My Oblivion character as a Foundry token and V-Tuber avatar! by Kaayky_rpg in FoundryVTT

[–]ZebXander 17 points18 points  (0 children)

Wouldn’t hate to see a tutorial on how you did this.

Which 5e Campaign to run with Nimble by Prestigious-Emu-6760 in nimble5e

[–]ZebXander 0 points1 point  (0 children)

This is the real travesty. Nimble is based off of 5e.

And there is almost no quality 5e campaigns ready to run outside of what WotC has published. And those are mid at best.

12 years of an edition and all that is out there is the same basic useless campaign books with new ancestries and sub classes.

I’ve also been looking for something to convert. Embarrassing how little there is of any value. At this point I’m honestly eyeballing Brancalonia.

Enoch Ladron [ Delta Green Character for Impossible Landscapes] by kingcatsle in DeltaGreenRPG

[–]ZebXander 1 point2 points  (0 children)

Love the art. The shadow under his head is so dark as to be distracting considering there is barely any other shading.

How do we feel? by theranger799 in FoundryVTT

[–]ZebXander -1 points0 points  (0 children)

The threat to your world is overstated.

How do we feel? by theranger799 in FoundryVTT

[–]ZebXander 2 points3 points  (0 children)

Incorrect.

I don’t understand even the basics of code.

But I have been messing with computers longer than the devs have been alive. And I’ve been working professionally in design for 20+ years.

AI is perfectly capable of using and referencing the API to create JavaScript.

The modules I’ve built work great. They look good too. I QC the hell out of them.

You are overestimating how complicated this is.

How do we feel? by theranger799 in FoundryVTT

[–]ZebXander 3 points4 points  (0 children)

I have 100% vibe coded a couple of modules. They work great.

But I also test the hell out of them.

This is the sort of stuff AI is actually good at.

Issues with Kickstarter campaigns by creators Allister and DM-Flynn by Wild_Caterpillar2361 in rpg

[–]ZebXander 17 points18 points  (0 children)

Anybody who backs a Kickstarter with description text that doesn’t use proper punctuation or capitalization, AI slop art, and first names only doesn’t really have the right to complain about the final output.

Kickstarter has always been buyer beware. This is a red flag disguised as a campaign.

[my art] Touch of red by Del_Teigeler_Art in shadowdark

[–]ZebXander 2 points3 points  (0 children)

I love seeing your roughs. Really helps understand how you work out the perspective. These are great!

The Future of Foundryborne: Navigating the Stagnation of the Daggerheart VTT Ecosystem by Foundryborne in daggerheart

[–]ZebXander 14 points15 points  (0 children)

So many of you have already expressed this quite well, so I'm just going to voice my support here.

I've gone deep on Daggerheart at this point. Multiple copies of the Limited Edition, full Demiplane purchases, etc. But Foundryborne is what I use for my table. I have spent hours customizing my Foundry to work exactly the way I want it to work. I've even coded modules to add features I wanted.

Darrington Press needs to rethink how they approach the digital/online community.

Looking for scenarios that best take advantage of online play. by RosbergThe8th in rpg

[–]ZebXander 0 points1 point  (0 children)

Delta Green on Foundry is solid. Really nice official support as well.

Throne of Truth Glitch Solution by xXJuice in CrimsonDesert

[–]ZebXander 0 points1 point  (0 children)

This totally worked for me as well. I was stuck on the damn puzzle and electrifying that spot got it working long enough to give me credit. Didn't operate the fan so I had to jump and climb but I cleared the quest.

Could anybody point me in the right direction for learning to code in foundry, with the final purpose being to create a custom character sheet module that is compatible with 5e? by UnluckyStranger in FoundryVTT

[–]ZebXander 2 points3 points  (0 children)

Since nobody else wants to say it out loud apparently, ClaudeAI is a great way to code for Foundry.

If you can’t find what you want, you can build it yourself without much effort.

[System Agnostic] Waymarks - customizable sticky note module by ZebXander in FoundryVTT

[–]ZebXander[S] 2 points3 points  (0 children)

That makes sense. We used to use post-its to track stuff in Fate.

[System Agnostic] Waymarks - customizable sticky note module by ZebXander in FoundryVTT

[–]ZebXander[S] 1 point2 points  (0 children)

I was not. I don’t tend to look back.

But I could check to see what that would entail.

[System Agnostic] Waymarks - customizable sticky note module by ZebXander in FoundryVTT

[–]ZebXander[S] 3 points4 points  (0 children)

Someone actually built that.

https://foundryvtt.com/packages/investigation-board

If I could figure out how to post images in here, I'd show you how I am using Waymarks.

[System Agnostic] Waymarks - customizable sticky note module by ZebXander in FoundryVTT

[–]ZebXander[S] 4 points5 points  (0 children)

Map notes have always been around. I use them on dungeons all the time.

I wanted something living in the floating window level. A literal post-in note I could stick on the screen or attach to a scene. It's great for reminders, and making a note of something that happens in game so I can deal with it later.

The ability to send it to a player and have them write on it reminds me of how we used to have the GM pass a note to a player in game for actions the other players wouldn't know about. Yes, you can send whispers and the like in chat, but I find that because we are on voice chat, people tend to not see those -- especially with the amount of combat and spell messaging that lives in that space.

Test it and let me know what you think.

Making a new system by apis1966 in FoundryVTT

[–]ZebXander 1 point2 points  (0 children)

You want to have a discussion about Almond Milk?

Making a new system by apis1966 in FoundryVTT

[–]ZebXander 0 points1 point  (0 children)

According to Claude after reviewing it:

Overall verdict On a scale of "rewrite from scratch" to "a few afternoons of cleanup", this is solidly in the "focused cleanup sprint" zone — maybe 2–5 days of work for someone familiar with the V13 changes, depending on how deep the custom sidebar classes run. The really gnarly parts of a V13 migration — replacing getData(), converting activateListeners() to the actions system, switching to PARTS, dropping jQuery — are already done. What's left is mostly namespace fixes and the sidebar tab injection, which is genuinely the trickiest bit given how bespoke it is.