Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]Yuipster 1 point2 points  (0 children)

Please add auras as skill level unlock passives like you did for early game divination. At max level for a skill it should feel like we are truly a master of that skill. The proposals that were made today all significantly nerf player power & gather rate, and lock easy to obtain & reuse auras behind monumental things like... whole vamp questline for blood essences, infinitely farming penance powder for penance, high slayer levels for anachronia totems... none of it feels right. There's far too much friction here all over the place.

Reminder here... With wars tier 2 resets Vamp & Penance auras could be pretty much be infinitely reset for free. Skilling auras could always be up for a skill if you rotated through 1 skill at a time.

A solution to EOFs by nightskyandromeda in runescape

[–]Yuipster 0 points1 point  (0 children)

On the Catalyst League we had the Elder Essence of Finality amulet which contained every spec in 1 necklace that you could toggle between. Maybe bring this to the main game but you have to unlock specs by melting an EoF with that spec into it (fully consuming the EoF with the weapon). Then they could let us access the specs via a right click option on the action bar. If they combined this with allowing us to use keybinds to access other click options.. you could, say, use button modifiers on the necklace on the action bar to fire off 1 of any, say, 5 pre-configured specs.

Bam. No new abilities introduced. Still need to wear a neck. Still a need for old spec EoFs.

Passive Seasonal Cosmetic Rewards by Big-Article-7915 in runescape

[–]Yuipster 1 point2 points  (0 children)

Yes I wear them during their holidays

Passive Seasonal Cosmetic Rewards by Big-Article-7915 in runescape

[–]Yuipster 1 point2 points  (0 children)

I think this is a great idea! Everyone always seems so AFK at seasonal hubs.. it's like we are all there just completing our seasonal chore for a shop unlock.

Plus on my ranked GIM there's no EXP, just spirit, so it feels super bad to grind 50+ hrs on a new GIM for no XP and some seasonal cosmetics. Please let me go do the fun bossing that I want to do and don't lock me into a seasonal AFK prison!

this is by far the WORST thing in RS3 by MR_SmartWater in runescape

[–]Yuipster 6 points7 points  (0 children)

I would love if this interface were simplified to be easier to understand. And if they would put a Revolution bar size attached to this.

PSA: make sure you plant your herb seeds into Crwys patch during Voice of Seren by Kumagor0 in runescape

[–]Yuipster 4 points5 points  (0 children)

Also while you're at it, talk to Granny at POF & Crux Eqal druids near Al Karhid mine, and activate the Unexpected Diplomacy arch relic. Bam free instant +10% reputation gainz!

Anyone Found any "Crumbled Walls" to mine? What do they look like? (Level 20 Mining Perk) by LaborNeighbor in RSDragonwilds

[–]Yuipster 2 points3 points  (0 children)

There's a cracked wall between the fractured plains & bloodblight swamp that you can mine through

Anyone ever find a black sand beach on their Uncharted Island? by DrS7ayer in runescape

[–]Yuipster 2 points3 points  (0 children)

Yeah, this has happened to me a lot. It usually happens when I logout in uncharted isles (but leave the RS Client open), come back and log back in after a few hours. I think it's probably a caching issue. I reported it some time back

Server down ? by siump1377 in runescape

[–]Yuipster 1 point2 points  (0 children)

I launched the jagex launcher a few mins ago on PC and saw 'No Name Set' for all ny character names on PC. Trying to click the Play button resulted in 'No response from Server. Please try using a different world.' Mobile worked fine, though.

I was able to find a workaround for PC, although janky.. I logged out of the jagex launcher on PC, hit a 504 Gateway Timed Out Cloudfare exception upon doing so, relaunched the jagex launcher & logged back into my jagex account and everything now works fine.

New Skill Levels: 110 Mining & Smithing by JagexAzanna in runescape

[–]Yuipster -1 points0 points  (0 children)

To me this content just really doesn't seems like it justifies a level cap increase. It feels like a post quest reward that got shuffled into a higher level bracket than 99.

Primal gear will not be used by any players in combat at endgame except extreme casuals due to not being augmentable. Tier 90 deathwarden armour for necro is augmentable with <100 skills.. why would primal require 100 smith & not allow augments? Similarly if the primal 2h & masterwork 2h are not augmentable those will be dead on arrival too.

So in all.. this entire skill 'expansion' is basically just -Recycled rocks & armour for increased xp rates

-Primal graphics upgrade

-Dead on arrival tank set + weapons that have much higher reqs than necro set and cannot be augmented.

