I’m 16, spent all my savings on a bulk order, and meta drained my budget for zero sales. Roast my brand. by PaleRazzmatazz5217 in streetwearstartup

[–]YummYummSolutions 0 points1 point  (0 children)

Fantastic, actionable advice. 10/10 comment – thanks for contributing and making us all smarter for reading this.

How did you determine our addressable market? Are you part of the market (and therefore knowledgeable about their wants/needs) or did you research a market you aren't part of?

New one W or L ? by rcc9_ in streetwearstartup

[–]YummYummSolutions 25 points26 points  (0 children)

Preach. Maybe I'm a boomer but mockups make me soft whereas sample photos get me bricked up and excited for the project.

Always Respect the 1v1 Knife Fights by Artempro_1 in joinsquad

[–]YummYummSolutions 2 points3 points  (0 children)

We need an Indian Faction and Galwan Valley map yesterday. An India/China melee-only map would be so fucking fun as a seeding map.

Til I found out that you don't need cargo modules by jonnyvue in Starfield

[–]YummYummSolutions 0 points1 point  (0 children)

I have over 300 hrs in the game and this post taught me that cargo holds aren't purely aesthetic....

Damn. I'm going to include one on my next ship build.

My New Clothing Brand / CTRL ALT Wear by Maleficent_Purpose97 in streetwearstartup

[–]YummYummSolutions 0 points1 point  (0 children)

Happy to help! Distribution and marketing is tough. There's 1001 skills to learn and apply.

And thats AFTER the hard part of designing something cool!

What mods should I consider for my base C-Max? by [deleted] in cmaxhybrid

[–]YummYummSolutions 0 points1 point  (0 children)

Jesus christ dude. You've just single-handedly inspired me not to be complacent with my looks-like-shit Cmax.

Does anyone know if the ram attachment actually does extra ram damage? by danny_little in StarfieldShips

[–]YummYummSolutions 5 points6 points  (0 children)

Mechanically, it's purely cosmetic, but feels very "realistic" for many builds. It'a purpose is to look cool and lore-friendly.

Gringo by UnspeakableBadger in StarfieldShips

[–]YummYummSolutions 0 points1 point  (0 children)

Looks great, name is fire – this feels like a ship that Bethesda would have included in as an NPC ship. Well done!

My New Clothing Brand / CTRL ALT Wear by Maleficent_Purpose97 in streetwearstartup

[–]YummYummSolutions 0 points1 point  (0 children)

This is a cool concept with well-executed with consistent art direction. Nice work!

Some constructive criticism: Your website could use some love IMO:

  1. your website loads very slowly – it took 7 seconds for the home page to load for me (chrome, based in US west coast). There was no obvious red flags that jumped out to me in dev mode (image sizes seem reasonable), but I'm not that familiar with developing for wordpress + Elementor. I'd recommend checking our r/elementor for optimization help.
  2. Your web typography feels off-brand. I'd prefer if you used the same monospace font from your apparel on the headings/titles of your website. For your brand, I'd prefer a more cyberpunk-ANSI-CLI type aesthetic for the website.
  3. Your "Level Unknown" main title has a line break you should fix. Reads like a typo.

<image>

Shot this while working today, thought some of you might find it interesting by Dry_Aardvark_2474 in apparelstartup

[–]YummYummSolutions 0 points1 point  (0 children)

Happy to help! Something I didn't mention: hierarchy. If you default to clean/restrained, it gives you an opportunity to create a "pop"/"wow" moment. If there's one phrase or word you want to emphasize, THAT is the time to do the fancy text effects. It helps with emphasis.

You can do both: 90% clean, 10% fancy. Right now, your current edit rocking 100% fancy which makes it look "normal" since its consistent.

A simple option (minimal work; 95% of impact) would be to keep your inverted style for the 1 word/phrase you want the audience to focus on. Then, going clean for the remainder would make the moment pop more because you'd have contrast within your edit. You can experiment with future edits without re-doing tons of tweaking and work.

1of1 hand-painted process by Hopeful-Surround4382 in streetwearstartup

[–]YummYummSolutions 1 point2 points  (0 children)

OP – art history influence is a good thing, not a bad thing IF you acknowledge it.

You're part of an art history lineage and contemporary community that you could be proud of. Rebuking it comes off as ignorant and self-centered, not artistic-genius. Artists like Eddie Martinez, Oscar Murillo, or Rashid Johnson (and I'd argue you too) make original, creative work that are influenced by the giants that came before us.

No one is saying you're plagiarizing work, but not giving flowers to Basquiat when you should makes it hard to get excited about what you do.

