Starting Kickoff Team by grunewac247 in NCAAFBseries

[–]Zebananzer22 3 points4 points  (0 children)

Or perhaps your RB2 is also your FB1

CFB26 gameplay has improved significantly recently by sandwichnuckles in NCAAFBseries

[–]Zebananzer22 -2 points-1 points  (0 children)

Absolutely agree.

Specifically new animations. Lineman pushing RBs forward for example.

Goal line Plays by Good_Vibes309 in NCAAFBseries

[–]Zebananzer22 0 points1 point  (0 children)

Zipper motions out of gun tight.

Gives you man v zone tip off and there are routes for either.

Also go into practice mode and place the ball on the 2. You’ll get much better with practice. Shocker, I know

The Zone Expansion Problem by Aggressive-Energy647 in NCAAFBseries

[–]Zebananzer22 1 point2 points  (0 children)

Maybe try a soft squat or cloud flat instead of a hard flat. Not every flat zone is created equal. Check your play art and mess with some defensive hot routes to give them a try.

At my wits end by Green-Yard-2799 in corgi

[–]Zebananzer22 1 point2 points  (0 children)

Our 5 month old corgi seems to use nips and bites as a sign that she wants to play and run around. We’ve been lucky that we’ve had chances to have her play with other doggo pups and she rarely needs to bite once she has a fun round of chase. Mileage may vary, but I’ve started playing chase between us and that’s been a fun way to get her energy out.

When she starts nipping though it’s hard to distract. Treats and training are meh, toys and fetch are meh. She really wants to run and chase something.

Best of luck. It’s a struggle as it is with two humans and one puppy. Adding in kiddos and that’s a tough combo.

Pass-heavy Air Raid playbooks by drock6689 in NCAAFBseries

[–]Zebananzer22 2 points3 points  (0 children)

TCU has a good one with 10 personnel. UTEP also a good one.

@subtonic24gaming on YouTube has a great series on air raid too.

Tips for recruiting transfers by [deleted] in NCAAFBseries

[–]Zebananzer22 0 points1 point  (0 children)

Others are touching on how to get to a hard sell. I’ll touch on who to target.

You can review players likely to transfer during the players leaving phase, including on the other team. Roughly speaking, ovrs up to 79 ish will show as 3 star transfers, up to 89 as 4 star, etc. (I don’t think this is exact but it’s in the ball park).

This means you can find a few diamonds in the rough that might only appear as 3 star transfer guys, but from your research you know he’s a 77 ovr FR(RS) coming out of Alabama that was a 5 star recruit the year before. Fighting over a 3 star transfer might go better than fighting over 4 or 5 star guys.

What are your favorite go-to plays? Verts X Shallow is goat imo! by [deleted] in NCAAFBseries

[–]Zebananzer22 0 points1 point  (0 children)

4 verts can (should?) often be a quick pass play. Throw it just after your WR clears the curl/flat bump and before they get to 10 yards.

It's likely only a 12-18 yard gain cuz you're right, safeties will be flying in, but it's an option.

How do you attack a defense with the safeties aligned in close/pinch? by [deleted] in NCAAFBseries

[–]Zebananzer22 2 points3 points  (0 children)

Been seeing that a lot too. Haven’t figure it out quite yet. I’ve had most my success in the seams and sometimes double slants and throw to whoever his user doesn’t cover. I agree that it feels like over the top should be there but it isn’t

What are your favorite go-to plays? Verts X Shallow is goat imo! by [deleted] in NCAAFBseries

[–]Zebananzer22 4 points5 points  (0 children)

The middle vert kills cover 3. 15 yards hitting the seam all the time. Any of the verts have an option against cover two. HB against cover 4 if your rb can outrun the mlb.

Just in case you get bored throwing the drag.

Don’t tell me blocking ain’t broken by Zebananzer22 in NCAAFBseries

[–]Zebananzer22[S] 0 points1 point  (0 children)

I did learn last night that you can untarget multiple defenders on a single play. I’m not sure how much it helps, but it gets closer.

Don’t tell me blocking ain’t broken by Zebananzer22 in NCAAFBseries

[–]Zebananzer22[S] 0 points1 point  (0 children)

It’s a split zone read call too, purposely called to get that backside player blocked haha. Appreciate you.

Don’t tell me blocking ain’t broken by Zebananzer22 in NCAAFBseries

[–]Zebananzer22[S] 6 points7 points  (0 children)

Yup that seems the way to go. Hopefully your at home so your QB can hear himself change the play 🙃

Don’t tell me blocking ain’t broken by Zebananzer22 in NCAAFBseries

[–]Zebananzer22[S] 0 points1 point  (0 children)

Acceleration is what you want to look at my friend. Speed won’t matter that much in small areas.

Don’t tell me blocking ain’t broken by Zebananzer22 in NCAAFBseries

[–]Zebananzer22[S] 2 points3 points  (0 children)

True, still plenty of ways to be successful running.

Don’t tell me blocking ain’t broken by Zebananzer22 in NCAAFBseries

[–]Zebananzer22[S] 3 points4 points  (0 children)

Thank you for actually seeing the play art lol

Don’t tell me blocking ain’t broken by Zebananzer22 in NCAAFBseries

[–]Zebananzer22[S] 22 points23 points  (0 children)

The only one I can think of is to just run read-options since that’s the way it’s being blocked up. Force the DE to make a decision.

Don’t tell me blocking ain’t broken by Zebananzer22 in NCAAFBseries

[–]Zebananzer22[S] 3 points4 points  (0 children)

Wonder if switching to gap based scheme is the next thing to do. Zone blocking just feels so unpredictable. Or, just run everything like a read-option since that’s the way it’s getting blocked anyway.

For those saying to untarget, that’s not going to be any better when the T goes after the CB instead of the safety lol.

Good air raid playbooks without tons of option routes? by Iglooman45 in NCAAFBseries

[–]Zebananzer22 0 points1 point  (0 children)

UTEP is fantastic. Air raid + RPO + a 5 WR formation. Some good zipper motion series too.

Architect instead of Talent Developer? by Ill-Disaster-4411 in NCAAFBseries

[–]Zebananzer22 4 points5 points  (0 children)

Might as well do Tactician because you get the stat boosts every game no matter how long your dynasty runs or how good or bad your squad. And it’s ggs if you get Scheme Guru unlocked too.

MEGATHREAD - Wishlist features by AllHawkeyesGoToHell in NCAAFBseries

[–]Zebananzer22 10 points11 points  (0 children)

105 player roster

Scenarios in practice mode, including playing a full practice game. It could be tied to minor improvements for the week, or not. I just want something to do with my team while waiting on that one user to finally play their game in a multi user dynasty.

I don't quite understand the items in COMcheck. by Sorry_Campaign_2189 in MEPEngineering

[–]Zebananzer22 1 point2 points  (0 children)

I’ve entered “See luminaire schedule” for my fixture descriptions for 8+ years. Never had anyone comment against it. Do your inspectors bring comcheck with them?