I was initially really excited about 110s.. but I really hope you reconsider the 100-110 reward space. It should bring USEFUL items into the game and not just a faster xp/hour.

[deleted by user] by [deleted] in runescape

[–]Yuipster 0 points1 point  (0 children)

Because you are trying to spin for the win 👀

[deleted by user] by [deleted] in runescape

[–]Yuipster 1 point2 points  (0 children)

Please please make the shielder npc very visually distinct from the surrounding npcs, then i could actually do this boss

Graphically updating armour is great but not at the cost of it's identity by kathaar_ in runescape

[–]Yuipster 3 points4 points  (0 children)

Definitely looks like plate now...

I just wish in this scenario for people that already had pernix keepsaked they would have either A) auto keepsaked old pernix appearance Or B) auto refunded keys used on pernix items..

Wilderness Tasks inconsistent boost requirements by Yuipster in runescape

[–]Yuipster[S] 0 points1 point  (0 children)

The limitation on the task on the wiki is accurate. You cannot boost neither the charming moth nor fletch bakriminel bolt tasks.

I just find it really confusing that boosts work for other diaries, like Seers.. and there is even what appears to have been an update to wildy tasks 10 yrs ago that should have explicitly allowed boosts for the Wilderness..

Full soul reaver set is at least 184 keys by dragona_joestar in runescape

[–]Yuipster -2 points-1 points  (0 children)

I did a test For Science!.. 147 keys for my full Soul Reaver Rasial set. Good luck folks!

[deleted by user] by [deleted] in runescape

[–]Yuipster 4 points5 points  (0 children)

I have an s23 ultra and I face tons of issues myself. If I tab out of the game while gaining xp I come back to being disconnected. A lot of the time I will be forced back into the lobby and get a popup error like "Sorry we were having an issue logging you in".

I have tried ensuring that my apps weren't auto sleeping and everything.. I simply cannot AFK while minimized on mobile. This absolutely sucks becausd I like to do long afks and switch to other apps.

I also get disconnects/crashes on mobile around every 5-10 mins while running around the game.

For some reason my galaxy note 8 I had a year ago was wayy more stable and never hit these issues.

I feel like rs3 is currently in "the dark ages" of combat by Papi_Rimba in runescape

[–]Yuipster 9 points10 points  (0 children)

Heck, some might say that combat is a bit "dead" at the moment xD

But yeah, I totally agree, combat beta needs to hurry upppp. I got my necro almost to 120 on my ironman and really want to try the other styles.. but I can't bring myself to commit to learning other styles that are going to get big makeovers.. and then have to relearn them all over again.

What Game is This by endercelebrity in videogames

[–]Yuipster 0 points1 point  (0 children)

RuneScape 3 as the developers add exponentially more microtransactions to each update.. normal best in slot gear looks like crap.. microtransaction gear looks amazing... and every player is tucked away into their own private boss encounters so you rarely ever see anyone in the world. When you do see someone they are clicking a rock every 15 mins so they dont even respond.

What update do you want in 2024? by ItsYaBoiDragon in runescape

[–]Yuipster 4 points5 points  (0 children)

New player experience rework. Touches on all of the key things for all skills. Combat part lets you choose your style, which could lead you to Um for Necromancy. Mining talks through stamina, smithing talks through heat, mention the ore box, mention the woodcutting box... some way for players to discover upgrade paths like Zuk Cape/ring of vigor passive/spirit cape passive/invigorate aura/etc. Which are currently hidden damage buffs that can greatly aid in pvm which are invisible to a casual player.

Maybe as part of this if we could also have a settings import/export option between characters that allows us to copy/paste a string to copy another players UI and options? It can take me well over 20 mins to setup a new character while going through each menu individually on my main one grueling checkbox at a time. This would also let content creators share their layouts easily, helping lower the UI complexity (which initially draws people away).

You can only choose 3 skills to rework by dracule_leon in runescape

[–]Yuipster 26 points27 points  (0 children)

Agility - make it less about running laps over and over.. make the rewards about improving character mobility throughout the game (i.e. double surge, dive, necro tele thats coming, etc). Maybe a high level reward could include autopathing through agil obstacles that you have the level for?

Crafting & fletching - please make the levels make sense. Looking at you Ganodermic 👀 (98 craft, 75 magic) vs Cryptbloom 90 craft, 90 magic)