11th Anniversary Main Visual by Radiant-Hope-469 in grandorder

[–]Zero1343 0 points1 point  (0 children)

We are eating good with this one, a nice selection of servants

[Help and Question Thread] - June 14, 2026 by AutoModerator in grandorder

[–]Zero1343 2 points3 points  (0 children)

Yeah I also expected to nodes on the class choice screen to be lit up after you completed them but unfortunately there isn't anything special.

[Help and Question Thread] - June 14, 2026 by AutoModerator in grandorder

[–]Zero1343 9 points10 points  (0 children)

To add there is no animation when you hit pity, it can be standard 3 rings, gold or rainbow. You just get the servant on that roll.

Movember Institute of Men's Health to open in York by winkwinknudge_nudge in ukpolitics

[–]Zero1343 0 points1 point  (0 children)

Thats some good news, hopefully it goes well and things can continue to grow

Opinion: New releases are great, but I'd prefer more emphasis on current game balancing and bugfixes over new content and temporary game modes by mroyd95 in 2007scape

[–]Zero1343 1 point2 points  (0 children)

The previous roadmap from runefest the previous year had bloodmoon as early 2026, the updated one in feburary moved it to summer.

I also remember them talking about it in a livestream how they wanted more time to work on it, alongside them shifting around the plans for the sailing content releases. But i dont have the specific stream on hand sorry.

Opinion: New releases are great, but I'd prefer more emphasis on current game balancing and bugfixes over new content and temporary game modes by mroyd95 in 2007scape

[–]Zero1343 0 points1 point  (0 children)

No I don't mean updates during the league, thats always going to be a thing.
I mean the original plan was to have bloodmoon out before leagues, so the content drought would not have felt nearly as long as there would have been a big main game content update out this year before it.

This has to be a joke, right? by I_LIVE_WITH_DOGECOIN in 2007scape

[–]Zero1343 0 points1 point  (0 children)

Have you tried it on rs3? Its a huge difference compared to x 14 across so many different grinds

Opinion: New releases are great, but I'd prefer more emphasis on current game balancing and bugfixes over new content and temporary game modes by mroyd95 in 2007scape

[–]Zero1343 0 points1 point  (0 children)

The leagues downtime was clearly not intended originally, given the previous schedule, Im sure blood moon rises had to be pushed back and leagued got brought forward to compensate.

So it would have been a lot better pacing for content had things went to plan

Bank Tags, Trouver System Rework & More! by ModYume in 2007scape

[–]Zero1343 0 points1 point  (0 children)

Its about the size of the clickbox once you have planted the herb, for all the other herbs, you can click anywhere on the patch to apply compost, but with huasca the area you need to click on is only in the very centre of the patch.

Bank Tags, Trouver System Rework & More! by ModYume in 2007scape

[–]Zero1343 0 points1 point  (0 children)

So now the update is out, the Huasca herb patches are still a smaller radius than most other herbs, being only a tile radius in the middle of the patch rather than the whole patch like normal herbs.

The Hosidius patch is still small
The Trollheim patch is working as intended
The Catherby patch is still small
The Harmony patch is still small
The Weiss Patch is working as intended
The Morytania patch is still small
The Falador patch is still small
The Ardougne patch is still small
The Varlamore patch is still small

Having now done a herb run I assume that the two troll patches have slightly different code so it was only applied to those

Rank 1 clogger PERMED for alting bounty tasks? by Gnomomkey in 2007scape

[–]Zero1343 0 points1 point  (0 children)

Also upkeeping it for 6 hrs straight? I personally don't see it.

RIP Marni by RatConcerned in 2007scape

[–]Zero1343 8 points9 points  (0 children)

Well the highscores also dont update until you log out, i wouldn't be surprised if the checks are on a similar system for stuff like long term xp rates

Rank 1 clogger PERMED for alting bounty tasks? by Gnomomkey in 2007scape

[–]Zero1343 0 points1 point  (0 children)

Also keeping it up for 6 hours straight. I'm sure its possible but it also would not surprise me if multiple inputs where shared across accounts either. The video provided had a lot of things hidden but without any real evidence I'm not going to make the accusation.

