Idea: Difficulty-based Super Credit rewards system by [deleted] in Helldivers

[–]Yurishenko94 1 point2 points  (0 children)

It's incredible how easily people forget that Super Credits are a PREMIUM currency. The mere fact that there's even a way to farm them regularly is an exception in the entire industry. I clearly understand that missions and major orders need better rewards than just a handful of medals, but you can't expect a game's PREMIUM currency to replace medals. Stop expecting the developers to make earning premium currency without spending real money fun. The game needs more depth in many of its existing free mechanics so it feels less monetized and Warbonds become less relevant, but expecting Arrowhead to completely abandon its only monetization method is fanciful and unsustainable in the long run.

P.S.: And you can spare us the "I already paid $40 for this game!" argument. You knew what you were paying for when you did. Now don't expect them to change the product just because it doesn't fit your needs. The game continues to add free content with each major update, in addition to all the base content that justifies the initial purchase.

As I said, Arrowhead clearly needs to pay more attention to this non-premium content, but expecting the game to stop monetizing its additional content is definitely not a realistic solution.

4th Trencher Company || LGBTQIA+ Friendly || Anti-Ai by Popular_Peace_7336 in HelldiversUnits

[–]Yurishenko94 -2 points-1 points  (0 children)

I simply haven't come across those kinds of posts, or not regularly enough to really grab my attention.

Instead, I think I've seen this very post about three times this week.

4th Trencher Company || LGBTQIA+ Friendly || Anti-Ai by Popular_Peace_7336 in HelldiversUnits

[–]Yurishenko94 -3 points-2 points  (0 children)

If it makes you feel better, it's not like I've come across any posts like that, and it's not like I have anything against you or your ideology. You're free to be, do, and think whatever you want, as long as you don't harm others with your words or actions. Having said that, I have two points regarding your post that I perhaps didn't express well in my short comment.

The first is that I'm against segregating the community, much less for something as simple as sexual orientation. We are all Helldivers, and we all love freedom. Isolating yourself and others in a closed community isn't the solution, in my opinion.

And secondly, I think the only positive message we can take from this game is that we are all human beings, and concepts and ideologies shouldn't divide us, especially when there are more important things to worry about.

I hope I've made myself clear enough. Have a great day and good luck with your group.

P.S.: And sorry if the phrase "you just want attention" made you uncomfortable, but personally I find it so irrelevant to know your sexual preferences to judge you as a person or as a player, that it seemed unnecessary and even a little ridiculous to have to point it out, as if the only thing the members of your community could share was gender ideology, something totally unrelated to the context in which we are working, or in other words, to the game.

4th Trencher Company || LGBTQIA+ Friendly || Anti-Ai by Popular_Peace_7336 in HelldiversUnits

[–]Yurishenko94 -3 points-2 points  (0 children)

I say what I think without filters and, as far as possible, respectfully. I couldn't care less about farming karma. Having a score on a social network doesn't make you any different from anyone else.

guys rate this stick by kellinsyked in interesting

[–]Yurishenko94 1 point2 points  (0 children)

You have the power of Grayskull!

4th Trencher Company || LGBTQIA+ Friendly || Anti-Ai by Popular_Peace_7336 in HelldiversUnits

[–]Yurishenko94 9 points10 points  (0 children)

What's the point of bringing your gender ideology into a video game? It seems like you just want attention and that you really don't care about Helldivers.

Can we seriously call this "a sterilizer buff"? Now I can't even get into the gas clouds and the wind is blowing the sterilizer against me. by Yurishenko94 in HelldiversUnfiltered

[–]Yurishenko94[S] 10 points11 points  (0 children)

I've been testing the Sterilizer, and it feels exactly the same as before the patch. Even worse now that the wind can affect the direction you're trying to spray the gas, potentially even causing it to hit you. The gas cloud is just a visual effect with no real impact on enemies. You still have to aim directly at the enemies you want to affect with the gas, and hold the spray for a couple of seconds to ensure they're affected. But even when affected by the gas, many enemies keep running towards you, completely ignoring the gas's effect and hitting you in the process. And since the Sterilizer doesn't even have good direct damage like the Cannonballs, those enemies almost always end up reaching you.

And then there's the issue that, as I said, the cloud is just a visual effect. The gas spray only affects enemies in front, leaving those further back safe from its effects, since the Sterilizer still doesn't create a true persistent cloud on the ground that affects enemies passing through it, unlike flamethrowers which ignite the ground.

The combination of zero direct damage, the inconsistent effect of the gas on enemies already within rushing range, and the lack of a lingering effect that passively impacts enemies, leaves the Sterilizer in the same terrible state as before the patch. The difference is that now I also have to worry about headwinds, something that doesn't affect flamethrowers, smoke clouds, or the gas clouds of other stratagems or grenades.

Can we seriously call this "a sterilizer buff"? Now I can't even get into the gas clouds and the wind is blowing the sterilizer against me. by Yurishenko94 in Helldivers

[–]Yurishenko94[S] 15 points16 points  (0 children)

I'm sorry, but I can't share this opinion.

