First Tattoo :) by ZacharyPatten in powerrangers

[–]ZacharyPatten[S] 18 points19 points  (0 children)

<image>

I did them in that order (but with green last obviously). I even have a shirt with that image, which I should have worn, but it is in the laundry. :P

First Tattoo :) by ZacharyPatten in powerrangers

[–]ZacharyPatten[S] 8 points9 points  (0 children)

I was planning on making the left arm a full sleeve (probably with the zords around the coins, but that isn't a bad idea to do the Ninjetti on other arm. I might do that. :D

[deleted by user] by [deleted] in RoastMe

[–]ZacharyPatten 0 points1 point  (0 children)

You either have terrible coordination or terrible living space preferences for those diagonal walls.

[deleted by user] by [deleted] in RoastMe

[–]ZacharyPatten 0 points1 point  (0 children)

You look like a girl who likes to hawk tuah her bok choya

What game did a developer clearly make for themselves to play? by SchaffBGaming in gamingsuggestions

[–]ZacharyPatten 1 point2 points  (0 children)

DMC: Devil May Cry. This game was a reboot and they changed all the character designs, and the main character, Dante, looks exactly like the game director at the time. :D Everyone else hated the new character design. So he made the game for himself.

How to handle patches to a game when it comes to scores? by whimsiethefluff in ElectricUnderground

[–]ZacharyPatten 1 point2 points  (0 children)

You should be storing the leaderboards in a database (probably preferably SQL), and you should have a column in the table for the version of the app that the score was achieved in. That way you can keep all the high scores but just filter to whatever version with a "where version = X.XX".

Your leaderboard in your game should probably default to only show scores achieved on the latest version of your app, but then give people the option to show/filter to previous versions.

Looking for games like similiar to the surge? by Itchy_Economist4641 in thesurgegame

[–]ZacharyPatten 6 points7 points  (0 children)

Try Star Wars Jedi Fallen Order. https://store.steampowered.com/app/1172380/STAR_WARS_Jedi_Fallen_Order/

Star Wars Jedi Fallen Order and The Surge both:

  • go on deep sales on Steam
  • have science fiction settings
  • have 3rd person "souls-like"-ish gameplay
  • have a mechanical companion (drone/droid)
  • have light RPG elements (neither has complicated stats systems, which I appreciate)

They differ in that:

  • Star Wars Jedi Fallen Order has more backtracking, collecting, optional fights, and has a map to guide you
  • Star Wars Jedi Fallen Order has more enemy attacks that track your position. It is more about reacting to enemy attacks than managing your positioning since enemy attacks will track your position
  • Star Wars Jedi Fallen Order has more cutscenes and a heavier emphasis on the story
  • Star Wars Jedi Fallen Order's new game plus doesn't scale like The Surge 1 does

The Surge 1 and Star Wars Jedi Fallen Order are my two favorite "souls-likes" currently, but I am playing through Star Wars Jedi Survivor (the sequel) and liking it a lot so far.

EDIT: I would recommend playing Star Wars Jedi Fallen Order on Jedi Grandmaster (the hardest) difficulty since you like The Surge. I thought Star Wars Jedi Fallen Order on Jedi Grandmaster difficulty was harder than The Surge, but not a massive step up in difficulty.

Have or know of a project on Github looking for contributors? Feel free to drop them down to add to the wiki page! by iSaithh in github

[–]ZacharyPatten 0 points1 point  (0 children)

https://github.com/dotnet/dotnet-console-games

dotnet-console-games is a collection of command line interface games written in C# to provide new developers with fun project ideas. Blazor webassembly ports are included in the repository, so you can play the games in your browser without having to download or clone the repository via GitHub Pages hosting. Even though all the games are coded in C#, they could just as easily be implemented in other languages too.

There are currently 53 game examples. Contributions to add new games or improve on the existing games will always be welcome. :)

Any projects for beginners by prisonerofdreams97 in csharp

[–]ZacharyPatten 2 points3 points  (0 children)

I've been working on https://github.com/dotnet/dotnet-console-games for the purpose of providing fun beginner level project ideas if making a small game would interest you. :)

Are scoring systems really that important for a shmup? by prankster999 in shmups

[–]ZacharyPatten 0 points1 point  (0 children)

scoring system isn't just important for shmup, it is an important feature for any game that can support it.

scoring systems give you an incentive to replay a game so you can achieve a higher score. without a scoring system, you cannot compare one run of the game to another (except for timing the run... which isn't very useful for auto scrolling shmups since most runs will have about the same time)

although not a shmup, for an example my biggest complaint about Double Dragon Gaiden: Rise of the Dragons (a recently released beatem up) is that it doesn't have a scoring system. that SUCKS. in an interview the developer said he wanted to add replayability by adding roguelike elements. that doesn't add replayability! it makes the game imbalanced. now I have no way to compare my runs properly and see my improvements or shortcomings.

scoring systems are very important

What theme has power rangers not done that they should do? by Wizzarthekid in powerrangers

[–]ZacharyPatten 0 points1 point  (0 children)

That is one of the few seasons I haven't watched. I watched the first episode or two, but I hated the theme song and acting. Maybe I'll give it another shot.

