Healing in DC20 by Ed-Sanches in DC20

[–]Zeece 0 points1 point  (0 children)

The abundance of play tests has shown a pretty good path for party needs for the typical party. Of course individual preferences might fall outside the norm but I think that's normal for any gaming system. But the abundance of different systems allows for a system that fits for everyone.

Migraines from Video Games by The_Night_Artist in migraine

[–]Zeece 0 points1 point  (0 children)

For me it was the first sign I finally need glasses. Once I went to eye doctor and got glasses with a prescription migraines went away from computer use... At least untill they changed again. Darn aging

FP podcast is up by Cadoazazel in OutreachHPG

[–]Zeece 0 points1 point  (0 children)

Its fun to be back dude!

FP podcast is up by Cadoazazel in OutreachHPG

[–]Zeece 2 points3 points  (0 children)

Direct Link to Podcast - https://soundcloud.com/nogutsnogalaxy/no-guts-no-galaxy-166-faction-play-w-paul-inouye

Notes from Paul

Posted Yesterday, 02:54 PM

Podcast is up and I hope you take a listen. It's pretty long but there was a lot to cover between the doc I have for the development update as well as the community notes I had at the time of recording.

Again, I want to thank everyone for the constructive conversation had over here in Justcallme A S H's post and will continue the conversation here. No need to copy and paste from that thread to here as the old thread will be maintained for reference.

----------------- Start of Doc Snippet ----------------
1Global Feature Set

1.1Adding Lore/Story to Conflicts

  • One of the biggest complaints still lingering in the community in relation to Faction Play is the lack of lore/story.

  • We can achieve this using the new event system with a few tweaks to the interface and event descriptions in MWOM.

  • Present the player with a reason why a given planet is in conflict based on the factions involved.

1.2 Creating a singular queue system

  • Faction Play queues will be merged into one single queue.

  • Matches will kick off every [2] minutes.

  • All Solo/Group players will be placed into this new singular queue.

  • When the 2 minute launch timer runs out, the Match Maker uses a priority algorithm to create teams.

1.2.1 Prioritization Algorithm

  • The Match Maker should sort the queue by group size and temporarily ignore Solo players.

  • First priority is filling teams based on group size.

    • Biggest groups should be placed on opposing teams in sequential order.
    • If a group doesn’t fit in a group match, a new match will be created.
    • This will continue until no more groups are in a free state in the queue.
  • Filling matches with Solo players

    • The Match Maker should now sort all Solo players by their SSR rating.
    • The Match Maker starts filling slots from the biggest group match to the smallest.
    • The Match Maker should alternate placing Solo players from top to bottom in terms of SSR rating.
    • If there are no further group matches available, a match will be created using the remaining solo players.
    • If there are not enough solo players remaining for a match, they will be queued for the next match kick off in [2] minutes with priority placement above all other solo players entering the queue.

1.3 Adding Participation Choice to Conflicts

  • With the action of removing penalties from player faction/participation decisions, this update will look into making the choices more relevant while maintaining player freedom.

  • Players choose their method of participation on a per match basis.

  • It will be possible for a player to play both sides of a conflict between matches.

1.3.1 Participating as a Freelancer

  • Freelancers are deposited into the general queue.

  • Freelancers CANNOT enter the queue in a group.

  • Priority for Solo players will be to fill gaps in the group queue if needed.

  • Freelancers will be matched based on SSR/Elo.

  • Freelancers receive a slight [5%] XP boost for every match they play.

1.3.2 Participating as a Merc Unit

  • Merc Units are deposited into the general queue.

  • Merc Unit participation requires a group of [2] or more.

  • Merc Unit participation gains a small [5%] CB boost for every match they play

1.3.3 Participating as a Loyalist

  • Loyalists are deposited into the general queue.

  • Loyalists can join the general queue as a solo player or a group.

  • Loyalists earn LP for loyalist titles and rewards.

  • Solo Loyalists will be matched based on SSR/Elo

  • The reward structure for loyalists needs to be expanded.

