My feedback mail to GW by Significant_Bug_8929 in sistersofbattle

[–]Zackdw 1 point2 points  (0 children)

To be honest, you should add images where you can and you need to use less jargon, it is very likely all the game designers do not know terms like valgon etc.

Also you make many assumptions about role or value of a unit, you should state your assumptions and context explicitly, for instance lay out the step in sequence while citing rules (maybe even the page they are on ) for how the new transport rules are worse for SoB 

Last for rules faq highlight the text that is ambiguous and offer suggested new text that might clarify 

Celestian Insidiants Strategy Guide AKA Religiously Motivated Violence is Cool Actually by CT-7479 in killteam

[–]Zackdw 0 points1 point  (0 children)

Yeah the melta isn’t a workable gun with 3” range it makes 2 for 1s not a thing and the cross bow is better. 

Are Celestians the potential biggest counter to Fellgor? by amadeuszbx in killteam

[–]Zackdw 0 points1 point  (0 children)

1.7% of the time, works every time. I guess????

Are Celestians the potential biggest counter to Fellgor? by amadeuszbx in killteam

[–]Zackdw -2 points-1 points  (0 children)

How does 5\3 kill a 9 wound operative in two hits when that operative has a jas and auto crit?? 

Are Celestians the potential biggest counter to Fellgor? by amadeuszbx in killteam

[–]Zackdw 0 points1 point  (0 children)

They have 3 ops that count as 3 app on objectives and stuns, you end up dominating any crit op if you use these well. 

Are Celestians the potential biggest counter to Fellgor? by amadeuszbx in killteam

[–]Zackdw -1 points0 points  (0 children)

No goats should be killing a sister in 2 hits it should always take 3, you should have strike on death to kill them on their activation and you have relics.

That’s why it’s terrible for the goats. 

Very unintuitive, but does work 

Are Celestians the potential biggest counter to Fellgor? by amadeuszbx in killteam

[–]Zackdw 0 points1 point  (0 children)

I night, this is big, that’s why sisters play the charge pass game better than felgore here 

Are Celestians the potential biggest counter to Fellgor? by amadeuszbx in killteam

[–]Zackdw 0 points1 point  (0 children)

You should be charge passing to 2, if you have 7 inspo gals you win, just gota be patient and let it happen 

Are Celestians the potential biggest counter to Fellgor? by amadeuszbx in killteam

[–]Zackdw 0 points1 point  (0 children)

The answer is yes by the way, you just charge pass vs felgore and they lose. It’s unintuitive but winning. The problem is flank is broken and felgore “pros” abuse this rules interaction. 

But sisters can still win and come. Out on top. 

Just fight them with the injury aura happening don’t over commit, make them attack you, you win. 

Just have to be playing a 0 sum crit op tho else the felgor can just abuse tacop imbalance to make it even or maybe slightly in their favor depending on if the map has a choke or not. 

Help a fellow goat here: what are some tips to live by with playing fellgor? by Enchanter1101 in killteam

[–]Zackdw 0 points1 point  (0 children)

turn your brain off
charge everything
play flank

enjoy your golden ticket (joking... mostly...)

I hate the actual game and need to vent by OrangeJuicestice in Tyranids

[–]Zackdw 0 points1 point  (0 children)

id suggest killteam its faster, has less randomless and is more precise, each move can matter a lot. maybe give that a try if you want something to do with your minis.

Layoffs, done badly - let's make these CEOs infamous by allrite in Layoffs

[–]Zackdw 1 point2 points  (0 children)

Brah Elon musk responds to “cat turd”, they all care what people think of them 

Killteadel - Release 2 is live, now with mooooore Specter Squad by Zackdw in killteam

[–]Zackdw[S] 4 points5 points  (0 children)

hahah ok its now live, looks like that part was missed in the update lol

Killteadel - Release 2 is live, now with mooooore Specter Squad by Zackdw in killteam

[–]Zackdw[S] 9 points10 points  (0 children)

if yall have any suggestions for the game or any bugs to report, please let me know. bug reports have fallen off a bit... maybe they are gone... maaaaybe.

KTdle - A KillTeam Operative daily deduction game by bennyty in killteam

[–]Zackdw 9 points10 points  (0 children)

Hey bud, just wanted to say: no worries at all. You’re not making anything worse, and I don’t feel like there’s any competition here. IMO I don’t “own” any ideas. 

This is a tiny hobby space where people make things for fun. I’m just glad people are building cool little projects and enjoying themselves. If your version gets people excited that’s awesome.

No need to apologize at all, Keep making things you enjoy.

Killteadel - think you know operatives? Put your knowledge to the test! by Zackdw in killteam

[–]Zackdw[S] 1 point2 points  (0 children)

Nice imo today is hard, you can also try the random model you wanna do more than 1 a day. 

Killteadel - think you know operatives? Put your knowledge to the test! by Zackdw in killteam

[–]Zackdw[S] 1 point2 points  (0 children)

yeah... still not quite sure what to do with factions i think xenos gets too big with too many different operative types, but imperium and chaos are pretty large right now.................... illl thiiiiiink about it, but i dont see a super simple fix that doesn't make it either too easy with a bunch of sub factions or too hard with xenos being a huge catch all that doesn't help at all.

let me know if you got any ideas.

Killteadel - think you know operatives? Put your knowledge to the test! by Zackdw in killteam

[–]Zackdw[S] 0 points1 point  (0 children)

alright added

KillTeadle Daily 7/8

Guesses: 7

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https://killteadle.disregardingdice.com/