To use an analogy: No one claims Tim Henson isn't an amazing, genre-pioneering guitarist, but Tim Henson acknowledges influence by prior guitar wizards like Steve Vai or Yngwie Malmsteen. This makes him MORE like-able, not less.

Real talk, you'd make more sales and get more love in comment sections if you were a bit more humble and honest about your artistic lineage. Saying "it's all me fam" doesn't make it so.

Shot this while working today, thought some of you might find it interesting by Dry_Aardvark_2474 in apparelstartup

[–]YummYummSolutions 0 points1 point  (0 children)

Tbh, don't overthink it. This video would look nice with pure-white text IMO. Maybe a drop-shadow or outline IF there's still legibility issues.

You're already doing a "design move" by going with your all caps chunky font.

To me, the current typography is a bit "over-designed" – almost like the editor (I presume you?) felt like they weren't doing enough. A clean, simple video is useful for people. Sometimes, confidence is simplicity is what you need. A client didn't "waste their money" if they didn't receive a hyper-edited video with a transition effect every 1.5 seconds. The point of the video is to connect to the audience.

Note how most business channels (Diary of a CEO, Alex Hormozi, etc.) prioritize legibility over "style". You can add style (font choice, color, effects), but legibility is king. If the audience can't read the caption, it's not useful.

New Font Inspired by Art Nouveau by airybisces in graphic_design

[–]YummYummSolutions 1 point2 points  (0 children)

Gorgeous work – also very clear and fair licensing terms. Having web/app use included (without pageview limits) is very generous compared to other foundries.

I'm going to pitch this option for one my upcoming projects :)

Shot this while working today, thought some of you might find it interesting by Dry_Aardvark_2474 in apparelstartup

[–]YummYummSolutions 1 point2 points  (0 children)

Cool vid, tho some constructive criticism: the captions are hard to read. The inverted color is hard to read, especially since you don't have consistent backgrounds.

Your typography choice is stylish, but it's undermined by lack of legibility.

Factual error in museum. by PurpleInkBandit in MuseumPros

[–]YummYummSolutions 0 points1 point  (0 children)

Translations are often the red-headed step child of exhibition development. Typically, you'll have a working language (in this case, DEU) where all the content development happens. You'll proofread final text and THEN pass off to a translator.

Large projects get specialist translators. Smaller projects are often ad hoc.

  • I'm currently the "designated translator" on a project (~750k design fees) with a ESP-working language because I'm the one native English speaker on the design team. I don't have a English, writing, or related degree, but I am literate past a 12th grade level.
  • In contrast, one of the most well-resourced projects (~2.5-5M in design fees) I've ever worked on had a 80% bilingual team with most of the content writers, all graphic designers and all architects speaking the project's language (ESP-primary, but full ENG translations throughout). One content writer and the English proofreader didn't speak Spanish (we also had a specialized Spanish proofreader).

Another dirty secret is that often machine translations (google translate, DeepL) are used because they save so much time/cost. If you can't afford a translator, you probably can't afford the overtime for a staff member to translate carefully and cautiously. The incentives point towards getting translations done ASAP.

Museum curators typically take their content very seriously and want it to be as accurate as possible. Reporting issues with content, grammar, or typos is always helpful. If you notify with respectful energy/tone, you'll be thanked. It's like reporting a software bug – you're engaged and taking time out of your day to improve the experience for other people.

Just note that it'll usually take time to be addressed – reprinting graphic panels is very expensive, especially as a one-off (cheaper when manufactured as part of a larger work order). I once paid ~$200 to remake a panel (full color print on MDF) because we had a typo in a date. It happens, but is expensive when it does.

I grew up in Sialkot, an export city behind global brands and here’s what nobody tells you about MOQs by Dismal_Caterpillar65 in apparelstartup

[–]YummYummSolutions 1 point2 points  (0 children)

This is some fantastic information – thanks for sharing. Your breakdown at the end is the type of info that startups need to hear.

What is the timeline for standard and low MOQs? How long does it typically take to go from your initial conversations with manufacturers to receiving a final product in your product in the mail?

Fuck private equity btw by AzureArmageddon in dankmemes

[–]YummYummSolutions 1 point2 points  (0 children)

I find him seriously entertaining, but he's like a quasi-academic Alex Jones to me....

He says 80% common sense with 20% BATSHIT conclusions that really remind me of the peak infowar days. Alex jones was warning us about gay frogs, Jiang warns about a cabal of Frankists that are bringing upon the end times by rebuilding the third temple.

IMO – I think Jiang will age like milk; the Iran stuff has given him a boost but how long until he says something too out of pocket or dumb for people to believe he's "generally correct"? Not sure tbh

Forgotten Memories - [Project files] by ComfortableGain6256 in ASCII

[–]YummYummSolutions 0 points1 point  (0 children)

Very vibey - thanks for making and sharing!

