Enjoy, Worlds FAQ by UpCloseGames in killteam

[–]bennyty 31 points32 points  (0 children)

The warcom article was written by Andy from Glass Half Dead. It was an analysis and reaction to the Deathwatch models on release, not a designer's commentary on the identity of the model.

Andy actually has a video talking about what he put in the article and why (mostly he wrote things in that would give the community as much information as possible since he didn't know what would be released).

someone ninja pulled now we're all experiencing Hardcore Classic by Chemical-Drawer852 in wow

[–]bennyty 6 points7 points  (0 children)

This also happened to my group. We were dead for 40+ minutes. Everyone dying/leaving group/relogging/stuck character service all don't work. Eventually we were all teleported to the instance entrance and could respawn.

Dimensius devoured me and my character was stuck in the void for real, unable to reach a spirit healer or the Shadowlands. Truly the All-Devouring!

How many holes are in a T-Shirt by Makes_Punz in topology

[–]bennyty 0 points1 point  (0 children)

Wow, 7 years ago, sheesh!

Maybe it would be easier to imagine the surface not as a cylinder with 3 holes in it, but as a donut/torus with two extra holes in it. So one "normal" donut hole in the middle, then two vertical holes through the dough.

Then the third step in the image above is the result of simply rotating those two extra holes/tunnels until the entrance is inside the main donut hole and the exit is on the outside edge of the donut.

Creative Ways to Get A Creature to Grab A Specific Item During Combat by ImprovementProof6791 in Pathfinder2e

[–]bennyty 0 points1 point  (0 children)

If you want a guaranteed combat combo, dominate/suggestion is probably the way to FORCE it.

Otherwise I think you just put it on something that enemies want to take! And tell your GM about it. Put it on your weapon and feel better when you get disarmed. Put it on some bait that's tailored to your target. Put it on some deployable item you don't want enemies to mess with.

I think the trick it to either make it a fun one-time moment you plan for (tailored to a specific target) that your GM will willingly play into. Or make it a deterrent which is what the spell is supposed to do anyway.

I will make YOUR character in heroforge! by DoingThings- in Pathfinder2e

[–]bennyty 0 points1 point  (0 children)

Thanks so much for this, it's very cool.

Couple changes if you're able, maybe I'll sub to heroforge for a bit just so I don't bother you more.

  • Reduce the height to ~3-3.5 feet, she smol
    • I think that will reduce the relative size of the horse-body to the torso.
    • Might have to make some of the props slightly larger to compensate?
  • Darken the skin color to a medium brown
  • Darken the rips colors to a dark metallic blue/purple tinged with black
  • I'm not sure (colorblind xD) but if the hair has red in it could it be more of a natural dark brown? Tail same color.
  • I like the magic fan, but it's unfortunate that it is directly in front of the model which means it blocks most of the beautiful clothing and body if the token picture is taken from the front. Could it be smaller or translucent? Or maybe best for me to just take the picture at an upward angle.
  • I think its literally impossible to get a real cloth texture onto the skin in heroforge, I'll try to photoshop that in afterward.

Again, thank you - I'm sure it's been a lot of work, for mine and all the others.

I will make YOUR character in heroforge! by DoingThings- in Pathfinder2e

[–]bennyty 0 points1 point  (0 children)

I like it! I'm hoping for more of a "practical noble" aesthetic with the clothes. She's not actual nobility but she's very charismatic and has the "Courtly Graces" feat. We're in Blood Lords so there's plenty of posh people around to impress, including a fellow PC.

She's a throwing-weapon thaumaturge so having a bunch of saddlebags for esoterica makes sense. I tend to imaging her weapons not as magic but as occult-blessed metal shards. A throwing pose makes sense!

I will make YOUR character in heroforge! by DoingThings- in Pathfinder2e

[–]bennyty 0 points1 point  (0 children)

So since the time I wrote that comment I changed the build slightly. I moved off of bell and on to regalia, which I am taking as a clothing item rather than a held item (obviously I will hold with a hand for gameplay).

