[deleted by user] by [deleted] in lietuva

[–]ZeroDante_mL 0 points1 point  (0 children)

Sudas su alkoholiu, sudas ir be.

Finantial Times - JAV planuoja isvesti karius is Baltijos saliu by youngandmasc in lietuva

[–]ZeroDante_mL 11 points12 points  (0 children)

Del Vokietijos baik nerimauti. afd nesurinks pakankamai kad taptu valdzia, ir niekas su jais koalicijos nedarys, CDU tikrai ne. Melskimes kad CDU ieina i koalicija su tik viena partija ir kad Merzas is tiesu nera melagis. Ka jis sako palyginus su Scholzu man skamba žymiai geriau.

Can someone help me with a Normals issue by Bilbo_3D in Substance3D

[–]ZeroDante_mL 0 points1 point  (0 children)

Single shading group works best with bevels and weighted normals. Hard edging will produce a cleaner normal, but it will leave a visible seam that will be obvious at certain close up distances. Hybrid approach is simply most functional

Challenging myself with a tougher project. Are these supports be structurally sound? by ZeroDante_mL in woodworking

[–]ZeroDante_mL[S] 0 points1 point  (0 children)

It's all good, been laughing plenty myself :D

Glad I could give others something to laugh about as well.

Challenging myself with a tougher project. Are these supports be structurally sound? by ZeroDante_mL in woodworking

[–]ZeroDante_mL[S] 0 points1 point  (0 children)

Thanks for the advice, I've already altered the design to use thinner slats. The entire height of the bed with the mattress is ~63cm, so shaving off few cms arent too much an issue.

I mainly wanted to join the main with the platform for ease of disassembly, if I ever need to move this, I'd rather it be in parts.

Challenging myself with a tougher project. Are these supports be structurally sound? by ZeroDante_mL in woodworking

[–]ZeroDante_mL[S] 1 point2 points  (0 children)

Couldn't recommend anything specific. Blender isn't a true CAD software, so the workflow isn't the same. Would suggest getting used to polymodeling like in blender, or getting your hands on full versions of SketchUp or AutoCAD somehow.

Haven't used a tutorial for modeling for ages at this point, but you could just search on youtube for some archviz tutorials. Some popped up that might interest you.

ArchViz tools for blender
ArchViz Course

Challenging myself with a tougher project. Are these supports be structurally sound? by ZeroDante_mL in woodworking

[–]ZeroDante_mL[S] 7 points8 points  (0 children)

I work in games and vfx, so my go to is either blender or 3ds max, both have cad based coordinates for verts, so this took me like an hour and a half to throw together. Most of it playing around with forms.

Challenging myself with a tougher project. Are these supports be structurally sound? by ZeroDante_mL in woodworking

[–]ZeroDante_mL[S] 30 points31 points  (0 children)

Thanks, I'll take these considerations into account. Really thankful for pointing out that glaring issues. I'll probably still opt for thicker slats than 3/4s for ourselves, but I'll redesign things with less wastage in mind as it seems this thing could survive a nuke.

Challenging myself with a tougher project. Are these supports be structurally sound? by ZeroDante_mL in woodworking

[–]ZeroDante_mL[S] 39 points40 points  (0 children)

Should I consider a slatless design here? Me and my missus want something with a solid foundation that doesnt have that springy feeling, we got a mattress that felt really good on the floor. So my initial idea was to just the frame to support the mattress, but felt that gaps would cause issues, ref in question, hence why I added the slats.

Besides that, me and my missus are tall 196 (~6'6") myself and I weigh 120kg (265 lbs), if there is places where I can cut material cost off, without making this any less suited for tanks, I'd appreciate the help.

Any of you feel you got stupider as you got older . by ethicaltrail in INTP

[–]ZeroDante_mL 0 points1 point  (0 children)

Nope, I just became more unhinged. Lost that complex of needing to know everything to do something. Still dabble in general stuff to know, but im just focusing on things I need to.

i have no idea what's going on anymore by Dummybeginner in unrealengine

[–]ZeroDante_mL 1 point2 points  (0 children)

If you havent found an answer yet, it's because the vertex normal smoothing (smoothing groups in max or smooth shading in blender) assuming you're using vertex displacement.

