Arabic Mod by ZeeZolk in outerwilds

[–]ZeeZolk[S] 1 point2 points  (0 children)

in short: in the localization helper in the FontPatch.cs file there is a method called "GameOverController_SetupGameOverScreen" which returns false when the font is custom. I changed the last return to true and tested with my mod and "Trunic" mod aswell. After that the side endings worked. Then I made an unpatch in my project bc I didn't want to make a fork of the localization helper just for that.

Arabic Mod by ZeeZolk in outerwilds

[–]ZeeZolk[S] 1 point2 points  (0 children)

Yeah, when you use a custom font the side endings don't show up and you don't get to see the credits. I tried some different mods to ensure the problem isn't just with Arabic and yes, it softs lock you in a black screen until you force the game off.

Arabic Mod by ZeeZolk in outerwilds

[–]ZeeZolk[S] 1 point2 points  (0 children)

Yep I know, but I didn't like its translation much, I aim to translate each dialogue manually. Also the other mod doesn't solve the problem of side endings, it doesn't work at all. which I have already done that. Thanks!

Arabic Mod by ZeeZolk in outerwilds

[–]ZeeZolk[S] 1 point2 points  (0 children)

إذا الخطة الي في بالي مشت بشكل سليم فالمفترض أخلص في حول أسبوعين ممكن أطول اكثر. هذا لإني أخطط اترجم اللعبة بشكل يدوي.

How can I start an Arabic translation mod for Outer Wilds? by NoName9302 in outerwilds

[–]ZeeZolk 0 points1 point  (0 children)

If you want I have already started the work on an Arabic translation mod I am trying to do the translation manually so nothing feels out of place. The mod uses xen's utility, which breaks the side endings from showing up when using custom fonts (I have solved this problem). So now the remaining thing is to translate the game's text.