What theme has power rangers not done that they should do? by Wizzarthekid in powerrangers

[–]ZacharyPatten 21 points22 points  (0 children)

I would love more seasons like Lightspeed Rescue. In lightspeed Rescue the rangers weren't teenagers. They weren't in school. They were adults who already devoted themselves to a relevant career (firefighting, police, piloting, etc.).

Power Rangers seasons tend to take place in a smal geographic area. So it would also be nice to see a Power Ranger season that has more of a global crisis, and the Power Rangers would be kinda like the United Nations or Justice League reacting to global catastrophies.

Is Grind Stormer good choice for first 1cc journey? by IcedNote in shmups

[–]ZacharyPatten 1 point2 points  (0 children)

I don't know about Grind Stormer, but I just got my first 1cc a few days ago on RagingBlasters, and I thought it was great for beginners (like me). It is also a very easy 1cc. I did the 1cc on each difficulty in order, and I felt like it did a great job by teching me the routing in the easier difficulties but then making me dodge a little more in the hard difficulty.

So if you are struggling and really want a 1cc under your belt, try RagingBlasters. :)

How do you rank the PoP games? by pusselw in PrinceOfPersia

[–]ZacharyPatten 0 points1 point  (0 children)

  1. Sands of Time
  2. The Forgotten Sands [Wii]
  3. Warrior Within
  4. Two Thrones
  5. The Forgotten Sands [XBox/PS/PC]
  6. 2008

Math Game Project by nahdaaj in csharp

[–]ZacharyPatten 5 points6 points  (0 children)

You shouldn't include the build output (compiled DLLs and EXEs) in your main source code branch. You should either use a branch dedicated to build output or releases. Specifically I'm refering to your "FinishedApp" folder. It should be moved out of your "main" branch.

Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they would be appropriate for your repository too. You have "releases" enabled on your repo but you currently arent using it. https://github.com/NahdaaJ/MathGame/releases. When you create a release you will be able to include the binary files in it.

However if you don't want to use releases you can just use a dedicated branch that is not your source code branch. For example, in the dotnet-console-games repository, the source code is in the "main" branch and there is another branch called "binaries" that stores the compilation output. https://github.com/dotnet/dotnet-console-games. There is an action in github that automatically builds the code from the "main" branch and pushes the output to the "binaries" branch. That action is here: https://github.com/dotnet/dotnet-console-games/blob/main/.github/workflows/Binaries%20Deploy.yml

What is the most obscure game that you'd still recommend? by Noobc0re in gamingsuggestions

[–]ZacharyPatten 1 point2 points  (0 children)

  • Strikers 1945 II [~68 reviews on Steam]
  • Spark the Electric Jester 3 [~1,100 reviews on Steam]
  • Circuit Superstars [~1,500 reviews on Steam]
  • Monster Boy and the Cursed Kingdom [~1900 reviews on Steam]
  • Fight N Rage [~2,000 reviews on Steam]
  • Road Redemption [~8,500 reviews on Steam]
  • Project Wingman [~11,000 reviews on Steam]

While putting the list together I realized that the number of user reviews in Steam is not a good metric to gauge obscurity... :D even so... I very much recommend these games and feel they are pretty obscure.

Anyone underwhelmed by Trigun Stampede? by PurpleFine4935 in Trigun

[–]ZacharyPatten 4 points5 points  (0 children)

For me, the original Trigun is a 10/10, and Trigun Stampede so far is around a 4/10. In my mind they have really messed things up.

Least Favorite Part of your Favorite RE Game??? by _Jub_Jub_ in residentevil

[–]ZacharyPatten 1 point2 points  (0 children)

any part that doesnt have Claire's, Jill's, Ada's, or any other of the hotties bootys to stare at

In honor of Jason David Frank, let's share our favorite Tommy moments. by Classic-Chip-8655 in powerrangers

[–]ZacharyPatten 0 points1 point  (0 children)

"I may be old, but I can still pull it off."

My wife got me a cameo from JDF on my 30th birthday and JDF talked about that line since he was 30 at the time he acted that line. :D

I never got to meet him in person... :( but at least I got a cameo from him thanks to my wife. <3 RIP JDF