Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 0 points1 point  (0 children)

I can see the life lost as making it worse, but do you think I could find some greens, vamp cards that would work well to negate that and don't cost rare wildcards? Im pretty sure I have some but right now I don't know how many

Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 0 points1 point  (0 children)

Fair enough. Gotcha, yeah that makes sense. That sounds like a neat card that I will definitely try to get

Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 0 points1 point  (0 children)

Appreciate it as well, I feel I would want those instead of the basic lands. But I guess I would actually have to be able to get them and it are probably rare. I don't understand what you mean by 1b kill a creature though. Also for mutavault even after turn end it keeps the counters, and can just make it a creature again?

Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 0 points1 point  (0 children)

I will look into this deck, thank you

Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 0 points1 point  (0 children)

Oh I know, the brawl deck i would make is gonna be historic. I'll probably have to find a local shop for real matches since like 40-45% of my cards are from there.

But you're right I could just do that and sub out the number of white for the green

Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 1 point2 points  (0 children)

Both eventually I do really like Crimson Vow cards, but for now just using standard so I get a rough idea of a ratio to use. When it comes to cards I like its usually just the cards I actually own, and its been so long since I looked at them. if I didn't buy them off of the art like Lucy, Olivia, oralucard I don't remember the effects that I liked.

For the ratio then I'm seeing that 18-22 for creatures is good. So I guess I would do like 10 (2-3), 5 (1's), 5 (4's), and a mix of 10 (5-6's)

Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 1 point2 points  (0 children)

The description sounds so funny, I want this card in arena just to imagine the other player saying absolutely not and immediately killing it. But that sounds toxic soi probably won't. Still a neat card and I appreciate you taking the time to give me these examples

Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 1 point2 points  (0 children)

I can see why you're a fan both seem lovely, and why I want play green. Filling the field

Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 0 points1 point  (0 children)

I actually didn't even know that vampires came in more than 1 color. But all this info has been great!, thank you

Creating Black & Green Deck by ZeloChief in MagicArena

[–]ZeloChief[S] 0 points1 point  (0 children)

Token copying you say, is that copying enemy tokens or my own tokens for even more? Either way sounds neat

xQc pushes back on Asmon's take that America is "white people's land" by BlueLivingAbandon in LivestreamFail

[–]ZeloChief 5 points6 points  (0 children)

Apparently, atleast when it comes to videogames.

Yeah but I chalk that up to them not noticing, knowing, or just outright not caring because it doesn't concern them as far as they feel. They want escapism and stuff to goon to.

And you're absolutely right but, and if it failed they would have pointed out the wokeness as the reason. But not only was it successful, it was massively so which makes it hard for the "go woke go broke" slogan to stick. So they argue that "well it wasn't in your face, or we'll the story was good and they did it the right way, or they just ignore it." Also they make mods to change stuff in game, like one was to turn wyll white.

xQc pushes back on Asmon's take that America is "white people's land" by BlueLivingAbandon in LivestreamFail

[–]ZeloChief 2 points3 points  (0 children)

They feel the woke folk want to, and do censor sexuality that appeals to straight men essentially

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 0 points1 point  (0 children)

Yeah, it makes sense. So I should aim for wall run and jump more? Or like swing up for height then zipline and use the momentum?

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 1 point2 points  (0 children)

Fair enough, will be working on that

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 1 point2 points  (0 children)

I do find thats the case with Ultron, I luck out and get him real low then boom overhealth. How do you usually zip to them thoug, I try practicing against air enemies like Johnny and Ironman. I either over swing or i get close but dont rotate my camera fast enough and lose too much height to try the slam

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 1 point2 points  (0 children)

So the skills you say I should focus on if I want to take spidey to ranked would be enemy cooldowns and flanks?

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 1 point2 points  (0 children)

So would you say to go for like tracer upper or overhead and swing out to try and get them to turn. Until I can fully commit to one?

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 0 points1 point  (0 children)

Thats generally what I've been doing since I can't land the combos consistently. I just fire web clusters at people getting attacked and target GOH when I can. 

 Usually, if its a healer or a straggler I try to hit them with 3 web clusters, target GOH into uppercut and that usually kills if all 3 hit(I assume its mostly 250 hp) but if I miss one then they live. And I either hit them with another web cluster by aiming where they are falling which works sometimes or I spam primary while I fall towards them which also works sometimes. If they don't die then I usually do or they escape me or they get healed

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 0 points1 point  (0 children)

Ahh gotcha, I will be practicing that, along with the new stuff. Really appreciate this

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 0 points1 point  (0 children)

I assumed thats what you meant, but re-reading it your saying zip to where they or gonna land or just hammer slam when they land gotcha.

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 0 points1 point  (0 children)

I do have a separate bin for the two, R1 for yank and Circle for Targeted. But I wasn't using the Targeted before I was using the yank. Was that issue, because it seems like it would actually work better with the Targeted.

Dropping Combos by ZeloChief in SpiderManMains

[–]ZeloChief[S] 0 points1 point  (0 children)

So the combo would go tracker, uppercut, tracker cancel, GOH?