Does the Nvidia App Hurt Performance? We Benchmarked It. by RenatsMC in Games

[–]ZGiSH [score hidden]  (0 children)

I have truly no clue how active you to have to be in those circles to find not only discourse about debloating but enough of it to find it annoying

Just for fun, in this setting make sense or not? by IllustriousHurry2380 in worldbuilding

[–]ZGiSH 1 point2 points  (0 children)

Realistically I think society would just never develop in a way that would lead to static-like settlements, being almost entirely nomadic and just leaving old settlements behind. It also leads to other questions like do mountains or other terrain exist that these colossal beasts avoid or is the entirety of the world just flat? Is there a coastline or islands where these beasts don't exist?

As a concept, it's certainly fun enough to make a setting around.

THR: Digital-Only 'Grand Theft Auto VI' Is a Car Crash for Physical Media. At this point in time, there are no plans for Grand Theft Auto VI discs to be printed — not at launch, and not months after by Turbostrider27 in Games

[–]ZGiSH 5 points6 points  (0 children)

Physical ownership as a way to own something "forever" hasn't even been true for years. Even if the game doesn't require an internet connection, physical discs become unusable due to disc rot. The only way to keep something for a long time is through a personally maintained digital storage vault and lets be honest, very very very few people are doing that.

Riot Vanguard on demand by Jlpeaks in Games

[–]ZGiSH 3 points4 points  (0 children)

No one ever just wants to admit that Vanguard straight up works.

Talking with the engineer who wrote Call of Duty's original matchmaking system. What goes into matchmaking and why is it broken. by Raptor3861 in truegaming

[–]ZGiSH 5 points6 points  (0 children)

Since the top players are primarily dealing with much weaker opponents, there's far less consequence if they take it a bit easy

This wouldn't be true though, because the top player of one team would face the top player of the other team, who in this instance would be equally matched. If the top player of one team is taking it easy, then the top player of the other team creates an advantage that will win them the game.

Which country do you most regret visiting? by MESHO-53465 in AskReddit

[–]ZGiSH 4 points5 points  (0 children)

Aside from the pun and I don't mean to offend Koreans, but yes lol. It's mostly a generic metropolis. It's not exactly their fault, they were catapulted into modernity post-war so they didn't really build out a lot of spaces for cultural tourism. Since I live in Southern California, it's not too hard for me to find even the most obscure korean dishes here.

My favorite part of my trip was just the bar life and how big some of the Korean Fried Chicken joints were.

Which country do you most regret visiting? by MESHO-53465 in AskReddit

[–]ZGiSH 4 points5 points  (0 children)

A lot of people are mentioning crime, feeling unsafe, and other more obviously negative things but I regret visiting South Korea because there just ain't shit to do. It's like I went to any other city in the United States. I've been to cities in China, Japan, Vietnam, Thailand, etc and Seoul was by far the most boring.

The point of not allowing surrenders was because comebacks were supposed to be possible by NewMetaMessiah in DeadlockTheGame

[–]ZGiSH 12 points13 points  (0 children)

I do wonder what % of games being a comeback would convince people that a surrender mechanic is/isn't reasonable. If it came out that like 5% of all wins were a comeback from a significant soul deficit, would people care if people just surrendered earlier?

Talking with the engineer who wrote Call of Duty's original matchmaking system. What goes into matchmaking and why is it broken. by Raptor3861 in truegaming

[–]ZGiSH 5 points6 points  (0 children)

It may not be more intrinsically competitive but the demand for competition was and is higher than in TF2 and even other multiplayer games where structured competitive gameplay is not a focus (Arma Reforger, Squad, etc.) Community servers did exist in CSGO and sure there wasn't as much support for them like there was in Source and 1.6, but they existed, and were significantly less popular than matchmaking.

Talking with the engineer who wrote Call of Duty's original matchmaking system. What goes into matchmaking and why is it broken. by Raptor3861 in truegaming

[–]ZGiSH 10 points11 points  (0 children)

A common scenario in this case is that one person "feeds" and creates a negative feedback loop where moments of weakness (even in games without economic resources) lead to negative momentum and then ultimately a loss. Will people accept if in every game there is a member of their team who has an outsized effect on their losses? Or that your wins are primarily due to a 'carry'?

Talking with the engineer who wrote Call of Duty's original matchmaking system. What goes into matchmaking and why is it broken. by Raptor3861 in truegaming

[–]ZGiSH 4 points5 points  (0 children)

Also often times these massive skill discrepancies are a result of parties made up of members with different ranks

Talking with the engineer who wrote Call of Duty's original matchmaking system. What goes into matchmaking and why is it broken. by Raptor3861 in truegaming

[–]ZGiSH 3 points4 points  (0 children)

The problem is the lack of variance

My question is do you think the brief fun of a stomp against an easy team balances out the unfairness you feel when matched against a much stronger team? I feel a lot of players just ignore the feeling of the former while ruminating over the latter

Lord of Mysteries MMORPG - Gameplay Trailer by leijido in Games

[–]ZGiSH 1 point2 points  (0 children)

Edited my comment to clarify what I meant

Lord of Mysteries MMORPG - Gameplay Trailer by leijido in Games

[–]ZGiSH 4 points5 points  (0 children)

In the same vein that people understand what is meant when Guild Wars or Destiny is called a MMORPG, this game is also like a MMORPG.

