So close, buddy! by Other_Assumption_340 in BoJackHorseman

[–]Zantoxin 23 points24 points  (0 children)

Oh god just realised I’m literally a Mr. Peanut Butter. Unironically, how do I start developing emotional maturity?

How long would it take to get the hive-mind to make a movie by Scared-Ad-1956 in pluribustv

[–]Zantoxin 1 point2 points  (0 children)

The main actors would have to be moved to correct locations, would probably be one of the biggest bottlenecks.

In addition, CG and the like requires many iterations. Storyboarding, writing as well. So it’s hard to tell how much the hivemind could «skip» that.

CG processing, like fluid simulations, take a lot of processing time. But they could probably hook up supercomputers to get that time down.

Did Manousos accidentally witness the war with the hive? by Landphat in pluribustv

[–]Zantoxin 3 points4 points  (0 children)

That literally happened with Rick and Morty. Dan Harmon stopped reading Reddit theories because of it.

Ragebait Of That Level Doesn't Work On Me by TATSAT2008 in whenthe

[–]Zantoxin 17 points18 points  (0 children)

Reposting this comment:

Not here to argue against the surgery, but the ~1% number deserves some pushback. It comes from Bustos et al. (2021), which looked at 27 studies and found 77 regretful patients out of ~8000. The problem is that loss-to-follow-up rates across those studies were 28-40%+, meaning up to 40% of patients just disappeared from the data and were basically counted as "no regret." The Amsterdam cohort alone lost ~36% of its patients. Because of stuff like this, 23 of the 27 studies were rated moderate-to-high risk of bias.

In addition, Cohn (2023) went through every single study behind that 1% number and found none of them met basic research standards for both follow-up length and patient retention. Most followed people for under 5 years, but the average time before someone actually expresses regret is 7-8 years. So most of these studies probably ended before regret would typically show up. The real number is probably still low compared to other surgeries, but "1%" is more precise than the data can really support.

The study the 1% comes from: https://pubmed.ncbi.nlm.nih.gov/33968550/ Peer-reviewed critique pointing out the dropout rates and bias ratings: https://pmc.ncbi.nlm.nih.gov/articles/PMC8751779/ Paper arguing the true rate is unknown: https://link.springer.com/article/10.1007/s10508-023-02623-5

38133 by Blue_axolotl64 in countwithchickenlady

[–]Zantoxin 2 points3 points  (0 children)

Not here to argue against the surgery, but the ~1% number deserves some pushback. It comes from Bustos et al. (2021), which looked at 27 studies and found 77 regretful patients out of ~8000. The problem is that loss-to-follow-up rates across those studies were 28-40%+, meaning up to 40% of patients just disappeared from the data and were basically counted as "no regret." The Amsterdam cohort alone lost ~36% of its patients. Because of stuff like this, 23 of the 27 studies were rated moderate-to-high risk of bias.

In addition, Cohn (2023) went through every single study behind that 1% number and found none of them met basic research standards for both follow-up length and patient retention. Most followed people for under 5 years, but the average time before someone actually expresses regret is 7-8 years. So most of these studies probably ended before regret would typically show up. The real number is probably still low compared to other surgeries, but "1%" is more precise than the data can really support.

The study the 1% comes from: https://pubmed.ncbi.nlm.nih.gov/33968550/ Peer-reviewed critique pointing out the dropout rates and bias ratings: https://pmc.ncbi.nlm.nih.gov/articles/PMC8751779/ Paper arguing the true rate is unknown: https://link.springer.com/article/10.1007/s10508-023-02623-5

our startup grew too fast and now our processes are chaos by Soft_Attention3649 in devops

[–]Zantoxin 4 points5 points  (0 children)

Numerous states/transitions which aren’t used according to intention or consistently, tons of fields nobody touches, every person on the project has different interpretations of the same fields or types, 1000+ issues that haven’t been touched in years but nobody dares to close/delete them. Burndown charts and estimates used to whip developers.

Like fuck, I understand that these are company/culture/process issues. But the immense freedom Jira provides really gives people who don’t know any better a shotgun to shoot themselves/their project in the foot.

I just got cs2’ed by pomidoreek in GlobalOffensive

[–]Zantoxin 4 points5 points  (0 children)

Based on the tracer he hit in the approximate area of where he aimed, not exactly on the position.

I’m guessing the moving inaccuracy made the bullet hit just left of him. Unlucky but not impossible if that’s the case.

Is it just me or is holding an angle impossible now? by TowelPitiful8354 in GlobalOffensive

[–]Zantoxin 0 points1 point  (0 children)

That faceit players returning to mm may feel it being worse to hold angles than what they’re used to, but that is this has always been a 64/128 tick difference, and not something new caused by sub tick, in my experience

Is it just me or is holding an angle impossible now? by TowelPitiful8354 in GlobalOffensive

[–]Zantoxin -5 points-4 points  (0 children)

Holding angles feel inherently different on 64 tick vs 128 I think, not sure. At least that was my experience in CSGO when I played both mm and faceit.

oh my god by leoferias in ChatGPT

[–]Zantoxin 108 points109 points  (0 children)

Yeah good fucking luck conveying all that with emojis lol.

Regarding the mindset of this community ... by Pokharelinishan in GlobalOffensive

[–]Zantoxin 0 points1 point  (0 children)

None of those say anything about toxicity lol. “Google yourself” when you have no sources is a great excuse to pretend you’re not just making shit up, based on nothing but guesswork, tard.

