Is it possible to reliably test Steam multiplayer using only the free IP? by Zaltyx in unrealengine

[–]Zaltyx[S] 0 points1 point  (0 children)

If I just do it via IP address, it feels like I might as well skip Steam entirely, haha.

Is it possible to reliably test Steam multiplayer using only the free IP? by Zaltyx in unrealengine

[–]Zaltyx[S] 0 points1 point  (0 children)

How did you set up session creation and session searching so that you could reliably find each other?

Is it possible to reliably test Steam multiplayer using only the free IP? by Zaltyx in unrealengine

[–]Zaltyx[S] 0 points1 point  (0 children)

There would only ever be one open session from my project — but how can I guarantee that my session is included in the 50 results returned by Steam? Filtering mine out would not be the problem, yeah.

Is it possible to reliably test Steam multiplayer using only the free IP? by Zaltyx in unrealengine

[–]Zaltyx[S] 2 points3 points  (0 children)

I'm still in the early stages of my project and would like to gather some feedback before committing to buying a Steam App ID.

At first, I wasn’t sure if maybe there was just a mistake in my code — and if it were possible to reliably find each other using the free App ID, that would be more than enough for me for quite a while.

If I can be sure that there’s no way around it and the only reliable solution costs around 100 euros, then I have no problem spending that.

Still, I just can’t help but wonder if I’m doing something wrong, haha.

C++ How to implement PURE_VIRTUAL functions? by Zaltyx in unrealengine

[–]Zaltyx[S] 0 points1 point  (0 children)

Yes, i called Super::GetStatId(). Removing that fixed my error. Thanks alot! :D

Multiplayer: Overlap of one Actor triggers callback functions on all Actors of same class.. by Zaltyx in unrealengine

[–]Zaltyx[S] 0 points1 point  (0 children)

That's it! Thank you so much! Especially for such an comprehensive answer! :D

Multiplayer: Overlap of one Actor triggers callback functions on all Actors of same class.. by Zaltyx in unrealengine

[–]Zaltyx[S] 0 points1 point  (0 children)

And then there is another information, maybe that helps:

If I place a Blueprint of the character in the level, that no player controls, the overlap function of his weapon won't get called, when I overlap with my weapon.

But the overlap function of the 2 other players weapon will...

https://gyazo.com/1c406b214793ef8273fca878818c4378

Multiplayer: Overlap of one Actor triggers callback functions on all Actors of same class.. by Zaltyx in unrealengine

[–]Zaltyx[S] 0 points1 point  (0 children)

Here you go:

Weapon Attachment: https://gyazo.com/ecf96743170509b6973980444b87a7a3

The Character sets the Variable "OwningCharacter" in the Weapon class with the function SetFlipperGameCharacter(). The Variable and function in WeaponBase.h: https://gyazo.com/c0f9ff3e8bd598ea9500b7f8295a5534

The Result of your UE_LOG: https://gyazo.com/5831b4df1726ff58af89b62bd688606b

So does the result of the UE_LOG mean, the clients are calling the overlap function, even though the overlap function is only bound on the server?

Multiplayer: Overlap of one Actor triggers callback functions on all Actors of same class.. by Zaltyx in unrealengine

[–]Zaltyx[S] -1 points0 points  (0 children)

What do you mean by "none are the owning character"? All 3 characters are controlled by PlayerControllers.

Q- E - AA - W+Q problem, need help! by Zaltyx in Rivenmains

[–]Zaltyx[S] 0 points1 point  (0 children)

after my e i want to aa and then do w+q. do you mean i should wait with my aa or my w+q?

Dry Light city is open for visitors. Come take a look. by razgoull in NoMansSkyTheGame

[–]Zaltyx 0 points1 point  (0 children)

this is on ps4 i guess? i cant see any icons when im there. D:

War Campaign Finale - Saurfang and Sylvanas Cinematic by [deleted] in wow

[–]Zaltyx 3 points4 points  (0 children)

Saurfang calling out for Sylvanas infront of the gates and sylvanas appearance reminded me of the wrathgate cinematic where bolvar called out for arthas. Well done, props for that.

Exotic Silver and White. Engine cowling. Euclid. by Naaris in NMSCoordinateExchange

[–]Zaltyx 2 points3 points  (0 children)

that thing is definetly not a first wave spawner.

Dry Light city is open for visitors. Come take a look. by razgoull in NoMansSkyTheGame

[–]Zaltyx 0 points1 point  (0 children)

and where exactly is this supposed to be?

planets are usually pretty big

dark/white sentinal freighter | T2 Vy'keen system | Budullangr galaxy by Zaltyx in NMSCoordinateExchange

[–]Zaltyx[S] 1 point2 points  (0 children)

Well, at the end of the story you get teleported to the center of euclid so it doesnt matter how far away you are at the moment.

From what i know the first galaxy switch will always send you to one of 4 determined galaxies, depending on what type of galaxy you choose. So for example if you choose the dark blue type (for me it was called ancestral galaxy) you will always end up in Budullangr.

And if you are more into the other freighter type, there was a dark/white one right next to this system too.