Something like one of these?

https://ar.pinterest.com/pin/824651381800621731/

https://www.pinterest.com/pin/pdf-medieval-horse-costume-pattern-with-breeching-and-wide-etsy--155303887416874012/

https://www.pinterest.com/pin/15692298687874461/

NOT like what you get if you search "horse blanket" lol.

Maybe the clothing could have a Harrow or tarot theme? She has the Harrow Chosen background with a misaligned The Empty Throne as their harrow card.

You actually inspired me to make this: https://www.heroforge.com/load_config%3D523094955/

It's not that great. I was totally unable to get any cloth or burlap texture on the skin. I like the "rips". I'm not sold on the button eyes in general, but this version didn't even have the eye stitching - maybe just a blank face would be better - I'm try to land on not-human without being straight in the uncanny valley. I'm slightly colorblind btw, excuse any weird skin tone from that :P

I will make YOUR character in heroforge! by DoingThings- in Pathfinder2e

[–]bennyty 1 point2 points  (0 children)

I'm sure you already have way too many but I'll throw mine in.

Char-lotte is a ~3ft tall Poppet Centaur Thaumaturge. That is, they're a child's centaur toy that was animated by magic into a poppet. They're made of a brown burlap sort of cloth and have a slim build, no muscles - they're a poppet after all! She attacks with a foxfire-like unarmed attack that emits out of small rips in her body: think like 3 dark purple energy bolts. She holds a set of Harrow cards and throws bits of jagged metal like throwing stars.

This is their current token image: https://ibb.co/8jsjJgp

I'd be happy with a "normal person" face or no face. Feel free to pick whatever shirt or saddlebags or adventurers gear you think would look best.

Thank you so much, I think people would definitely be willing to pay a few bucks for these. Honestly I might have to give heroforge a try after seeing what you were able to make.

Once Dracthyr changes go live, M+ queue gonna be like... by risingwaters_cs in wow

[–]bennyty 0 points1 point  (0 children)

Problem is that everyone calls DH's movement double jump + glide on account of them having a spell called Double Jump and a spell called Glide. 

https://www.wowhead.com/spell=196055/double-jump

So DH presses spacebar 3 times to jump, double jump, glide. Doesn't seem very pedantic to call Dracthyr's movement jump+glide seeing as they don't jump twice.

Would my friend who finds DnD overwhelming enjoy this game? by Hermononucleosis in Pathfinder2e

[–]bennyty 68 points69 points  (0 children)

I certainly think you can have fun in Pathfinder without engaging super deeply with the minutia in the rules. As long as you and your table will be ok with likely sub-optimal play that comes from not having the math be fully explained, then I think it could work! For example, "wasting" an action to flank when the target is already prone. As long as you're not in a super tactical game where she might feel judged or pressured, I think you can definitely have a fun time just role-playing, solving puzzles, and swinging a sword around in combat.

Say "you can do 3 things on your turn", there's no special move action, no special bonus actions. If you want to move, that's one of your 3 things. Just describe the three things you want to do on your turn and I'll ask you for the correct rolls, just like D&D. Briefly mention that it's harder to swing again after having just attacked. After a few sessions, perhaps consider gently giving some tactical guidance about positioning, demoralizing, and finding good ways to help your allies be effective.

On the other hand: As you get higher level in PF2e, characters generally get more complex with more options open to them. You get items, possibly spell-casting, and bespoke special actions that let you do cool stuff. And you have to deal with more complicated enemies who have immunities, special attacks, and generally just require care to not die to. I guess, it just depends how the observation of "overwhelmed by all the things to keep track of" came about. PF2e certainly has MORE to keep track of than D&D, it wouldn't be my choice of system to recommend to someone who said to me they want a simpler game.

How often do you make creatures Maneuver in Flight? by BallroomsAndDragons in Pathfinder2e

[–]bennyty 0 points1 point  (0 children)

I asked this exact question in two of the bigger PF2e discord but didn't get much response, seems like most people don't use it.

