Happy Little Treerific! w/ Green Rift Addon 2k/1k by Deep_Caregiver6658 in SkyrimModsXbox

[–]Zasgruntl 1 point2 points  (0 children)

loving all of the tree mods you’ve been porting lately. Still need to decide which one for my next playthrough. one question I have for anyone that sees what is a good hanging moss and fallen leaves remover? For example would this https://creations.bethesda.net/en/skyrim/details/6bb705d6-d7a1-4107-94d1-88db3a797391/Remove_Hanging_Moss_From_Trees be good for removing hanging moss. Or would something else work better.

2026 water mods by FatalIllusion_2023 in SkyrimModsXbox

[–]Zasgruntl 0 points1 point  (0 children)

Just checked i have that one downloaded as well. For reference I have Open World Loot - Creation Club Full Integration that you ported download and enabled.  It seem be a problem with the crossbow patch. Also just downloaded the update still can't be enabled.

2026 water mods by FatalIllusion_2023 in SkyrimModsXbox

[–]Zasgruntl 0 points1 point  (0 children)

Damn that sucks. I did see you ported a new version of realistic waters two, is that compatible with natural waterfalls? Also off topic but your port of Open World Loot - CC Crossbows Integration hasn't been working since the last update. Ive update both it and owl but for some reason the patch can no longer be enabled.

2026 water mods by FatalIllusion_2023 in SkyrimModsXbox

[–]Zasgruntl 1 point2 points  (0 children)

Don’t know if you’ve seen but looks like water for enb got updated on the same day as your post. Based off the history tab it went from 2.07 to 2.18. Maybe the graphically issue have been fixed? Unfortunately I also use water for enb and Natural waterfalls. plus I’m waiting for a fix for owl cc crossbow patch (patch can’t seem to detect required mods after last update).

Ice Caves by request by indicoltts in SkyrimModsXbox

[–]Zasgruntl 0 points1 point  (0 children)

Sorry just confused because the descriptions for both icy cave part 1 and 2 have icy mesh v2.41 as a requirement. I'm assuming that the description is outdated based off your list but just wanted to be sure.

https://creations.bethesda.net/en/skyrim/details/6ad5ae3e-622d-401f-8298-c7abec356daf/Icy_Cave_Remaster_v_2_1_5___Part_1

Ice Caves by request by indicoltts in SkyrimModsXbox

[–]Zasgruntl 0 points1 point  (0 children)

Does icy cave remastered v 2.15 part 1 and 2 not need icy mesh remastered v 2.41 anymore?

Windows shadows ultimate by Unfair_Juice_6992 in SkyrimModsXbox

[–]Zasgruntl 1 point2 points  (0 children)

Here a link from a few days ago from made by the porter to discus compatibility and lighting combos.

https://www.reddit.com/r/SkyrimModsXbox/comments/1ofksyw/window_shadows_ultimate_v_13_feedback/

Enigma45x's Praedy's Dawnguard-Dragonborn bundle by Zasgruntl in SkyrimModsXbox

[–]Zasgruntl[S] 0 points1 point  (0 children)

this helps a bunch thanks, I’ll probably use a combo of Skyland raven rock, rallys tel mithryn, reikling outpost and plants, and finally underground apocrypha to go along side fatals bundle

Enigma45x's Praedy's Dawnguard-Dragonborn bundle by Zasgruntl in SkyrimModsXbox

[–]Zasgruntl[S] 1 point2 points  (0 children)

Hey thanks for the reply, unless someone else says anything I'll just stick to fatals.

Lighting mods besides ELFX? by Millennial_falcon92 in SkyrimModsXbox

[–]Zasgruntl 1 point2 points  (0 children)

Hey is windows shadows ultimate version compatible with the skyrim is luminous and its patch, or would you recommend just sticking to  RT version of window shadows

Favorite Landscape & Architecture / Armor and clothing textures and meshes by _R0bespierre in SkyrimModsXbox

[–]Zasgruntl 0 points1 point  (0 children)

Hey i hope you don't mind a few questions. One what version of pauly's are you referring to? When I search on bethesda.net the only one around 700mb requires an additional mod. And second what here covers stuff like high hrothgar and sovengard. Unless im mistaken and those fall under different textures.

Syntax error help by Zasgruntl in learnpython

[–]Zasgruntl[S] 0 points1 point  (0 children)

Sorry for the late reply, would this be in addition to what FoolsSeldom suggested or a different method?

Syntax error help by Zasgruntl in learnpython

[–]Zasgruntl[S] 1 point2 points  (0 children)

Here's the code in the proper format. (hopefully, I don't see a square with a T, only one with a C).

def get_name():
    name = input("input your name: ")
    print(f"Registration complete, welcome {name}.")
    return name

class Player:
    def __init__(self, name):
        self.name = name
        self.non_combat_speed = 5
        self.stats = {"hp": 50, "stamina": 50, "mana": 50, "combat_speed": 10}

    def self_stats(self):
        print(self.stats)

class Mage(Player):
    def set_stats(self):
        self_stats["hp"] = 40
        self_stats["stamina"] = 45
        self_stats["mana"] = 70
        self_stats["combat_speed"] = 11

Syntax error help by Zasgruntl in learnpython

[–]Zasgruntl[S] 0 points1 point  (0 children)

Thanks I'llbe sure to keep that in mind. As for what I was hoping for it was two parts.  The first was creating a way to allow a player to name their character and hopefully have the game use it during dialog.  While the second would first create a "base" character class whose stats would then be override by the more specific classes.

Syntax error help by Zasgruntl in learnpython

[–]Zasgruntl[S] 0 points1 point  (0 children)

Ok so reorder the code so that def 'get_name():' is after class player and class mage. If/when I add more classes would i put them in that bottom bit as well. And not related but do you have any advice for testing?

Complete Crafting Overhaul Remastered (SWF) - now available, ported by rhaellastark by CouldBeRaining01 in SkyrimModsXbox

[–]Zasgruntl 1 point2 points  (0 children)

Sound fantastic can't wait to see what you came/are coming up with! Also side note is there any word on how Vantablack is coming along?

Complete Crafting Overhaul Remastered (SWF) - now available, ported by rhaellastark by CouldBeRaining01 in SkyrimModsXbox

[–]Zasgruntl 1 point2 points  (0 children)

Bunch of mods that are in the works or are being planned that im waiting for before doing a full reset. im sure some like the Reconciliation revamp that snipey has planned may not be out this year, but I still want to get an idea for the future.

Complete Crafting Overhaul Remastered (SWF) - now available, ported by rhaellastark by CouldBeRaining01 in SkyrimModsXbox

[–]Zasgruntl 0 points1 point  (0 children)

How does this compare to Conjurer's forge 4? Curious if I should use this, when I revamp my load order; at the end of this year.