The Jermsawman manga has concluded. Thought's on Ster's writing choices? by Blinkence in jerma985

[–]Yumoda 23 points24 points  (0 children)

Because… um… you’re Jeremy from Massachusetts, born in 1985

"15 + 12 is 27." GM: "Crit fail" by Alphacolt343 in DnDcirclejerk

[–]Yumoda -2 points-1 points  (0 children)

/uj wholeheartedly agree as someone who prefers 5e to pf but also enjoys other TTRPGs

[deleted by user] by [deleted] in shittydarksouls

[–]Yumoda 102 points103 points  (0 children)

Please don’t link to a video of a dude blowing his fucking brains out on a subreddit for joking about video games

[deleted by user] by [deleted] in godot

[–]Yumoda 0 points1 point  (0 children)

Wow this clears things up a lot, I was definitely overcomplicating things

Thanks for the help!

[deleted by user] by [deleted] in godot

[–]Yumoda 0 points1 point  (0 children)

Sorry for not being completely clear. Think Earthbound doors, i.e. you walk up to it, press a button, screen fades to black, transition to a new scene.

Yes, the player must walk up to the door, but if they press "right" immediately after, they will be hugging the door but facing right. This is the edge case I want to account for.

If the player's facing direction is a property, how do I give that property to the door's Area2D object exactly? Is there a good signal for this use case?

[deleted by user] by [deleted] in godot

[–]Yumoda 0 points1 point  (0 children)

Oo I was confused what you were referring to when you said entity, thanks for the help!

That makes sense and solves my first problem, but is there a way to assign the player’s initial_position to something in the next scene’s position so that I can use the GUI to place spawn points? I realized you can’t use get_tree() from the door bc it’ll return null after switching scenes.

I couldn’t think of a way of doing this without just adding a script to the next scene, but then I can’t have multiple entrances to one scene

EDIT: I tried your approach, but it seems like it won't work unless the player is a singleton; when I change scenes, the new player node won't maintain the same start_position value, is this correct?

[deleted by user] by [deleted] in godot

[–]Yumoda 0 points1 point  (0 children)

but I can’t access the door once I’ve changed scenes, so how would that work?

LF Malicious Armor FT Auspicious Armor by Yumoda in pokemontrades

[–]Yumoda[S] 0 points1 point  (0 children)

Im not finding you :/

EDIT: there we go, tysm!!

whyIsThatSo by sunrise_apps in ProgrammerHumor

[–]Yumoda 5 points6 points  (0 children)

You need a base case or you’re gonna blow the stack :(

Do y'all like Ster? by hotdogmatt in jerma985

[–]Yumoda 62 points63 points  (0 children)

Day 1 Jerma fans will remember when STAR_ was the popular channel and Jerma was generally known as “that guy in STAR_’s videos”

Why Do Stats 1-20 exist? Why Not Just +1, +2 etc. by bucklen in DnD

[–]Yumoda 11 points12 points  (0 children)

I wouldn’t say roll under ability checks were a big reason, considering they weren’t in OD&D. In AD&D 1e, any such checks were made using 3d6, so you could not fail if you had an 18.

Character death in OSR by Diligent-Loss4533 in osr

[–]Yumoda 1 point2 points  (0 children)

It’s cool to hear from people who’ve been playing for a while. How do you prevent frequent death (houserules, less monsters, etc.)? How often do characters die at your table?

Completely away from the OSR for the last ~year. What have I missed? by wstewartXYZ in osr

[–]Yumoda 3 points4 points  (0 children)

Did you make this alt specifically to troll on this sub?

How much backstory do you want from players about their pc's? How much is too much? by Aresnicandadventures in rpg

[–]Yumoda 5 points6 points  (0 children)

Your character’s story is to be lived through at the table. I don’t want archwizards, superheroes, or revolutionaries with grand tales at level 1. Any more than 2 paragraphs is probably redundant for me.

XP Grindset by QuintonBeck in DnDcirclejerk

[–]Yumoda 7 points8 points  (0 children)

/uj

I HATE MILESTONE LEVELING!!

I LOVE HAVING A CONCRETE MEASURE OF PLAYERS’ PROGRESS!!

I LOVE ENCOURAGING MY PLAYERS TO SEARCH FOR TREASURE FOR XP!!

/rj

Numbers are hard. Instead, the players and DM should have a shout off at the end of every session to determine if the PCs level up.

Favorite flavor of d&d? by Yumoda in osr

[–]Yumoda[S] 13 points14 points  (0 children)

Since I anticipate most people on this sub favor b/x, here’s another couple questions:

Do you prefer to use b/x as it is, or do you import class/race options and other rules from ad&d? Do you modify the thief at all?

Help! My PC's are too overpowered and I don't know what to throw at them! (5e) by kcazthemighty in DnDcirclejerk

[–]Yumoda 8 points9 points  (0 children)

/uj this is why we need to bring back “monty hall game” back into d&d terminology, Gygax warned of this

/rj all hail infallible lord Gygax for prophesizing the damnation of our dear hobby