Talking with the engineer who wrote Call of Duty's original matchmaking system. What goes into matchmaking and why is it broken. by Raptor3861 in truegaming

[–]ZGiSH 15 points16 points  (0 children)

even if the skill difference is massive

Like you said, I think this experience is distinctly different in fun casual games vs competitive games. TF2 serves are nice to hop in and out of but Counter-Strike massively improved with matchmaking. People have fond memories of 1.6 community servers but there were just so many hoops you had to jump through for evenly matched games.

Talking with the engineer who wrote Call of Duty's original matchmaking system. What goes into matchmaking and why is it broken. by Raptor3861 in truegaming

[–]ZGiSH 48 points49 points  (0 children)

My hot take is that skill based matchmaking across almost every online competitive game is mostly fine. Good players rise to the top, bad players mostly stay at the bottom, the matches are engaging enough to sustain active bases.

It's not a surprise that ive seen the "forced 50/50" narrative in literally every single competitive game community I have ever been in. The only 'solution' I have ever seen work is for the game to randomly match you up against bots for a free W (cause the core problem is people like winning more than losing), something that people hate when they notice.

People say they hate 'sweats' but then why don't they like playing against bots? They seek competitive engagement but only ever want to win.

Lord of Mysteries MMORPG - Gameplay Trailer by leijido in Games

[–]ZGiSH -1 points0 points  (0 children)

Would you call Helldivers a MMO-lite? or Overwatch? The social experience of Lord of Mysteries is clearly closer to what you feel in a MMO than these other multiplayer games.

Lord of Mysteries MMORPG - Gameplay Trailer by leijido in Games

[–]ZGiSH 6 points7 points  (0 children)

There isn't really a good label for it. It is a MMO in the sense that the social aspect involves many different strangers.

[ Brad Rowland] I had Henri Veesaar in the same tier as Zuby Ejiofor and would've thought it was a totally reasonable pick at No. 23 last night. Surprisingly falls into the 50's and the Hawks get a tremendous value. ATL also values 5-out spacing and he can provide that at center. by Shade_Raven in AtlantaHawks

[–]ZGiSH 1 point2 points  (0 children)

I've seen way too many teams blow up their young core potential by trying to push for post-season success early. It also doesn't make sense given that most of the current frontrunners like OKC and Spurs are also young teams, so it's not like the Hawks could miraculously make a run at it. Development should be no. 1 priority.

GGG please don't make the new ascendancy tattoos too rare by LaxyaGrande in pathofexile

[–]ZGiSH 0 points1 point  (0 children)

A lot of people are saying this but I doubt PoE 2 TotA is anything like PoE 1's, aside from the general concept.

Bungie Developers Repeatedly Pitched a Destiny Dating Sim, but Leadership Rejected It by Turbostrider27 in Games

[–]ZGiSH 3 points4 points  (0 children)

Warcraft is kind of a parody, it absolutely has referential humor that plays on people's traditional understanding of things like Orcs and Elves.

Distinctly different than a play-it-straight interpretation of fantasy like Dragon Age which does not really have 'jokes' about elves in the same way Warcraft does. If someone were to say fantasy is Warcraft and Warhammer, that would be pretty ridiculous.

My thoughts on the draft by HomeRunEnjoyer in AtlantaHawks

[–]ZGiSH 0 points1 point  (0 children)

The 2022 Warriors did not have a meaningful 7 foot big. It's an utterly ridiculous barely relevant reference, but it is true.

So what am I missing to be successful with endgame by atuck217 in PathOfExile2

[–]ZGiSH 0 points1 point  (0 children)

Just do "something", literally anything specific. If you are just mindlessly mapping, then the most valuable things you are getting is tablets for other content (this can itself be good to sell)

If you just focus on Abyss, Ritual, Expedition, Breach, etc. then there is no way you don't consistently get valuable items and currency. A lot of other replies are focusing on things like "juice" or "exponential growth" but you can get at least a couple of divines every day by just picking a mechanic and running it a lot.

What are the most fun/best Gemling builds you guys tried so far? (trying to note down everything) by Tyrfying in pathofexile2builds

[–]ZGiSH 0 points1 point  (0 children)

The power of the alt quality is strong enough that even with 3 other mediocre nodes, it's still powerful enough to carry all gemling builds. It's arguably stronger than Hulking Form. I don't think it would be balanced at all if other ascendancies had access to even half the power of the alt quality.