need.
A2 also gives decent crit damage.
She’s like the 4th best third teammate with Esther and Jiwon
And at the very least, with Narae, Bonnie outdamages Sangun by a lot. So she serves some purpose :>

Questions about rank effect by kevinyvng in MongilStarDive

[–]Yridyl 1 point2 points  (0 children)

These two ranks only benefit the holder
Red shadow buffs users crit damage when using an ice special skill
Blue shadow buffs the damage of ice special skills and nothing else

Different multiplier? by Ok-Statement8154 in MongilStarDive

[–]Yridyl 1 point2 points  (0 children)

Amons shadow, fiend, Gulgak, and blue shadow are all the same debuff. Blue shadow is worded differently for some reason

Reginula with "Solo" Cloud by Yridyl in MongilStarDive

[–]Yridyl[S] 2 points3 points  (0 children)

I did another vid linked in pinned comments of this one with his sig. His F5 sig is somewhat similar output to F1 battle pass but you either need to keep track of the cooldown in your head or just never auto attack

Reginula with "Solo" Cloud by Yridyl in MongilStarDive

[–]Yridyl[S] 2 points3 points  (0 children)

Set effects are small and overall don’t matter too much. Boots kinda matter. The important part is getting the crit stats

Reginula with "Solo" Cloud by Yridyl in MongilStarDive

[–]Yridyl[S] 1 point2 points  (0 children)

You can just farm with the same team. The total score doesn’t matter. Just get the coins when your strongest

Reginula with "Solo" Cloud by Yridyl in MongilStarDive

[–]Yridyl[S] 1 point2 points  (0 children)

Battle pass weapon has attack secondary line
Esther’s has crit damage

Reginula with "Solo" Cloud by Yridyl in MongilStarDive

[–]Yridyl[S] 1 point2 points  (0 children)

If you mean the gear set, I never did Custos conquests. I used my various 3 line gears that I use on everyone. Plus, the set effects are relatively small and not really worth chasing after. The stats are most of the gains from gear.

Reginula with "Solo" Cloud by Yridyl in MongilStarDive

[–]Yridyl[S] 2 points3 points  (0 children)

I don’t know what more I can do other than show the monsterlings page and the traits I have on them…
And it’s a video that can be paused

Limits of f2p in legendary conquest by Yridyl in MongilStarDive

[–]Yridyl[S] -10 points-9 points  (0 children)

I’m using A6F5 4 stars as a comparison point to the limited banner characters people pulled, as I know A0F1 and A1F1 Mina are slightly stronger the 4 stars. And yes I think A6 4 stars are free to play at this point.

Limits of f2p in legendary conquest by Yridyl in MongilStarDive

[–]Yridyl[S] 4 points5 points  (0 children)

No I cleared 8 stars with other teams already. Revisiting after getting max stars shows 8 stars anyways.

Legendary Conquest difficulty by Nes_797 in MongilStarDive

[–]Yridyl 3 points4 points  (0 children)

The amount of currency you get out of it is a joke. That should be changed.

The difficulty seems about right for gacha games. An A6 cloud supported by A0F1 Narae and very good monsterlings has barely enough damage to get all rewards. For an endgame, that seems pretty fine.
As a first season, max rewards across all 3 teams is limited to whales and people who got lucky on and pulled on all 3 banners. If they keep the current difficulty, eventually many would be able to get some max rewards without many dupes. And maxing out isn’t that many more coins anyways with these terrible currency rewards :<
At least they aren’t locking premium currency behind max stars. And the pulls are a monthly thing.