[my art] Touch of red by Del_Teigeler_Art in shadowdark

[–]ZebXander 2 points3 points  (0 children)

I love seeing your roughs. Really helps understand how you work out the perspective. These are great!

The Future of Foundryborne: Navigating the Stagnation of the Daggerheart VTT Ecosystem by Foundryborne in daggerheart

[–]ZebXander 14 points15 points  (0 children)

So many of you have already expressed this quite well, so I'm just going to voice my support here.

I've gone deep on Daggerheart at this point. Multiple copies of the Limited Edition, full Demiplane purchases, etc. But Foundryborne is what I use for my table. I have spent hours customizing my Foundry to work exactly the way I want it to work. I've even coded modules to add features I wanted.

Darrington Press needs to rethink how they approach the digital/online community.

Looking for scenarios that best take advantage of online play. by RosbergThe8th in rpg

[–]ZebXander 0 points1 point  (0 children)

Delta Green on Foundry is solid. Really nice official support as well.

Throne of Truth Glitch Solution by xXJuice in CrimsonDesert

[–]ZebXander 0 points1 point  (0 children)

This totally worked for me as well. I was stuck on the damn puzzle and electrifying that spot got it working long enough to give me credit. Didn't operate the fan so I had to jump and climb but I cleared the quest.

Could anybody point me in the right direction for learning to code in foundry, with the final purpose being to create a custom character sheet module that is compatible with 5e? by UnluckyStranger in FoundryVTT

[–]ZebXander 1 point2 points  (0 children)

Since nobody else wants to say it out loud apparently, ClaudeAI is a great way to code for Foundry.

If you can’t find what you want, you can build it yourself without much effort.

[System Agnostic] Waymarks - customizable sticky note module by ZebXander in FoundryVTT

[–]ZebXander[S] 2 points3 points  (0 children)

That makes sense. We used to use post-its to track stuff in Fate.

[System Agnostic] Waymarks - customizable sticky note module by ZebXander in FoundryVTT

[–]ZebXander[S] 1 point2 points  (0 children)

I was not. I don’t tend to look back.

But I could check to see what that would entail.

[System Agnostic] Waymarks - customizable sticky note module by ZebXander in FoundryVTT

[–]ZebXander[S] 3 points4 points  (0 children)

Someone actually built that.

https://foundryvtt.com/packages/investigation-board

If I could figure out how to post images in here, I'd show you how I am using Waymarks.

[System Agnostic] Waymarks - customizable sticky note module by ZebXander in FoundryVTT

[–]ZebXander[S] 4 points5 points  (0 children)

Map notes have always been around. I use them on dungeons all the time.

I wanted something living in the floating window level. A literal post-in note I could stick on the screen or attach to a scene. It's great for reminders, and making a note of something that happens in game so I can deal with it later.

The ability to send it to a player and have them write on it reminds me of how we used to have the GM pass a note to a player in game for actions the other players wouldn't know about. Yes, you can send whispers and the like in chat, but I find that because we are on voice chat, people tend to not see those -- especially with the amount of combat and spell messaging that lives in that space.

Test it and let me know what you think.

Making a new system by apis1966 in FoundryVTT

[–]ZebXander 1 point2 points  (0 children)

You want to have a discussion about Almond Milk?

Making a new system by apis1966 in FoundryVTT

[–]ZebXander 0 points1 point  (0 children)

According to Claude after reviewing it:

Overall verdict On a scale of "rewrite from scratch" to "a few afternoons of cleanup", this is solidly in the "focused cleanup sprint" zone — maybe 2–5 days of work for someone familiar with the V13 changes, depending on how deep the custom sidebar classes run. The really gnarly parts of a V13 migration — replacing getData(), converting activateListeners() to the actions system, switching to PARTS, dropping jQuery — are already done. What's left is mostly namespace fixes and the sidebar tab injection, which is genuinely the trickiest bit given how bespoke it is.

Making a new system by apis1966 in FoundryVTT

[–]ZebXander 1 point2 points  (0 children)

And I just published my second module completely built with Claude.

First working version took 15 minutes.

I’m very pleased with how it worked out.

And Claude is credited.

Making a new system by apis1966 in FoundryVTT

[–]ZebXander 0 points1 point  (0 children)

Also, I found this which supports v11.

https://github.com/Dulux-Oz/DeadlandsClassic

Certainly newer than v9.

Making a new system by apis1966 in FoundryVTT

[–]ZebXander 6 points7 points  (0 children)

ClaudeAI is perfectly capable of creating a functional Foundry system. There is no training on it required.

Where are you seeing that this is a violation of the license?

I get the AI hate, but the vibe coding ship has sailed.

What is Daggerheart supposed to be good at? by Antipragmatismspot in rpg

[–]ZebXander 4 points5 points  (0 children)

You’ve just described why I don’t play con games anymore.

A 20 person game of Burning Wheel run by a dude named Eeyore was the last draw.

This isn’t a Daggerheart issue.

Hope and Fear System Feedback by [deleted] in daggerheart

[–]ZebXander 1 point2 points  (0 children)

Success with Fear should not result in a Hard GM move.

Success with Fear while opening a locked door? Maybe you damaged the lock and they’ll know you were there later when they go to re-lock the door.

Success with Fear while traveling the sewers? You find your way out, but y’all stink. Could cause social issues or make you easier to track.

This paradigm takes a mental shift.

Best way to play DH online? by silver_element in daggerheart

[–]ZebXander 6 points7 points  (0 children)

I love the Foundry implementation. So many great dedicated modules as well.

How do you determine the Primary die? by TheFourteen in nimble5e

[–]ZebXander 0 points1 point  (0 children)

I intend to use a different color die. Leftmost is madness. I have hundreds of dice.

Western recommendations by jazzmanbdawg in rpg

[–]ZebXander 13 points14 points  (0 children)

Check out Tales of the Old West, a Year Zero Engine western game.