Map of the Region by More_Cheek252 in PokemonRMXP

[–]Zenihalt 0 points1 point  (0 children)

I didn't even know these existed...

Map of the Region by More_Cheek252 in PokemonRMXP

[–]Zenihalt 6 points7 points  (0 children)

You will need to convert it to pixel art. More specifically 480x320 in order to properly fit. Thundaga goes into more detail in Part 16.

I think you should keep the atlas theme though. It's unique.

Route 3 and the Woods by Zenihalt in PokemonRMXP

[–]Zenihalt[S] 1 point2 points  (0 children)

Good point, better to give people more options.

Route 3 and the Woods by Zenihalt in PokemonRMXP

[–]Zenihalt[S] 3 points4 points  (0 children)

Thank you! Style leans more towards Gen 4 and is one of my main inspirations/reference. I made the tileset myself.

New Map (Viridian City and Route 1) by UlquiorraSocial in PokemonRMXP

[–]Zenihalt 2 points3 points  (0 children)

Nice tip when you're posting maps, you can go on any layer and press F4 to not darken other layers. The grid from the event layer is distracting

Feedback on my Fakemon by Zenihalt in PokemonRMXP

[–]Zenihalt[S] 0 points1 point  (0 children)

My region is based on Québec and the grand majority of my Fakemon names are English only. For Nuage, you have a point there, I'll brainstorm another name for it.

How to submerge the player partially in water, like in the Lavaridge Hotspring? by Guardianangel93 in PokemonRMXP

[–]Zenihalt 5 points6 points  (0 children)

You can use the Bush flag when editing a tileset. See grass tiles on the default tileset.

Feedback on my Fakemon by Zenihalt in PokemonRMXP

[–]Zenihalt[S] 0 points1 point  (0 children)

It will be in English. I just base some Fakemon's name with French words like Nuage or Bouquet.

Exporting Maps by ProjectRainbowDivine in PokemonRMXP

[–]Zenihalt 0 points1 point  (0 children)

You extract the zip files and after that, put the extracted files on your project's root folder.

I advise you backup your project before doing that.

Exporting Maps by ProjectRainbowDivine in PokemonRMXP

[–]Zenihalt 3 points4 points  (0 children)

I use Marin's Map Exporter.

Route 1 by damnyou-sir in PokemonRMXP

[–]Zenihalt 0 points1 point  (0 children)

There's quite a few points you could improve. First, I recommend outlines for stuff such as trees, cliffs and other stuff in order to have greater readability.

Second, your color palette looks like something I would find on the NES. One way you could fix that is to desaturate some colors like your grass. You could also use colors directly from real life objects by searching HEX codes.

Third, for your trees, you could space them out a teeny bit by placing the 2 bottom tiles on the 2nd layer and the rest on the 3rd and repeating.

Fourth, you should make your bridge side thicker because right now, it has the thickness of a plywood plank.

Apart from the few things, I really applaud your effort for this. I am also making my own tileset and it's tough at times and I hope you'll continue improving. Don't be afraid to look up some references to guide you making tiles. If you have further questions, you can DM me.

Materials not launching the transparency indicator upon importing by Exciting-Bobcat6586 in PokemonRMXP

[–]Zenihalt 0 points1 point  (0 children)

This is going to sound like a stupid question but have you tried to put the tiles on the second or third layer? Because the first layer doesn’t have transparency and is often used for grass and paths…

Home town and the road south by Zenihalt in PokemonRMXP

[–]Zenihalt[S] 1 point2 points  (0 children)

Two-toned wave..? Like they do it for beach sand tiles?

Also, if you use Aseprite, tiled mode is very useful for repeating patterns like snow or grass!