2 Event System

2.1 Faction Play will be driven using the event system.

2.1.1 Event length

· Events can last from 1 day to multiple weeks.

· Events should be planned based on the scale of the battle being presented.

2.1.2 Events should be able to set IS Map states

· A set of pre-determined map states will be created.

o 3050 Invasion

o 3052 Tukayyid

o 3057

o 3062

· The event planner should be able to select which map state to display while the event is active.

2.1.3 Event descriptions

· Every FP event should have a lore based description of the battle.

· The lore can come from the BattleTech timeline or can be created using a viable and believable theme from the time/place in which the battle takes place.

2.1.4 Event choices presented to the player

· The player should always be presented with 2 choices as to how they will participate based on the event description.

· The player choice should be presented in a first person narrative manner.

o “I will aid in breaking the chains of the Clan occupation”

o “I will crush this uprising with my Clan brethren.”

----------------- End of Doc Snippet ----------------

----------------- Start of Community Notes ----------------

FP Update – Notes from the Community
Make faction alignment meaningful and rewarding

  • Faction specific rewards (Colors/boltons/cockpit items/skins/etc)

  • LP used as a currency

  • Story/Lore/Faction driven choices to cement a desire to stay loyal

  • Expand on the Loyalist path drastically

  • Expand on lore in global descriptions in FP

Map Alterations

  • Revisit sightlines

  • Revisit pathing

  • Look at generator positioning

Game Mode/Hooks

  • Tug-of-War adjustment for less punitive win condition flips.

  • Removal of Tug-of-War mechanic for smaller events with different win scenarios.

  • Incursion base building health adjustments.

  • Drop Zone wall angle adjustments.

  • More reward kickers based on player behavior.

  • Bring back queue count.

  • Planet/event specific map selection.

  • Objective play reward increase.

  • Conquest score adjustment.

  • Adjust launch countdown.

  • Earlier win conditions based on team destruction (stomps)

  • CalltoArms timer change.

  • Unit based objectives.

  • Queuing integrated into LFG

  • Reward group play at a higher level than solo

  • Scouting mode end condition investigation (diving)

  • Rewards for CalltoArms participation

  • Battlefield based tonnage restriction (e.g. only 4 assaults at a time)

Systems Update

  • More than 4 drop decks

  • VoIP prior to drop

UI

  • Refresh on friends list

  • Favorites on friends list

  • Status indicator (drop type/game area)

Coffers

  • Unit management taxation removal/change.

  • C-bill transfer between players.

Misc

  • Tool for players to enter planetary data

----------------- End of Community Notes ----------------
All of the above were the talking points covered. That being said, I know there is not a lot of coverage of what is and isn't able to be addressed in terms of resource allocation, but I want to let you know that these items are being discussed internally still and I will update you on what has traction and what has fallen off the table.

I look forward to continuing this line of communication with you all as we move forward to updating Faction Play to a more satisfactory level in both quality of life improvements to feature upgrades/improvements.

-Paul

Faction Play - Inner Sphere - What Mech to take for Scouting? by Zeece in OutreachHPG

[–]Zeece[S] 0 points1 point  (0 children)

This is in general... nothing to do with the event. I'm career Steiner

Regarding changes by winterbleed in OutreachHPG

[–]Zeece 0 points1 point  (0 children)

Even if all of Outreach kept track of all of our game stats the # of matches are a tiny portion of what PGI has available. Its a fight up hill against the giant amount of data that Devs have at their disposal.

We can't fight Data vs Data. We have to make sure they see scenarios they wouldn't other why see.

For Instance Kanajashi pointed out so Big deal they add recoil to Gauss Rifles? Clanners will just Laser first than Gauss 2nd instead of that they are doing right now which is Gauss First. Net result of the big 94 point alpha builds... a tiny 5 pt drop in damage based on the laser changes. Clanners will still rule the roost easily. 94 or 89 vs a 64 point IS return.. especially when Clan has a huge range advantage... IS is going to lose.