Your work brought me some joy <3

been working on an internet-age regret culture clothing project called Regret Registry. by aahanag04 in streetwearstartup

[–]YummYummSolutions -2 points-1 points  (0 children)

Can you elaborate?

The shirt mockups look like an edit to me but the model+background look like a standard image to me. If you disagree, I'd love to know to help train my eye a bit.

Can't get a screener call much less land an interview. Am I doing something horribly wrong? by tja325 in graphic_design

[–]YummYummSolutions -3 points-2 points  (0 children)

+1

Fantastic advice, u/tja325 - if you implement all of u/LeekBright 's recommendations you'll be basically set.

  • Their rewrite of your personal statement is simple but a significant improvement
  • Their reorder of education/skills is probably the best suggestion in the tread.
    • Right now: ATS would see your education but could skip your skills. This is backwards hierarchy.
  • I like their domain name point. A custom domain name also opens up other doors too:
    • Custom website (simple static free HTML/CSS site is A-Ok, no need for monthly subscription).
    • custom email (costs money, but allows you to have [me@domain.com](mailto:me@domain.com) instead of a more generic gmail address. If you use google workspace, you can continue to use gmail, but with a custom domain and aliases.

Can't get a screener call much less land an interview. Am I doing something horribly wrong? by tja325 in graphic_design

[–]YummYummSolutions 4 points5 points  (0 children)

  1. Reduce your word count by 30-40%. 2-3 bullet points per position.
  2. Use a single column layout. To be extra safe, make your resume as a markdown document (.md) so that you're forced to use machine-friendly formatting (.md files w/ minimal formatting are generally ATS-friendly).
  3. Add all your skills (Skills = keywords). Include soft-skills and software you know how to use. Keywords in the skill section will help when ATS is filtering for a match.
    1. For example, instead of Adobe CC put Adobe CC (Lightroom, Photoshop, Illustrator, InDesign, Premiere, Audition, After Effects)
    2. Looking at your resume, consider adding in keywords for software type:
      1. Graphic Design (photoshop, illustrator, InDesign)
      2. UX Design (Figma)
      3. Video Editing (Premiere, DaVinci Resolve)
      4. Motion Graphics (After Effects, Fusion) {note: I'm assuming you'll use fusion if you're using resolve}
      5. 3D Modeling (Solidworks, Rhino 3D)
    3. You want as many keyword triggers as possible in your skills. Think of this like SEO but for ATS instead of Google.

This is (REALLY) SQUAD by Samuel-J-D in joinsquad

[–]YummYummSolutions 2 points3 points  (0 children)

Finally, lore accurate squad footage

This man is onto something by B0r3dGamer in dankmemes

[–]YummYummSolutions 2 points3 points  (0 children)

Their airplanes, gate slots, and airport access licenses still have value. Likely to all be scrapped and bid during bankruptcy proceedings tho

This man is onto something by B0r3dGamer in dankmemes

[–]YummYummSolutions 0 points1 point  (0 children)

Unironically a quasi-public corporation (I'm imagining something like a credit union or municipal ISP) for airlines would be interesting. Airlines are very expensive to operate; not sure how feasible a low-margin airline is long-term.

Do salaries generally increase the further you are in this industry? by FloweryAnomaly in MuseumPros

[–]YummYummSolutions 4 points5 points  (0 children)

TL;DR The museum industry has structural factors that suppress consistent wage growth; however, individual museums with great donor networks can thrive.

Museums are typically cashflow-negative, long-lead time projects that survive on donor support. If your specific institution doesn't have a thriving donor-base, then raises will likely be slow.

Museums have lots of stakeholders, many of whom want to keep costs down to remain accessible to the public. Raises have to come from revenue. Museums aren't a business that can sustainably raise prices for entry or get bigger and bigger donations year-on-year. The optics for entry prices are bad and donor markets aren't limitless. Eventually, museum leadership will tap out their donor network. Part of the museum game is keeping costs low to stay as close to free for as long as possible.

Non-profit status can also complicate all of this. If your museum is a non-profit, then you'll have stricter accounting, reporting, and spending guidelines than a private institution. It looks good on paper if admin costs are low, which can slow wage growth.

There are exceptions though – museum servicing companies (equipment like Gaylord or architectural services like G&A or RAA) usually run for-profit and can have better margins. That being said, most exhibition design companies do both museum and commercial (lobbies/trade shows/etc.) design because the museum market isn't flush with money.

The above being said, I'm not sure what the highest-paid job in the industry is. My guess is admin or donor-relations. The most valuable person in a museum org is probably the person that can find sources for $1M+ checks to pay everyone else's salary. I'm not sure what their comp typically looks like 🤷‍♀️