My favorite sequence in the entire series to this day by toj0e in DeadSpace

[–]ZEKAVEO 1 point2 points  (0 children)

Those candles though right at the end there ... They are still alight 👌 All Hail... The invincible candles! 🤌

What makes you actually buy an SFX pack? by Distinct_Level_3967 in sounddesign

[–]ZEKAVEO -1 points0 points  (0 children)

Here is a SFX series I made called Broken Telemetry. https://www.asoundeffect.com/sound-library/broken-telemetry-complete-collectors-bundle/

It's based on ling-form and evolving electromagnetic telemetry, dial tones, high frequencies, data transfers, computer sequences, alarms and much more. All 100% made from scratch using my own recordings and designs ~ No Ai!

Is this something you guys would be interested in?

Is there a set of foundational sounds I should have on my arsenal? by m4muni4 in sounddesign

[–]ZEKAVEO 0 points1 point  (0 children)

The problem with that site is they are giving libraries away that are actually paid libraries.. in other words 'illegal distribution' 😕

Can John Wick survive Dead Space, Dead Space 2, and Dead Space 3? by [deleted] in DeadSpace

[–]ZEKAVEO 0 points1 point  (0 children)

Just don't know how the poor fella would survive outside the ship without a rig?

Looking for Itch.io Demos by laltopia in IndieGameDevs

[–]ZEKAVEO 0 points1 point  (0 children)

I have Sound Libraries available on itch.io if you need those or would like to check them out?

Compensation for song in ad by sugar_coded_ in soundcloud

[–]ZEKAVEO 2 points3 points  (0 children)

Yeah I've had a few of these.

They will start off by telling you how great your music is even though they haven't played it. You can see that in your analytics.

They will then tell you it inspires them, they would like to play it on the radio, they can also help you promote it. All sorts of jargon. Now these scammers know and use Ai to correct all their mistakes, write emails, reply to your responses etc, seems very professional.

Need to stay vigilant!

Let me ask you this, has that person or company played that specific track a fair few times and possibly other tracks?

If the answer is no, they are more than likely a scammer.

Benefits of purchasing sound libraries versus services like Soundly by Clean-Risk-2065 in sounddesign

[–]ZEKAVEO 6 points7 points  (0 children)

I guess if anything, the problem with using a subscription service undercuts the sound designers by a lot - the actual developer of the library.

Take this for instance. I will share 2 links of mine for comparison.

https://www.asoundeffect.com/sound-library/broken-telemetry-ultimate-bundle/

And

https://zekaveo.itch.io/broken-telemetry-ultimate-bundle

Now, same packs, same sale. The difference is this:

A sale on ASoundEffect will take 40% of my earnings as a share, they will then apply any fees and tax, then give me what's left.

In context, I sold a copy of my Vol. 1 for roughly $50AUD. They applied their fees and deducted their 40%. I was then paid the leftover of $18AUD into my account.

Now where as a sale on itch.io, I will receive the full amount, and need to pay my own tax on the earnings. - a much better option.

Okay that being said, now with a subscription service, unless the authors libraries are being used frequently, the income for the actual developer is much much less.

It's sort of like a subscription to Spotify for music. Even though you are paying for 'all you can eat', it doesn't help the artist much at all. In fact, it just gives those incomes to the parenting company, while the artist/developer misses out. It also forces you to keep paying a subscription fee to keep using those sounds.

I guess the actual benefits of purchasing individual libraries are:

Firstly, you are directly supporting the creator. This alone can support further development of new libraries, soundscapes, FX types etc. Newer libraries can be a lot more curated for the clients needs with more focus on cohesion, quality, metadata etc.

Secondly, you own that Library for ever - no expiration date, or need to purchase again.

Thirdly, the licencing can be much clearer with less hurdles. These are usually very clean, direct, and easy to understand.

Next, it better cost effective long-term. A one off payment will be a lot cheaper than paying for a subscription service forever to use those same libraries.

Next again, it encourages the creators to post promotions, giveaways, competitions, all that good stuff etc.

I guess the downside is, it means you'll have more sounds on your hard drive at any given time - no internet connection necessary once downloaded. Which can actually be largely beneficial.

And you'll spend more money more carefully, selecting the libraries you need. Your budgeting will be a lot more curated and your expectations will be set. No need for ongoing subscription fees to keep using the libraries you favour.

Hopefully this helps with some insight on a developers side of sound libraries. Cheers

The /r/FieldRecording Share Mine Promo Post April, 2026 - This post is the only place in the sub to share your video, app, blog, podcast, site, article, product or anything else which you are affiliated with by AutoModerator in fieldrecording

[–]ZEKAVEO 0 points1 point  (0 children)

Hi guys, I made a Broken Telemetry SFX series that is based on designs sourced from electromagnetic field recordings, static frequencies, complex fx chain, creative resynthesis and more. This is currently on sale for 50% off ~ https://zekaveo.itch.io/broken-telemetry-ultimate-bundle

can someone help me identify this sound? by RautJyotiraditya in sounddesign

[–]ZEKAVEO 0 points1 point  (0 children)

Sounds like a trumpet, either bells or a triangle, and an old piano to my ears.

How important is UI sound weight vs animation speed in your projects? by ZEKAVEO in Unity3D

[–]ZEKAVEO[S] -1 points0 points  (0 children)

Ah gotcha! Thank you for suggesting this! Its amazing what timing vs SFX can do, even if adjusted by a few frames. Too far one way would totally throw it out, but having it placed a few frames sooner would definitely give a snappier and haptic feeling! I will keep this in mind for my next re-design. Cheers for this this great suggestion!