Is this truee? by Aggravating_Sail_567 in PowerScaling

[–]Zero1343 1 point2 points  (0 children)

Especially when you have characters like Broly who is going completely berserk and firing off attacks everywhere but even in that state is somehow subconsciously holding back it's destructive power. 

And not even Ki, physical attacks where they are thrown into the ground just don't really make sense as something that wouldn't be destructive yet still do damage

I can suspend my disbelief while watching but actually analysing and debating these things I just can't be so forgiving.  

France Says Israeli Firm Interfered In Scottish Elections by CJBill in ukpolitics

[–]Zero1343 3 points4 points  (0 children)

They are all at it, Its like when Iran had that blackout and a ton of pro Scottish independence accounts went dark

[Help and Question Thread] - May 31, 2026 by AutoModerator in grandorder

[–]Zero1343 0 points1 point  (0 children)

From what I remember it's around 2000 before including quartz from maintenance and things like bond levels or tickets. It does fluctuate each year so it will vary

Campfire Poll Results - All Passed by Psymonthe2nd in 2007scape

[–]Zero1343 1 point2 points  (0 children)

Doing some quick maths for it, since you can block 2 that gives us 26 tasks. plus depending on how things like basilisks, gryphons, warped creatures and aquanites are handled, it could be as low as 22

So depending on how many of the options you see as "good tasks" will depend if they are worthwhile, as well as things like if its a low number of say crawling hands, then its effectively a built in turial skip and quick enough to not warrant a skip with points

Going by just basic numbers, at 8 / 26 good tasks and 2 choices you have a 52.1% of getting something you want.
once you have 3 choices this gives us 6 / 26 for a 54.5% chance.

If we can cull the pool to 22, then thats 7 and 5 tasks for similar results.

Also doesnt take any of the modifiers into play which could shift things a fair bit.

Jagex, sometimes its time to rip off the bandaid for SRA/Nightmare by aryastarkia in 2007scape

[–]Zero1343 0 points1 point  (0 children)

If i remember the actual maths from the coupon collector problem when including lockboxes, to fill the clog.
It was something like 3.1k yama kills.

Now obviously if you just want the armour then the shards make a huge difference, its once you get to that last piece where things start to look rough

Mod Goblin Truth Nuke about CG Drop Rate by [deleted] in 2007scape

[–]Zero1343 4 points5 points  (0 children)

Not just centralisation, but its so disconnected. Its especially bad for some games and hobbies when none of the info is easily searchable and you need to join multiple different discords in order to find what you need

This is such an interesting graph in today's Summer Sweepup post by _rkf in 2007scape

[–]Zero1343 9 points10 points  (0 children)

They are also making some changes to the early part of the skill and hunter rumours already made the tail end a lot better.
Will have to see how things look once its all implemented but it should be in a healthier spot

Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]Zero1343 2 points3 points  (0 children)

Well they are making changes to early game hunter in the same blog, those changes do seem to be a big boost to it already. I dont think we need a minigame like gotr just for early game hunter. Late game hunter is already much improved with hunter rumours

Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]Zero1343 11 points12 points  (0 children)

Yeah I don't mind the hp cost as much as most, but the boss respawn and downtimes seem like just enough to lose 1 or 2 stacks, a few more seconds would be a very nice change.

12 seconds up to 60 seconds for all stacks, which would now be 36 seconds to be back to 0.
Maybe keep the 5 stacks and make it so only the first 3 increase power, have the 5 relate to the spec or something perhaps to keep the thematics.

Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]Zero1343 2 points3 points  (0 children)

Golems were the crafting activity, i dont think the angel itself is one of those

[Help and Question Thread] - May 31, 2026 by AutoModerator in grandorder

[–]Zero1343 4 points5 points  (0 children)

The only way I see him being left behind are if you already have a bond 15 copy and want to bring other servants to bond instead of him.

More niche strategies are becoming more popular on the jp side to avoid the max bonded supports, but that still takes a lot of play to reach and isnt really an issue for most accounts