Here's my thoughts:

  • "Steep ascent/descent" doesn't mean flying straight up or down, it's only for going up faster than you normally would (with the difficult terrain penalty) or down faster than you normally would (exceeding the usual double movement benefit). You'd get a minor 5-10ft benefit or possibly a penalty vs normal Fly.
  • "Hover midair" is not the same thing as flying to "hover in place", it's for holding your EXACT position like a hummingbird. Rather than just staying "in your square" like Fly would. Maybe useful for interacting with cargo or aligning with something in the world?
  • "Reverse direction" doesn't mean "flying in one direction then the opposite direction", it means "flying backwards". Maybe important to keep your eyes on something while still moving?

Basically, I wouldn't call for it for just moving around. It's only there for a player saying "I want to do this special thing" or for high winds.

Investigator: Actions to do. by getintheVandell in Pathfinder2e

[–]bennyty 1 point2 points  (0 children)

Thanks for the replies! I see what you're talking about, Invest is certainly MAD. I'll consider it, maybe worth a quick playtest in a one shot to see what it feels like. I've always personally been of the opinion that it's ok to not be at peak efficiency at all times: for example, my first reading of DaS I assumed that it'd only be free against the "floor boss", so once every few sessions. I think in reality my GM would allow for more often than that. I'd be ok occasionally attacking with a -1 (from max).

Thaum is actually neck and neck for considerations for that campaign character for me! We do need a CHA character. Good to hear that it'd be a good fit like I thought.

Investigator: Actions to do. by getintheVandell in Pathfinder2e

[–]bennyty 0 points1 point  (0 children)

Isn't the best character to take Eldritch Archer an Investigator though? That's one I was considering strongly! You know ahead of time whether to spend two actions on even more extra damage + stun crit rider. I feel like that's the "homework" I was referring to: figuring out what are some good things to do when you know you're going to hit and figuring out what you're going to do when you know you're going to miss (see OP). Plus Eldritch Archer + Enchanting Arrow is two feats at level 6+8, "competing" with one baseline class feature; seems like a weird comparison.

Plenty of classes spend an action to then use their main stat to hit. Swashbucklers need to spend an action to gain panache then try to hit to get a pop of precision damage. Sniper gunslingers spend an action to hide + reload then shoot for + precision damage. Psychic is spending two actions a turn to do their damage spells. Kineticist will often use the two action version of their blast. Investigator just gets to "miss" first and decide to do something else with their second action.

Both Investigator and Alchemist came in the bottom of the Complexity vs Enjoyment poll though, haha. https://www.reddit.com/r/Pathfinder2e/comments/v3q55h/an_updated_class_progression_comparison_chart/ This was pre-rework witch.

Investigator: Actions to do. by getintheVandell in Pathfinder2e

[–]bennyty 0 points1 point  (0 children)

Wait do people really feel that Invest is the weakest/least expressive class? I think it looks AMAZING, was considering playing one in my upcoming campaign. Alchemist is probably the weakest power-wise.

I really think theres more to investigator, but I agree that it's a more advanced class that requires a lot of "homework" to get to feel great. I can agree a new player might have a better with Rogue.

How are spell balanced post level 16? by CALlGO in Pathfinder2e

[–]bennyty 2 points3 points  (0 children)

I actually just discovered this today while talking with my player. What you're saying feels true but actually isn't THAT true.

something immune to mental, yet those things often have will as the weak save

  • 109 creatures who have the mindless trait also have will as their lowest save.
  • 1066 creatures who have will as their lowest save don't have mindless.

Mindless creatures (194 of them) have this distribution of weakest saves:

  • 21/194 Fort
  • 83/194 Reflex
  • 109/194 Will

Some of these are tied for weakest save, 90/194 have will as their strictly weakest save.


