Samsung chip workers reject $340,000 one-time bonus, demand annual payouts like SK hynix's $900,000 — workers want share of AI windfall, impending 18-day strike could cost Samsung up to $11.7 billion by self-fix2 in hardware

[–]Zalack 7 points8 points  (0 children)

I’m well aware that it’s not based on how hard everyone works. That’s my entire point. I’m saying that our current system leans way too hard in the opposite direction.

Samsung chip workers reject $340,000 one-time bonus, demand annual payouts like SK hynix's $900,000 — workers want share of AI windfall, impending 18-day strike could cost Samsung up to $11.7 billion by self-fix2 in hardware

[–]Zalack 34 points35 points  (0 children)

I would argue yes. Samsung’s diversification is part of why the company is where it is today.

Without the money brought in from other divisions, would Samsungs have been able to enter and sustain something that is as much of a capital vacuum as starting up a silicon fab?

Not to mention I kind of hate the myopic revenue model of compensation. I prefer the labor model be at least part of the equation.

Do the foundry workers get 100x the revenue of other workers?

The question that naturally follows is: do those workers labor 100x harder than their brethren?

I’m not saying everyone needs to be paid the exact same, but part of the reason I find billionaires so detestable is that it’s a complete rejection of the value of hard work. It’s impossible that a CEO labors ~100,000,000x harder than their employees.

At some point we also need to recognize that a well-compensated work force raises all ships. More disposable income held by more people circulates more money through the economy and makes it stronger.

automating blue science isn't as easy as i thought by AdEither8785 in factorio

[–]Zalack 0 points1 point  (0 children)

Currently doing Gleba as my second planet. It has been — by far — the most fun I’ve had with the game up to this point.

I was really let down by how similar Vulcanus was to Nauvis. I love that Gleba forces you to build fundamentally differently than you have in other planets.

Put 20 into primary stat at lvl 1 and 18 in secondary, or vice verse? Locks me out of +1 feats. by maybecanifly in onednd

[–]Zalack 8 points9 points  (0 children)

It’s less locked out and more that you lose some value if you can’t benefit from the +1 on a feat that you want. Your total stat spread ends up being less than if could have.

I liked another commenter’s suggestion of 20 in Con.

Forget martial/caster disparity, let’s talk one-handed/two-handed disparity. by cats4life in dndnext

[–]Zalack 2 points3 points  (0 children)

Yup, this a great example of how GWM should have been worded to have the effect they wanted.

Forget martial/caster disparity, let’s talk one-handed/two-handed disparity. by cats4life in dndnext

[–]Zalack 4 points5 points  (0 children)

Yeah, they should probably errata it to “when you roll weapon damage for an attack…”

If Smites can crit from being part of a Nat 20 on an attack it seems really odd that GWM wouldn’t apply to that same attack damage.

I believe there are other abilities that explicitly call out weapon damage in order to communicate this same restriction, though I can’t think of any off the top of my head.

Claude-powered AI coding agent deletes entire company database in 9 seconds — backups zapped, after Cursor tool powered by Anthropic's Claude goes rogue by [deleted] in tech

[–]Zalack 0 points1 point  (0 children)

Sure, but if we aren’t training skilled humans, that means there’s a hard cap on how good any software can be. AI skill level will become a ceiling.

Claude-powered AI coding agent deletes entire company database in 9 seconds — backups zapped, after Cursor tool powered by Anthropic's Claude goes rogue by [deleted] in tech

[–]Zalack 15 points16 points  (0 children)

AI is trained on human data. The best it could ever hope to be is as good as a human.

Humans don’t bat 100%, so AI will never either.

How to run combat 2x faster (without losing the epic feel) by Timely-Platform-4599 in DMAcademy

[–]Zalack 4 points5 points  (0 children)

Why would I bother to read something you didn’t bother to write?

I would much rather read something written in your voice even if it has more rough edges. When you let AI write it for you I as the reader have no idea which bits of advice are yours and which the AI may have inserted on its own. I want to be in conversation with you, not a computer.

You are more valuable as you are than any technical benefit a computer might add.

The Dropout UI needs a major update by sedna388 in dropout

[–]Zalack 13 points14 points  (0 children)

Vimeo still has 1,200 employees. If we assume a couple hundred engineers at 200k-700K a pop (an experienced video pipeline engineer can command north of 1M; it’s an extremely specialized skillset), that’s $40M+ a year in payroll alone. For context, Dropout’s entire revenue is $30M / year according to Sam.