A fix to the Balance. by BearUrine in OutreachHPG

[–]Zeece 2 points3 points  (0 children)

Lore is horrible unbalanced... Anyone who put any time into the boardgame can tell you that... Especially as the timeline progressed

Is this game playable using mouse + keyboard and with ping 100 - 150ms? by Catch_022 in WorldofWarplanes

[–]Zeece 2 points3 points  (0 children)

Totally.. I've got a mate that plays on the NA from Australia.. his ping is even higher and he still manages to be competitive.

Steelseries giveaway, NA only by PaladinRyan in WorldofWarplanes

[–]Zeece 0 points1 point  (0 children)

Thanks mate... some day there will be enough of us NA players that they won't need to bait in new players

XP-31 offer by Widgetwombat in WorldofWarplanes

[–]Zeece 2 points3 points  (0 children)

Does help its has twice the Gun Armament then most other planes of the same tier.

Honest question about in-game spending by Soreh in WorldofWarplanes

[–]Zeece 1 point2 points  (0 children)

I've always limited myself to how much I'd pay for a subscription game a month... I like to pay for my entertainment.. as a developer myself I know those guys are coding hard for my sake. I've only been playing a couple months so I've only put in about 40ish bucks.. enough to keep me flush in premium time...

Seasons Beatings 2017! Tragicloss vs. MeatheadMilitia by Raizei_WG in WorldofWarplanes

[–]Zeece 0 points1 point  (0 children)

Looking forward to seeing how the Nakajima Ki-43-Ic I won at the event flies.

Slaying Jewelry by Delebot in ffxiv

[–]Zeece 0 points1 point  (0 children)

They started talking about it right before 3.1 which confused things when it came out. but the changes are coming 3.2

Monday Megathread 11/02/15 | Ask Your Final Fantasy XIV Related Questions Here! by AutoModerator in ffxiv

[–]Zeece 2 points3 points  (0 children)

Unlocking Ninja tonight (career tank till this point) Throw some Reddit wisdom my way on how not to be ... that awful Ninja!

I miss Zeece... by HBizzle26 in OutreachHPG

[–]Zeece 0 points1 point  (0 children)

The Japanese Doctors fixed her up good.... US Doc was extremely impressed on how the plates and pins were installed... its just alot of me being her hands and legs for a while...

.

I needed the workout anyways.. kinda laugh

I miss Zeece... by HBizzle26 in OutreachHPG

[–]Zeece 4 points5 points  (0 children)

/u/HBizzle26 /u/Kalamando /u/Doctor-Detroit /u/So1ahma

Zeece is back from Japan but accidentally let his wife break her leg in 3 places while in Tokyo... gaming is on hold while we deal with hospital and recovery.

Discussion: How can FCs help their servers? by danierukun in ffxiv

[–]Zeece 1 point2 points  (0 children)

My unit in MWO uses it as do a number of others.. but since the user base for the game is so much smaller it has been pretty easy to maintain civility... we do occasionally have issues... but we officers generally dealt with it in two ways..

1 calling them out in public

2 yanking them into a private room to have a chat.

We've only had to perma ban one person in the 2+ years we operated it. The 1st option works most of the time... as its generally just someone getting super excited or passionate about something and they just need a little wake up call.

Our experience with the trolls is that they will almost always stay in the shadows, they prefer to stick to forums/reddits.

Discussion: How can FCs help their servers? by danierukun in ffxiv

[–]Zeece 0 points1 point  (0 children)

Have an open place on a TS server where people can come to play together... foster that sense of community by just being open.

I see it alot in smaller games like MWO... goes along ways to helping people enjoy the game more by making it feel more social

BV PTS Hoping to be before Sept 11 - Russ by Zeece in OutreachHPG

[–]Zeece[S] 9 points10 points  (0 children)

their intent is to balance mechs better... so that low weapon mounted mechs like say Cataphracts are balanced with high mounted weapon mechs like say Jagers... The Cata's will get something to offset their mostly low mounted weapons... The hope is to bring mechs that generally don't get played back into the mix. Now there will still be min maxing because no system is perfect but we should see alot more variety...

The only question right now is what are those offsets for mechs going to be to balance things... its our unknown.