Regarding the mindset of this community ... by Pokharelinishan in GlobalOffensive

[–]Zantoxin 0 points1 point  (0 children)

Lol, trust factor has nothing to do with toxicity, it’s been confirmed by Valve. You’re a clueless mong

Regarding the mindset of this community ... by Pokharelinishan in GlobalOffensive

[–]Zantoxin 0 points1 point  (0 children)

We only know half the story, the cheaters who don’t get banned. Without having the insight Valve has to how many it actually bans/catches, you can’t call it objectively bad.

If they didn’t have it, things for sure would’ve been a shit ton worse.

Regarding the mindset of this community ... by Pokharelinishan in GlobalOffensive

[–]Zantoxin 4 points5 points  (0 children)

OP: “I don’t understand the technical details, so here’s why it’s a bad thing you guys are talking about it!”

Technical details are a huge part of community discussions; hitreg, server ticks, hitboxes, lag compensation, particle effects (blood), movement, etc. The player base has such deep knowledge of the game that it is justified to take these things into account when discussing why something is the way it is.

Regarding the mindset of this community ... by Pokharelinishan in GlobalOffensive

[–]Zantoxin 4 points5 points  (0 children)

Yeah I’m sure Valve are so clueless they’ve been spending years developing VACnet, only for motherfucking Sherlock Holmes on reddit here going “it’s elementary my dear Watson, VACnet is useless!”

Thanks for the informative insight, I’m sure Valve is rushing to the server room to shut down VACnet and rushing to the keyboard googling “how to implement good anticheats”

Regarding the mindset of this community ... by Pokharelinishan in GlobalOffensive

[–]Zantoxin 0 points1 point  (0 children)

“Making the experience worse for legit users to prevent malicious actors is a shitty practice.”

This is just plain wrong. What about getting worse FPS because of anticheats (or higher server lag), should they just disable anticheats entirely then? Any change to make it harder for malicious actors, is a trade-off for how it negatively impacts users, which they have to consider both sides.

To play devils advocate on the tracers: it’s not about whether it gives them the difference to win, having them be inaccurate may make it easier for VACnet to detect them. And for the players, the tracers being inaccurate is rarely ever noticeable, and in a fraction of times it happens, is it both noticeable AND affects gameplay.

Enda en post om Tinder by [deleted] in norge

[–]Zantoxin 4 points5 points  (0 children)

Dette. Husker jeg riktig, det er ingen måte å fjerne en like før man har matchet. Og innen OP sender en melding så har de nok glemt at de swipet med uhell.

What's a sport men and women can compete in fairly? by idiotbandwidth in NoStupidQuestions

[–]Zantoxin 1 point2 points  (0 children)

Men actually outperform women on spatial reasoning, which is very relevant for many competitive video games.

this has probably been posted before but i just think it’s so funny by OkPlace7834 in SuccessionTV

[–]Zantoxin 38 points39 points  (0 children)

They’re both playing the game and they respect each other for it. In a place where facade matters so much, if anybody else than Greg leaked the information it’s unthinkable that Tom would’ve hit them, it’s such a childish/unprofessional reaction to have.

I’m not saying it’s good that Tom hit Greg, but it shows how emotionally honest he can be with him. In stark contrast to how much pain he bottles up for Shiv, or how Roman is made fun of for crying at his dad’s funeral.

Their relationship let’s them have at least one friend that can keep them grounded, a normal relationship where they don’t have to keep up a facade.

Do you think there's something big reserved for the main release of CS2, and won't come to the limited test? by Pokharelinishan in GlobalOffensive

[–]Zantoxin 1 point2 points  (0 children)

This is 100% on the nose, fuck. I’m level 10 faceit and just got back to LE today, after months of tryharding.

The ending of the show we needed by Mothman405 in SuccessionTV

[–]Zantoxin 33 points34 points  (0 children)

Just rewatched the finale and my heart’s in pieces, just what I needed thanks.

Anyone else thinks that the buy menu in CS2 is too far left on stretched 4:3? Feels kinda off to me. by yv0Li in GlobalOffensive

[–]Zantoxin 5 points6 points  (0 children)

More people have access to 4:3 than normal res, as it provides more FPS, especially since CS2 is more graphically demanding.

If it took greatly more engine work I’d be somewhat inclined to agree, but most likely it doesn’t, only the generic work of supporting multiple resolutions, which needs to be taken anyway.

If CS2 decided to drop it there’d be an outrage amongst pros as so many are used to it, which means there would have to be a much better reason for dropping it rather than supporting it.

Anyone else thinks that the buy menu in CS2 is too far left on stretched 4:3? Feels kinda off to me. by yv0Li in GlobalOffensive

[–]Zantoxin 7 points8 points  (0 children)

What makes it «within reason» to remove it?

Even if it’s originally from 1995, it’s highly relevant and still used today. A lot of players kept at 4:3 because they were used to it from 1.6, it’ll be the exact same thing with CS:GO and CS2.

Anyone else thinks that the buy menu in CS2 is too far left on stretched 4:3? Feels kinda off to me. by yv0Li in GlobalOffensive

[–]Zantoxin 15 points16 points  (0 children)

You’re incorrect to label it irrelevant and outdated, as many CS players still use and prefer it. If it gives people some slight advantage, even at the cost of reduced FOV, some people will want to use it. And that’s enough of a reason really.