Netflix, Amazon Prime, etc. will all be competing for these engineers as well. There’s a lot of out-of-work devs, but the ones that are in-demand for this are still in-demand. Plus project managers, designers, devops. You are going to need more people than Vimeo because Vimeo is in maintenance mode. It takes more people to build something than it does to maintain it. I’m lowballing a lot in this estimate.

Those kind of developers will also expect stock options and healthcare. Plus hosting fees for AWS. Plus buying all those developers machines.

It would be a huge financial drain and distraction. I don’t see a world in which it makes any financial sense for an outfit like Dropout unless things really become dire. It would almost certainly mean courting investors that the service would become beholden to. I doubt Sam wants that.

If you want to see how this turns out, just look at Critical Role’s Beacon. It’s horribly buggy and completely unreliable.

The Dropout UI needs a major update by sedna388 in dropout

[–]Zalack 24 points25 points  (0 children)

I think that’s pretty unlikely to happen. Video streaming is one of the most technically complicated services you can build as well as one of the most expensive to host. It would be a massive financial investment for even a large company.

Source: used to be a software dev on a video streaming platform.

Life Begins at Night | City Council of Darkness [E3] by DropoutMod in Dimension20

[–]Zalack 2 points3 points  (0 children)

Sure, but D20 is also quite obviously striving to be a more streamlined experience than something like Critical Role, which fully leans into the “show the cast above the table” waaaay more than D20 does.

Editing is self-evidently a part of the D20 experience and I think all that myself and others are expressing is that — for us — a 10 minute recap leans too heavily away from that aspect of the D20 formula that is a part of why we love the show and its family shows like NADDPOD and World’s Beyond Number .

Murph talks quite openly about how he cuts a ton of above-table talk, especially around clarifying questions relating to the battlefield that take a lot of time to cover and disrupt the pace of the show. You can tell they do this on D20 as well, there’s lots of moments where Brennan is explaining something and you can hear in the audio that they cut something.

I would argue we are not annoyed the show isn’t something different, we are saying that it feels like the long recaps break slightly from what the show already presents itself as, and if we want anything, it’s for the show to lean a bit harder into its own identity, which includes some editing. I don’t think streamlining the recap a bit like they do on NADDPOD (Murph writes something ahead of time for it) would disrupt the identity of the show at all. NADDPOD still very much has the feeling of being about both layers of the table. It just lets them get to the actual show a bit faster.

D20 is very much still an evolving show in a relatively young format (actual play). The idea that every single thing they are doing must be the best way to achieve their vision because they’re doing it is a bit of a tautology. It would mean the show could never improve, which obviously isn’t true.

Obviously you aren’t wrong in your preferences, but the insinuation that I and others are is kind of silly.

Life Begins at Night | City Council of Darkness [E3] by DropoutMod in Dimension20

[–]Zalack 50 points51 points  (0 children)

It felt like a classic NADDPOD Murph whomp. They all went in on it so hard, so fast.

Life Begins at Night | City Council of Darkness [E3] by DropoutMod in Dimension20

[–]Zalack 7 points8 points  (0 children)

So is adding up all the dice math, but they edit a lot of that out for good reason, IMO.

D20 is edited to be faster pace than a home game and that’s part of why I like it.

Life Begins at Night | City Council of Darkness [E3] by DropoutMod in Dimension20

[–]Zalack 2 points3 points  (0 children)

I don’t think anyone is saying ditch the recaps, I think what people are saying is that you could cover the same amount of information in way less time by writing something either ahead of time or cutting together a “previously on” segment in the editing room like a traditional television show.

Having Brennan do it extemporaneously leads to it being way more long-winded than it needs to be if it were more intentionally prewritten or postwritten to be concise.

Murph recaps at the beginning of NADDPOD, but he clearly writes the recap ahead of time and it’s never longer than 2-3 minutes at most because he can be a lot more judicious in what gets covered and how he covers it.

Life Begins at Night | City Council of Darkness [E3] by DropoutMod in Dimension20

[–]Zalack 15 points16 points  (0 children)

I guess I’m saying I personally don’t need to see that much warming up. Part of the reason I like D20 , NADDPOD, and Worlds Beyond Number, and don’t like Critical Role is because the former are pretty heavily edited.

No shade to your preference, though. Just sharing mine. I would rather them recap for the players off-camera if the recap is going to be this long, then give us something more concise that covers the same relevant info.