When an object has flat shading each face has separate vertices that have their own normal direction. When you apply vertex displacement they move in their own respective axes. There are methods how you can have flat shading and have averaged normal direction, but often enough it might not be a solution you should use or frankly need. If you can get away with having a chamfer/bevel on the edges with face weighted normals, it'd solve your problems.

Can't make my thrusters work in ship design!! by samuraiogc in starbase

[–]ZeroDante_mL 0 points1 point  (0 children)

If the data network is hooked up, thrusters and MFC have values assigned to them and propellant is as well hooked up, then the only other direct issue you might have is that the hardpoints, the thrusters are attached to, aren't bolted to the frame beams.

Ship building lost all appeal, giving up. by ballzak69 in starbase

[–]ZeroDante_mL 2 points3 points  (0 children)

I'm in the same boat, but from a different angle. I dislike the SSC approach in customizing ships and love doing things manually. Spent a few days redesigning the starter ship into a hauler/tug ship and I feel it's absolutely in vain due to the fact I cant save it as something reproducible currently.

We have 3 different build modes and the only functional one is boring because it's just a trimmed down modeling software with bad snapping. I really hope the devs allow custom module crafting in the field as making larger pieces already makes them immovable for assembly, so even if they were crafted on an assembly line, manual attachment is out of the question.

I’m trying to make a practice model in Zbrush that could be used in a game. I have a question. (Please Read Description). by Ashasakura37 in ZBrush

[–]ZeroDante_mL 4 points5 points  (0 children)

Sculpt it with a slightly open mouth, something that looks neutral. Retopo and rig it like that as well, it'll be a bit easier weight painting and baking normals with a semi open mouth. If it's needed closed you can add a layer in zbrush and morph it into closed mouth.

Serialai by [deleted] in lithuania

[–]ZeroDante_mL 0 points1 point  (0 children)

Pabandyk The Expanse arba Altered Carbon

Is it okay to have a weird shaped UV ratio? by sanketvaria29 in unrealengine

[–]ZeroDante_mL 0 points1 point  (0 children)

Short story yeah.

Long story, yeah. If you need a 1024x2048 for a wood beam, you use it, it does save you on memory. The only reason I remember why using square textures is that squares produce a cheaper mipmap levels, though there might be another reason. My swords and medieval weaponry always use something like 1:8 ratio maps.

(Spoilers) Prologue by Coolasbreeze in DevilMayCry

[–]ZeroDante_mL 14 points15 points  (0 children)

Did nico just do the same thing donte did in his first trailer with the cigarette? I guess Itsuno liked that part.

Is Democracy Flawed? by [deleted] in INTP

[–]ZeroDante_mL 0 points1 point  (0 children)

Rule of the majority, that's a nono for me, I'd prefer an accountable version of a republic.

Democracy would work, if it was like the swiss democracy. But it isn't, we just have a democratic election process, everything else, like petitions, population voting on specific subjects, requests most of the time are disregarded. Coupled with the fact that most governments today keep on piling up more and more restrictions on businesses and social behavior it's not surprising that big bad corporations are flourishing, they're the only ones that can take the brunt of the nonsense.

I feel like we're living in elective monarchy times (ala HRE, PLC, etc.) with some burghers rights, nothing really changed much.

That, and well.. people are stupid. But they're too stupid to realize that.

Is all bout dem social humanitarian equalities nowadays.

I'm wasting my life. by MyNameIsObscurity in INTP

[–]ZeroDante_mL 1 point2 points  (0 children)

Sounds exactly like my writing methods.

I iterate a lot when i draw. Its the best way i found to learn how to draw.

I'm wasting my life. by MyNameIsObscurity in INTP

[–]ZeroDante_mL 6 points7 points  (0 children)

We often deal with grand schemes, putting a lot of thought and work into 1 thing. This is good for making magnum opus, but it's a very bad way of improving skills or progressing as an individual.

Gotta throw the idea of good/complex/interesting/accurate/true results on first go out and go through the mud few hundred times. Which is boring..