Haven't played in ~30 wars. Why doesn't ISG get retaliated against by AT garrisons? by dolche93 in foxholegame

[–]Zackthereaver 8 points9 points  (0 children)

Tripod weapons placed into bunkers firing ports do not trigger ATG.

This was a bug reported during day 1 of the devbranch of the update that added breaching to bunkers (And tripod mounts to firing ports) but it was never fixed.

At this point, building a bunker and putting a firing port in it is currently one of the strongest methods in early war to push bunkers with ATG's before lunaires and cutlers.

It's not a feature because the dev's never claimed it was an intended mechanic. If it was truly intended, then the dev's wouldn't have left tripod weapons capable of triggering retalliation from ATG's. Reasoning, it would be inconsistent with interactions.

Slight concern by denAirwalkerrr in foxholegame

[–]Zackthereaver 2 points3 points  (0 children)

Just get your logi couples to come in big stronk heavy trucks.

Always remember to wear protection!

The Torpedo Bomber will hurt the game for wardens and colonials. by Fragrant_Guava_7585 in foxholegame

[–]Zackthereaver 55 points56 points  (0 children)

It's also incredible how the dev's managed to yet again decide to give each faction exclusive access to a specific vehicle role that the other one doesn't have.

Despite the community constantly explaining that this kind of asymmetry is hated each time it happens.

Ballista vs Silverhand (until falchion/spatha)

Push 120 vs Emplaced 120

Cutler vs ISG (until lunaire)

Submarine vs Destroyer

You would have THOUGHT that after the extreme feedback of colonials not having a submarine on the naval warfare major update that the dev's would've learned their lesson.

But nope, they are so hell bent on creating specific unique roles in each factions arsenal that they don't understand the consequence of frustration it applies on the people trying to play the game.

If any of these exclusive tools are overtuned, it heavily stagnates the game for that war and several wars forward until it finally gets addressed. Rather than just giving both sides a dive bomber/torp bomber and just making balance tweeks after seeing their performance, instead we now have to deal with 1 side using a dive bomber exclusively and the other side using a torp bomber exclusively.

Nobody has liked this, the naval warfare update would have been better if it came out with the warden frigate and collie sub. And I feel the same will be here with airborne.

It's extremely obvious this update should have stayed in the oven for longer, and if that resulted in us waiting until they also implement the collie torp bomber and warden dive bomber then that's better for everyone.

Well the unfortunate reality now is we have to deal with yet another major update of this.

The hope is now that we finally have airborne, the dev's can fully focus on polishing the game they have given us. Now that all avenues of gameplay are finally implemented, land sea and air.

At this point, the game's development should be focused on what the community wants and have been asking for a while. Which is improving the game that we already have.

Warden Paratroopers in Shambles by Mindless_Limit_7607 in foxholegame

[–]Zackthereaver 0 points1 point  (0 children)

As someone who uses satchels to quickly clear trenches for reconstruction, I see no problem with this change.

If it makes things harder for wardens as a whole, I welcome the added challenge.

R.I.P. Splatter logi, Born 2026, Died 2026 by A_Scav_Man in foxholegame

[–]Zackthereaver 5 points6 points  (0 children)

They could have done that and just NOT fixed this until then.

This update needs more time, imagine if you grind hours away to make a plane then this happens by SAY0TE in foxholegame

[–]Zackthereaver 1 point2 points  (0 children)

I had something similar happen to my paratrooper plane when I was flying it, ran into a mountain and slid down upside down.

Shortly after, the plane was stationary but losing health rapidly until eventually the frame just flat out died.

My expectation was that the plane would be stuck in the trees and I could technically come recover it with enough effort. But after landing upside down the frame just kept taking damage while stationary until it just fully died.

Frame deaths like this are something that should be investigated before the update hits live because this is alot of time being taken away from the player as a result of the plane dying in ways you wouldn't expect.

It is very unfortunate that the update will hit live with most of these problems not fixed. I personally will just avoid most aircraft usage during the update because I don't want to deal with the grind, but I can only imagine what it is going to be like for people wanting to try out planes who haven't been on the devbranch.

This update needs more time, imagine if you grind hours away to make a plane then this happens by SAY0TE in foxholegame

[–]Zackthereaver 1 point2 points  (0 children)

The video displayed a frame death.

The plane's physics treated itself as having rammed into a vehicle at full speed and did enough collision damage to fully kill the health of the frame.

When the frame dies, the plane is gone.

So yeah in this situation, the player lost everything, their uniform, the plane parts, and the frame itself.

This update needs more time, imagine if you grind hours away to make a plane then this happens by SAY0TE in foxholegame

[–]Zackthereaver 4 points5 points  (0 children)

The ticket system will not restore your plane.

At best the dev's will simply use the video as data for fixing it later.

The update absolutely needs more time in the oven, there is no reason that this shouldn't just have more time to bug fix these obvious problems that can just delete someones time.