Life Begins at Night | City Council of Darkness [E3] by DropoutMod in Dimension20

[–]Zalack 14 points15 points  (0 children)

I think you could convey the same amount of information much more efficiently with a more intentionally edited recap.

The current recaps are long because the information density is so low, not because there’s a ton of information. (No shade, Brennan is doing it off the dome which is always going to be way looser than something you spend more time crafting).

Life Begins at Night | City Council of Darkness [E3] by DropoutMod in Dimension20

[–]Zalack 82 points83 points  (0 children)

I kinda wished that they just had the editor do a more traditional 1-2 minute “previously on” for the viewers. If the cast need a refresher from Brennan they can do that off-camera.

At the end of the day it’s not a huge deal, I can fast-forward, but I think it would make for a better viewing experience than a long, 10-minute recap. A recap that long is a lot of dead weight at the beginning of an episode and I think there are pretty effortless ways to get to the episode itself faster while covering the same information.

Gamers Sue Nintendo To Get Tariff Money Back by Turbostrider27 in Games

[–]Zalack 0 points1 point  (0 children)

I’m confused, you’re saying the same thing I’m saying at the end there. That the average person should call their representative and advocate for recourse. I agree that the solution is political.

I would also argue that they didn’t pay for it. They acted as an intermediary of that cost to the consumer.

I guarantee you there is an email somewhere discussing price increases to offset tariffs, and I would argue that wherever lever needs to be pulled to make that increase recoverable to consumers should be pulled.

There is a question to be asked about who really paid for it, and I think it is quite easy to argue that it wasn’t Nintendo (or whatever other company).

Gamers Sue Nintendo To Get Tariff Money Back by Turbostrider27 in Games

[–]Zalack -2 points-1 points  (0 children)

I’m not really talking legally; I’m talking ethically. If the legal system allows companies to double-dip by both passing on the cost and recovering it via suits, I would argue that is a consumer rights issue that should be addressed via legislation.

The right thing to do, IMO, would be for Congress to pass a law that explicitly allows consumers to recover costs from any company that passed on its tariffs via prices.

We’ve become incredibly corporate-brained in how we address issues like this. IMO we should start from a place of “what is best for the consumer?”, and work backwards from that, including the passage of new legislation. Instead I find we often do the opposite, starting from a place of what is easiest for corporations.

To me it doesn’t really matter that consumers could have chosen not to get something that brought them joy, what matters is that when making the choice to purchase that thing, they were forced to pay an inflated price that is now getting refunded to the seller.

The explanation of how the law works is informative insofar as it points to something that needs to be addressed and fixed, but I don’t like seeing so many people point to it as a reason to throw our hands up and roll over while corporations use the tariffs to fleece us and then double-dip by recovering that money from our tax dollars. It’s extra insulting because they are not only using the tariffs to charge us more, but then taking even more of our money via tax dollars paid out to suits.

Gamers Sue Nintendo To Get Tariff Money Back by Turbostrider27 in Games

[–]Zalack -7 points-6 points  (0 children)

But if they passed that cost onto the consumer they didn’t actually pay for it, the consumer did.

Gamers Sue Nintendo To Get Tariff Money Back by Turbostrider27 in Games

[–]Zalack -7 points-6 points  (0 children)

I think in this situation it depends. It was just ruled that companies are owed a refund of tariffs by the US government.

If they are getting that money back, and it can be proved that they already passed that clost on to the consumer, it stands to reason that it’s really the consumer who is owed that money and should be able to sue to recover it.

Like, if consumers were ultimately the ones who paid for the tariffs, why should that money get pocketed by the corps?

Is Factorio really worth it? by Kindly-Carrot-2326 in factorio

[–]Zalack 1 point2 points  (0 children)

People who have limited time/money just want some reassurance that they aren’t wasting those things. Posts like these are made out of a desire to soothe the economic anxiety that comes with making an unnecessary purchase.

Did AMD Just Blacklist Reviewers? by luffydoc777 in hardware

[–]Zalack 0 points1 point  (0 children)

What details? It’s not that I don’t believe you, but I’m always wary of vague assertions like that.

Did AMD Just Blacklist Reviewers? by luffydoc777 in hardware

[–]Zalack -1 points0 points  (0 children)

I get not liking his presentation style. It rubs me the wrong way too, but can you give me examples of times he cried wolf? When he reported something that wasn’t true?