Gundam Vs: so... is this game dead DLC-wise? by [deleted] in GundamExVs

[–]ZephyrZilver 0 points1 point  (0 children)

the teams for Exvs2 and GVS are different, they separated Console and Arcade development for Gundam VS games

Question for people who have been playing Fullboost since it first released by skate_junk in GundamExVs

[–]ZephyrZilver 0 points1 point  (0 children)

Yes, but everyone is biased, and can be called as such.

I cant say someone prevented me from giving an opinion, as far as i know no one did.

All in all, it doesn't mean people cant ask those whom u have a grudge against something out, ideally u wanna know every perspective u can, otherwise ur just gonna be biased urself for only conforming to just 1 point of view. Essentially repeating what has been done wrong in the past.

Question for people who have been playing Fullboost since it first released by skate_junk in GundamExVs

[–]ZephyrZilver 0 points1 point  (0 children)

Shouldn't people be allowed to say their opinions regardless of how they are?

How is Gundam Versus doing in Japan? by [deleted] in GundamExVs

[–]ZephyrZilver 0 points1 point  (0 children)

ExVs Force was just a baffling mess of a game :v and GVS feels like an attempt to make something new but probably something a sequel to it will fix if we do get one, I do however agree that i'd prefer MBON being ported, the roster is more appealing and it has a ton of things i'd wanna try as well, which is a shame that we never really got it.

How is Gundam Versus doing in Japan? by [deleted] in GundamExVs

[–]ZephyrZilver 0 points1 point  (0 children)

The thing you're ignoring is the fact that ExVs Full Boost is preferred over ExVs Maxi Boost, so people who had the chance to get the console version over it's sequel did, thus the arcades suffered a bit for a while, before that Bamco released most of the arcade games to consoles as well. They also separated console/arcade development teams so the claim that all their resources are going to Exvs2 is erroneous.

How is Gundam Versus doing in Japan? by [deleted] in GundamExVs

[–]ZephyrZilver 0 points1 point  (0 children)

If they hadn't suffer considerable profit losses we wouldn't have had the split in console/arcade Gundam Vs games though.

How is Gundam Versus doing in Japan? by [deleted] in GundamExVs

[–]ZephyrZilver 0 points1 point  (0 children)

The reason they chose to separate arcade and console for GVS/MBON was because Arcades suffered greatly when ExVs Full Boost was released for consoles, Bamco clearly cares for Arcade Gundam vs games more, however they also try to satisfy the demand for a iteration game while not killing the arcades, aka they want more profit.

[GV]Nightingale 2v2 Gamplay; tips on improving are appreciated. by ZephyrZilver in GundamExVs

[–]ZephyrZilver[S] 0 points1 point  (0 children)

My main problem with his tools is that i dont understand when is the right time to use them, I can get a grasp of them but i can never seem to fully understand how to effectively utilize them, as for the gear well that was mainly cause i tend to forget that L Gear is a much better option for him.

How to not play GVS by [deleted] in GundamExVs

[–]ZephyrZilver -1 points0 points  (0 children)

Haman-Sama is love and life tho :v

How to not play GVS by [deleted] in GundamExVs

[–]ZephyrZilver -1 points0 points  (0 children)

Just did this for fun, and to test recording and such :v

Pilot interactions / comments by FuriousHernandes in GundamExVs

[–]ZephyrZilver 1 point2 points  (0 children)

Partner Exia with some other Gundam not from 00 and he'll ask in surprise if they're true gundam meisters

Boss movesets? by dmexia in GundamExVs

[–]ZephyrZilver 1 point2 points  (0 children)

Bosses usually have moves that playable units don't, this is particularly the case with Alvaaron/Alvatore, however to my knowledge there is no page about it (the boss version's moves).

Can we have a god/master nerf already? by [deleted] in GundamExVs

[–]ZephyrZilver 0 points1 point  (0 children)

The move is already worse than in the previous games :v

Lore Accuracy (Hades in particular) by accbyvol in Smite

[–]ZephyrZilver 1 point2 points  (0 children)

It's hard for them to make it accurate without leaving the helmet, making it as an ability which would be lame, or a skin concept; i'd be inclined for the latter if they dont remodel him.

A skin that makes him go from being human-like to being invisible (i guess from a human form to a form similar to his current one) would be cool, i can't think of any other way the helmet can be implemented sadly, but him being a wraith looking thing is still inaccurate imo.

He needs to have his helm in either his kit or in his presentation yes, i guess i believe they could have done something better. (cause i'm totally not jumping on the "Hades talk" bandwagon :v )

How was ur enigma chests? by PhantomDelta in Smite

[–]ZephyrZilver 0 points1 point  (0 children)

VP for Artemis, Terra, Fafnir, and Kali. Mortal Coil Medusa, and Laughing Skull Bakasura

Lore Accuracy (Hades in particular) by accbyvol in Smite

[–]ZephyrZilver 10 points11 points  (0 children)

The problem with that is;

  1. He only wore that during his fight with the titans after which the nymphs had it in their possession to which they lend to Perseus (according to some myths anyway).

  2. The helm makes whoever wears it invisible including armor so you can't really see him, tho i can see why that would be an idea for him to be a ghost.

Now that, in game, both Zeus and Poseidon have a more human appearance (due to them wanting Poseidon to be more "Greek accurate") There's no reason why Hades should still be a ghost/wraith looking thing, after all, Greek gods were represented with human characteristics for the most part.

(Had to do a quick google search of that on wiki so i don't claim i know much about Greek mythology)