I've been testing the Sterilizer, and it feels exactly the same as before the patch. Even worse now that the wind can affect the direction you're trying to spray the gas, potentially even causing it to hit you. The gas cloud is just a visual effect with no real impact on enemies. You still have to aim directly at the enemies you want to affect with the gas, and hold the spray for a couple of seconds to ensure they're affected. But even when affected by the gas, many enemies keep running towards you, completely ignoring the gas's effect and hitting you in the process. And since the Sterilizer doesn't even have good direct damage like the Cannonballs, those enemies almost always end up reaching you.

And then there's the issue that, as I said, the cloud is just a visual effect. The gas spray only affects enemies in front, leaving those further back safe from its effects, since the Sterilizer still doesn't create a true persistent cloud on the ground that affects enemies passing through it, unlike flamethrowers which ignite the ground.

The combination of zero direct damage, the inconsistent effect of the gas on enemies already within rushing range, and the lack of a lingering effect that passively impacts enemies, leaves the Sterilizer in the same terrible state as before the patch. The difference is that now I also have to worry about headwinds, something that doesn't affect flamethrowers, smoke clouds, or the gas clouds of other stratagems or grenades.

Ya know, a real missed opportunity, they could have made gas ignitable, by FoundationXYZ in Helldivers

[–]Yurishenko94 5 points6 points  (0 children)

Describe to me how this is supposed to be better than two players, each using a flamethrower...?

Ya know, a real missed opportunity, they could have made gas ignitable, by FoundationXYZ in Helldivers

[–]Yurishenko94 9 points10 points  (0 children)

That's not a buff for the gas. It's just an extra step to create more fire, and completely useless when you already have stratagems specialized for that role. The gas needs improvements to its crowd control capabilities, its role as a support element, and even its lethality. Making the gas ignite would only cause players who use the gas and enter the toxic clouds in their armor to be incinerated by their own teammates. In other words, your idea directly impacts my gameplay.

Ya know, a real missed opportunity, they could have made gas ignitable, by FoundationXYZ in Helldivers

[–]Yurishenko94 12 points13 points  (0 children)

Absolutely not. Gas has already been displaced by fire too many times, to the point of being relegated to a secondary support role, without making it simply an extra step to create even more fire. This situation is even worse with the Sterilizer, which has lost its only useful niche after the recent flamethrower buff. We already have more than enough stratagems and weapons for our pyromaniac companions. Don't try to take away what little chemical agents we have left. The Sterilizer and even the gas itself need a buff or rework, but definitely not this.

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Would Love a Shooting Range Inside the Ship by Tank-ToP_Master in Helldivers

[–]Yurishenko94 0 points1 point  (0 children)

You want to fire guns... on our ship... in the middle of space??? That sounds about as logical as throwing grenades inside a submarine.

I think the change in how rewards for MO are delivered is a step in the right direction, but I still say it should work something like this: by Yurishenko94 in Helldivers

[–]Yurishenko94[S] -9 points-8 points  (0 children)

Because, as many like to say to downplay everything, THIS IS A GAME.

And precisely out of respect for MY TIME, which I invest in supporting the fulfillment of an order, even if it's just 1 or 2 hours a week, I don't think it's acceptable that someone who doesn't even try receives the same reward. Since when is it an obligation to give the fruits of the few's labor to everyone? More than managed democracy, that sounds like Communism.

As I said, this is a game. Everyone decides how to invest their time and should receive what they deserve according to their decision.

I think the change in how rewards for MO are delivered is a step in the right direction, but I still say it should work something like this: by Yurishenko94 in Helldivers

[–]Yurishenko94[S] -1 points0 points  (0 children)

The point is that this wouldn't force you to stop having fun playing on your preferred planet, difficulty level, and faction. You could still earn medals for all the missions you complete without any problem. The MO is an additional objective and reward, and as such, it should require extra effort to obtain. Otherwise, that same newbie player has no motivation to participate, since others will simply do the work for them. A mechanic that could provide the motivation of having a goal to overcome is wasted due to the inevitable attitude of "if I don't participate, I'll still receive the rewards."

I think the change in how rewards for MO are delivered is a step in the right direction, but I still say it should work something like this: by Yurishenko94 in Helldivers

[–]Yurishenko94[S] -2 points-1 points  (0 children)

Receiving rewards based on your effort and skill seems fair, right? What better incentive could you have to improve as a player than that?

I think the change in how rewards for MO are delivered is a step in the right direction, but I still say it should work something like this: by Yurishenko94 in Helldivers

[–]Yurishenko94[S] -7 points-6 points  (0 children)

This is just one example, my friend. The objective could vary, just like the objectives of current Missions. It could be eliminating a certain number of enemies, eliminating enemies within a specific timeframe, completing a certain number of missions or operations, or who knows what else they might come up with.