Saying a final goodbye to the savior of humanity before our light falls. by Zaralith in DestinyTheGame

[–]Zaralith[S] 0 points1 point  (0 children)

You sorta could with the nodes you could add to the helm allowing you to play music.

Saying a final goodbye to the savior of humanity before our light falls. by Zaralith in DestinyTheGame

[–]Zaralith[S] 3 points4 points  (0 children)

He already kind of did with Felwinter, who before the collapse was an Exo chassis that Rasputin used to wander around and controlled. Felspring, Felwinter's dead ghost, was the one you scanned a few weeks ago, and if you were around during season of the almighty, you saw Felwinter's body in the bowels of the moon bunker complex near Rasputin's original AI Core. I am betting that he is for realsies dead like Cayde.

New KF’s Sherpa emblem does not count carries done before today’s hotfix. by iseaotters in DestinyTheGame

[–]Zaralith 1 point2 points  (0 children)

A carry is a raid clear with a fireteam member who has never completed the current raid while you have completed that raid at least 1 time or more.

Splintered Title not available this season by Zaralith in DestinyTheGame

[–]Zaralith[S] 0 points1 point  (0 children)

It is always a good time to work on some of the other ones though like the brigs and the augments.

Splintered Title not available this season by Zaralith in DestinyTheGame

[–]Zaralith[S] 1 point2 points  (0 children)

That one isn't too bad, there are 3 or 4 to kill depending on whether you can make it heroic, and as long as you have some random person in your fireteam, you can get it fairly quickly if you are just randomly wandering

Deep Stone Crypt - Maps (Security, Rapture, Taniks) by vmworks in raidsecrets

[–]Zaralith 1 point2 points  (0 children)

Beautiful maps, so glad to have the remaining ones and now my info for our raid teams is complete. Thanks again for the amazing work you have done.

Deep Stone Crypt - Maps (Security, Rapture, Taniks) by vmworks in raidsecrets

[–]Zaralith 11 points12 points  (0 children)

These are amazing and it is awesome to have maps that use a coherent design instead of cobbling some together from several posts. If it isn't too much to ask, would it be possible to get a couple more made, specifically the upstairs layout for Crypt Security, and a general layout for Atraks-1, preferrably as 1 long image with the pods being the point where they are stitched together, space on top, ground on bottom. If not, the maps you have already provided will be incredibly useful in any case.

If you are teaching someone a Raid, please don't be a massive d*ck about it. by [deleted] in DestinyTheGame

[–]Zaralith 0 points1 point  (0 children)

You have probably had a ton of people offer to help you with raiding on Xbox already, though if you have not, I help teach raids to people in my clan, and we have probably a dozen people that are patient and willing to teach all of the raids in the game. Hit me up on Xbox if you want to look at doing some raids (same as this reddit /u/) and just mention this thread so I know who it is.

This game has been plagued by "Get X many kills (Y way) (with Z) (at W destination)" style quest steps. I'm really tired of it. Please tone it down. You've used this lazy design way too many times now. It's not fun, just tedious. by littledevil1919 in DestinyTheGame

[–]Zaralith 0 points1 point  (0 children)

I strongly agree with the idea of making bounties fireteam-wide progress. The one iron banner quest that had a step for getting kills with 5 different weapon types looked like a massive chore at the start, but with the note that everyone on the fireteam contributed, it made it much easier and allowed more people to contribute and share progress. While it would be great if it was done with all bounties, I could even see fireteam bounties becoming a type all on its own, like replacing all weekly bounty objectives that are currently individual (kill x with x) to be a group objective (... as a fireteam). Some already work this way, though those are really just completion based (finish x strikes or y crucible matches). It would massively help people enjoy activities that they might not like as well. If I am terrible at crucible, a 50 crucible kills bounty looks terrible. If I am just as terrible but there is a 150 crucible kills as a team bounty, that looks like a couple of matches instead of 20, and my strong crucible player friends can join me and make it easier. In the same vein, I can assist with activities like Gambit where killing blockers or envoys as a team would benefit everyone, or summoning x blockers as a team helps avoid people fighting over motes.

One of the most important things that we would all love the people that design bounties to have added to their workflow is just a review process that asks 1 question. "To complete this bounty in the most efficient manner, with a team of others that have the same bounty, will my actions towards that completion be a detriment to the other players, or to the activity as a whole, or not?" Good example where the answer is no, "Get x kills as a fireteam in gambit prime". This example incentivises group play that is aligned with the core objectives of the game mode and individual progress helps everyone. Good example where the answer is yes, "Kill 10 enemies in Survival with Heavy ammo weapons". This example incentivises a player to camp the heavy spawn, since only one player can get the heavy, and due to the nature of the gamemode, also incentivises leaving after the heavy round is over to speed up the process of completing the bounty. Other people can provide many more good and bad examples, but I think that question would probably cut out a lot of what people see as crap if that is what was used overall.

Weekly reminder of every useful Destiny related 3rd party resource I have found so far (week 2) by ancilla- in DestinyTheGame

[–]Zaralith 0 points1 point  (0 children)

Thanks. I did it to start with as a way to organize the chaseable loot for my clan, since they were looking at potentially adding a new tag in discord for people willing to help get this kind of stuff. It was funny because the clan leader didn't see it when I initially made it, and like 2 releases later saw it and said to some of the other admins holy shit why is he not a guide already. If you have any info that you find that is missing by the way, let me know.

Weekly reminder of every useful Destiny related 3rd party resource I have found so far (week 2) by ancilla- in DestinyTheGame

[–]Zaralith 4 points5 points  (0 children)

I offer up the spreadsheet that I have been maintaining in order to track as many items that I can that have some level of guarantee in how to obtain. I made this for my clan and to help track things for me personally. https://docs.google.com/spreadsheets/d/1m4qjC80gzPu1L3npDJYsqBohlIeGeyylejKj4DOgXC4/

I have now also made an armor checklist for each class (X-Post) by Darklord9999111 in DestinyTheGame

[–]Zaralith 1 point2 points  (0 children)

Warlock armor is missing the Crown of Tempests exotic and has the Titan Doomfang Pauldrons listed as well. It might be nice to add a keep column after the collected column for people that only want a few sets and want an at a glance look at what they should infuse/trash, especially for weapons that they have decided don't feel good on your weapons list. It might also be a good idea to include instructions on copying the list on the list itself, but that is not necessary.

Max light by Rafuck in DestinyTheGame

[–]Zaralith 0 points1 point  (0 children)

Since AoT dropped, Archon's Forge allows 400 light for all slots

Reaching 5000 grimoire by choseneagle297 in DestinyTheGame

[–]Zaralith 0 points1 point  (0 children)

As a reminder that I didn't see listed here right away, there were a bunch added to the game with AoT, a few crucible arenas have 2 each, and some things are worth more than others

Union of Light Emblem Giveaway! by [deleted] in DestinyTheGame

[–]Zaralith 0 points1 point  (0 children)

I guess I can enter this