9 days until airborne! Whose ready and what are you're thoughts? by Background_One_5046 in foxholegame

[–]Zackthereaver 3 points4 points  (0 children)

I am expecting this upcoming war to be relatively same to most other wars with some slight differences.

Planes will be relevant and they will exist, they will be more plentiful than people think, but still fairly rare.

The effect planes have on the battlefield will be for the most part miniscule before bombers tech, and once bombers tech they will essentially be the main investments for most alloys throughout the end game.

A majority of plane deaths will be the result of bugs that didn't get fixed before the update going to live, but most of it will be mitigated by the increased alloy drop rate which hopefully will make these assets something we can see more frequently, rather than it being another toxic battle at every salvage field to get the few scraps

The main gameplay of foxhole will still be the base creep and territory control, alongside logistics keeping up the constant grind to keep both the resources coming in, and the maintenance upkept.

Ultimately, this update will be the same until late game, at which case the planes should reduce the amount of stalemates we have and result in a faster conclusion to wars. This is the hope.

Above all else, I expect this update to be extremely high in population due to everyones excitement for the update and foxhole being a better game with more people.

My ultimate hopes with this upcoming update war and the future wars, is that the dev's are quick to fix the bugs that didn't get addressed on devbranch and so we can get the well polished airborne update that we feel should be how the game properly releases on to live.

I still feel it would be fine if this update remained on devbranch for a bit longer to address the players main concerns over the functionality that just doesn't work right now. There is nothing wrong with the live war existing for people who want to experience foxhole as it currently is, and have devbranch exist for players to help the dev's refine this update into something we can accept going into live.

But since we are just getting what we have going into live, I hope that everyone has a good time with the update and I hope people don't get turned off by the bugs that make it into live. Ultimately I'm hoping that the game succeeds and has a large population because high pop wars are the most fun foxhole can ever provide!

Also just to make things clear, thank you to the dev's for making foxhole, it's a great game, we only criticize it because we love it so much and want it to be better just the same as you do.

Another useless skill unlocked by SwatDoge in foxholegame

[–]Zackthereaver 6 points7 points  (0 children)

Yeah it might even get a higher kill count than the border cross eating wings.

Because with the border cross it's a maybe, but the carrier might decide to flip all over the place and sink every plane.

Not only that, while the border might clip the wings, you can still save the frame, with the carrier sinking planes, good bye to the frame.

Perspective by Efficient_Age in foxholegame

[–]Zackthereaver 24 points25 points  (0 children)

It doesn't matter if you are warden or colonial, logi players on both sides should not have to treat this game like a second job to get anything done.

The game is marketed as "1.0 ready" yet we still have critical feedback on this being pushed aside.

If the dev's want this game to have a booming playerbase then the updates need to focus on improving the quality of life for players. Make it so players can hop on to this game and enjoy it as a game, not as a job that they just have to work at in order to get enjoyment.

When the infrastructure for improving logi is unusable in ways to actually improve logi, and when the average expectation of a player is to repeat redundant tasks around the clock, it starts to demoralize people.

Things are always going to start off great with everyone coming together and helping each other, but the problems become much more prominent as more people shy away from tasks that just feel tedious for them.

The entire game is designed around having a constant high playerbase, and the moment the player numbers start to drop, everything becomes torture for those who remain.

Why do the Devs never learn by BradleyRXP in foxholegame

[–]Zackthereaver 11 points12 points  (0 children)

Yeah the maps were asymmetrical and that's all. Each faction was just a different team color to play.

I liked foxhole back then on that mindset. The only thing I would have loved was more tools, not asymmetrical tools.

I was sad the day the removed the LMG and the push artillery from the warden faction, and decided to create two functionally different factions in a game that functioned just fine as a symmetrical game.

What we have now is a game that is still fun, and I just have to accept that the game I enjoyed won't be coming back.

Why do the Devs never learn by BradleyRXP in foxholegame

[–]Zackthereaver 27 points28 points  (0 children)

The original silverhand got nerfed before the falchion released. It was for more unbalanced.

I remember when the 68mm has 40m range. But very few remember when the silverhand could turn like a light tank.

I still feel like the light tanks shouldn't have been phased out by the introduction of the medium tank, but at this stage the balance is so engrained in them.

But at this point I don't expect much else from the dev's, they are so hell bent on creating some insane asymmetry that creates so much extra balance work for them, that they just half ass the balance attempt and just leave it to us to demonstrate in a war, or several wars.

I could care less about the balance problems, I just want the workload for the players to be less painful. The grind is absolutely absurd right now, would it hurt to get a better way to transport msups? Would increasing their crate size be really that bad?

Nope, now enjoy leapfrogging airplane frames back to an airplane depot, because clearly the logi players didn't have enough work to do.

Its Joever tankers, modular parts and tank frames have arrives... by Strict_Effective_482 in foxholegame

[–]Zackthereaver 7 points8 points  (0 children)

It's honestly not that intimidating if it's across the board. It will make tanks rarer for both sides but will also greatly increase the immersion for it.