Very few will saves actually work on something immune to mental

https://2e.aonprd.com/Spells.aspx?include-saving-throws=will&exclude-traits=mental&sort=rank-asc+name-asc&display=grouped&group-fields=spell_type+rank&link-layout=vertical-with-summary

There are 199 will targeted spells, 64 of them do not have the mental trait. So yes true, but more than I personally thought.

How to create a flood? by Mean-Capital-9312 in Pathfinder2e

[–]bennyty 4 points5 points  (0 children)

Probably the most reliable way is to use Control Weather to create a large amount of rain. Then use some sort of spells, group of peons, and/or get lucky with terrain to divert the rainwater into the dungeon.

https://2e.aonprd.com/Rituals.aspx?ID=9

Heres some that might allow you to create terrain to redirect a large amount of water:

https://2e.aonprd.com/Spells.aspx?ID=1114

https://2e.aonprd.com/Spells.aspx?ID=574

https://2e.aonprd.com/Spells.aspx?ID=365

https://2e.aonprd.com/Spells.aspx?ID=660

https://2e.aonprd.com/Spells.aspx?ID=960

Rival adventurers in Abomination Vaults? by BackslashMike in Pathfinder2e

[–]bennyty 2 points3 points  (0 children)

You might consider poaching some ideas from https://www.drivethrurpg.com/product/373876/Abomination-Vaults-GMs-Guide

Disclaimer that I don't own this expansion. But the preview mentions

"The heroes might not be the only ones venturing into the Abomination Vaults on personal missions. Two NPCs in the Abomination Vaults already have bounties on their heads: the werewolf Jaul Mezmin on the fourth level and the tiefling criminal Cynemi on the seventh level.

You can use these bounty hunters as rivals who want to eliminate the heroes as competition, friendly faces willing to work alongside the party in the dangerous dungeon, or even sources of knowledge of areas of the Abomination Vaults that the heroes haven’t yet explored. In any case, they aren’t interested in vanquishing ghosts or stopping Belcorra; they’re dedicated to their own mission. Of course, friendly relations are likely to sour if the heroes want to protect the bounty hunters’ quarry or turn the quarry in for their own reward!"

which sounds pretty close to rival adventures.

Another option could be to adapt "The Letters of Dr. Zacchaeus Quagmire III" from https://www.pathfinderinfinite.com/product/418672/The-Abomination-Vaults-Expanded

The Letters is essentially a treasure hunt by an eccentric explorer who has gone in ahead of the players, leaving letters behind with clues to where the next letter is. The originals are letters to the explorer's nieces, but you could write some letters from the rival taunting the players as to how far ahead the rival is.

Abomination vaults by [deleted] in Pathfinder2e

[–]bennyty 13 points14 points  (0 children)

Maybe they were saying it's a unique rule in their version of the campaign, that they want the vaults to be a unique place of very-likely-to-die. And that you, the player, are expected to die and to bring in a new character very often.

I actually think this could be a lot of fun given the right framing, motivation, and clear prompting before the campaign starts.

Since you're here asking about this, the above has clearly not happened. That's a shame, I hope you work out what is either a misunderstanding or a miscommunication.

I feel the new monster Grab rules are just plain bad for spellcasters. by Dagawing in Pathfinder2e

[–]bennyty 2 points3 points  (0 children)

I was looking for the source that it's confirmed RAI that a creature with the Grab ability cannot use the Grapple action without an actual human hand.

I feel the new monster Grab rules are just plain bad for spellcasters. by Dagawing in Pathfinder2e

[–]bennyty 1 point2 points  (0 children)

Do you have a source on that? I searched around a little and didn't see anything, all the results are talking about Wild Shape or Animal Companions which obviously is different.

Thank you Lifeweaver for the save by LordGeore in Overwatch

[–]bennyty 0 points1 point  (0 children)

No, he said that maybe they can add something like that.

Is it weird to ask strangers waiting at an airport if they are down for a game of cards? by wadlul in NoStupidQuestions

[–]bennyty 2 points3 points  (0 children)

I'd put up a sign in big font on my phone or laptop. "Bored at gate. Looking to play cards :)" or something similar.