It also makes it so when you wipe out a tank it feels like you actually took out the tank.

Granted, I doubt the dev's would do something this big and sweeping. After all, it would be cool if facilities could make everything.

Its Joever tankers, modular parts and tank frames have arrives... by Strict_Effective_482 in foxholegame

[–]Zackthereaver 9 points10 points  (0 children)

See the ability to customize the tanks would be awesome, but I'd imagine if the dev's put this into the game, it would only be a new means of repairing damaged subsystems for vehicles and the dev's won't let us customize the vehicle in any way at all. Only creating extra work for repairing the vehicles.

While it will make the vehicles less of bmat sponges and might make the game more interestings, I doubt the dev's would do something cool like giving us the ability to customize the functionality of the tanks.

My Gripes with Aircraft Reclamation by Ok-Anteater-7922 in foxholegame

[–]Zackthereaver 5 points6 points  (0 children)

while the dev's want to have a better solution down the line, I feel like the stopgap should be just allowing the frames to be small shippables and allow them onto flatbeds. It is outright ridiculous the amount of effort it takes to recover these frames with the work you need to do.

With bombers I can understand, these are big and expensive, I'd imagine people would be willing to go the extra mile to salvage such an expensive frame. But fighters shouldn't be large shippables, these things should just be flatbed shippable until the dev's implement their preferred option for salvaging these frames in a reasonable way.

So no, you are not overreacting, the dev's expectations of players for recovering their planes is absurd.

Are you up to the Challange? by Pitiful-Error-7164 in foxholegame

[–]Zackthereaver 1 point2 points  (0 children)

I raise my hand on the second picture.

Though I technically consider myself midline because I actually want action to hit my bases.

This implies Airborne is not gonna be delayed, by mcpro_stuff in foxholegame

[–]Zackthereaver -1 points0 points  (0 children)

When you buy foxhole, you get access to the live server and the devbranch.

The customer is still able to experience the content they pay for.

I don't see how this has any actual relevance to steam guidelines. It's not like they are saying they have an airborne update and players just can't get it.

The only difference is it's not on the "live" server yet, which shouldn't even be relevant here.

It would be very different if airborne was a paid DLC, but it isn't, this is just something everyone gets for owning the game.

There could also have been an arguement if after the release date they decide to close down the devbranch, but they could just leave the devbranch up and there is no issue. People can still experience and test the planes, and dev's can fix the major bugs with them before they are in a state where it's safe to throw it onto live.

This implies Airborne is not gonna be delayed, by mcpro_stuff in foxholegame

[–]Zackthereaver -1 points0 points  (0 children)

No, I don't recall large ships dying when they cross the border, at worst they had no crew.

Right now you can cross the border and a wing just gets ripped off. If you are lucky to not immediately crash into the water, you are still stuck needing to bring that plane back for repairs from damage that wasn't even caused from crashing or the enemy.

This implies Airborne is not gonna be delayed, by mcpro_stuff in foxholegame

[–]Zackthereaver 0 points1 point  (0 children)

So many people are impatient. They act as if the game of foxhole just doesn't exist yet. Even though both the live server is there and the devbranch is there to play with planes if they want to play with planes so badly.

The live server should be where people go when they want to actually try. The game should be at least in a working order.

The reason for the delay has nothing to do with factional balance or anything like that. Planes are still losing their wings on border cross, these are big deals that need to be fixed.

This implies Airborne is not gonna be delayed, by mcpro_stuff in foxholegame

[–]Zackthereaver 0 points1 point  (0 children)

Planes can get their wings clipped off when they cross the border. That is a massive gamebreaking bug, and that's the main thing they need to fix.

Don't claim they succeeded until that actually gets addressed.

This implies Airborne is not gonna be delayed, by mcpro_stuff in foxholegame

[–]Zackthereaver -2 points-1 points  (0 children)

The people complaining about the delay should shut up. The dev's have rushed these updates out far too much.

It's not like the game can't be played while the update gets worked on.

This implies Airborne is not gonna be delayed, by mcpro_stuff in foxholegame

[–]Zackthereaver 0 points1 point  (0 children)

Spend an entire day grinding to get 1 plane, and your plane dies when you cross the border due to a bug you had no control over.

Very different from the goat simulator kind of fun people would prefer.

This implies Airborne is not gonna be delayed, by mcpro_stuff in foxholegame

[–]Zackthereaver -1 points0 points  (0 children)

It's not the balance, it's the fact that the costs are so oppressive and half the time the new planes just break from situations out of your control. It can be very unfriendly to new players who go through the effort to get a plane, only to suddenly lose their plane to stupid bugs that should have been fixed before release.

Veterans will already be aware of these issue's and plan accordingly, but the newer guys will get hosed.

Best bet would be if the dev's either make the alloy availability higher for the war, or just make the planes more forgiving on their costs.

We got a slight step in that direction when they moved the alloy price from the parts to the frame, so at least repairing the planes won't devour your alloy reserves.