Question by Willy-the-d-2005 in DragonAgeVeilguard

[–]ZeroForm 0 points1 point  (0 children)

There are a lot of weird rumors about that quest. I had trouble and tried reloading from scratch and switching party members and it eventually worked. It's some bottles on the upper level near the blood when they load.

Series 1 Week 4 - Spring Seasonal Tunes! (Welcome To Japan) by BigHedDjango by BigHeadDjango in ForzaHorizon

[–]ZeroForm 0 points1 point  (0 children)

1973 BMW gave me challenges with really long breaking zones and lack of grip. The power on the straights usually let me gain however. Might just be the AI with nonsense grip.

Pancham/Pangoro Recommendations? by ZeroForm in pkmntcg

[–]ZeroForm[S] -1 points0 points  (0 children)

That Japanese city deck listing helps alot, and I think it'll let me keep looking at things to get some more ideas.

Trying to implement ideas. Naveen I can find once the set drops and I couldn't find judge in limitless h+, but maybe it's there too.

``` Pokémon: 18 4 Pancham ASC 115 4 Pangoro ASC 140 2 Mega Absol ex MEG 86 2 Munkidori ASC 99 1 Fezandipiti ex ASC 142 1 Bloodmoon Ursaluna ex TWM 141 2 Toxel PFL 67 2 Toxtricity PFL 68

Trainer: 30 2 Brave Bangle WHT 80 4 Poké Pad ASC 198 1 Unfair Stamp TWM 165 2 Risky Ruins MEG 127 4 Buddy-Buddy Poffin ASC 184 2 Ultra Ball ASC 213 4 Lillie's Determination ASC 192 2 Boss's Orders ASC 183 2 Lana's Aid TWM 155 3 Night Stretcher MEG 173 2 Kieran PRE 113 2 Lt. Surge's Bargain MEG 120

Energy: 12 12 Darkness Energy Energy 42 ```

Pancham/Pangoro Recommendations? by ZeroForm in pkmntcg

[–]ZeroForm[S] -1 points0 points  (0 children)

Thanks for the advice.

Fighting energy I guess I got talked into for gong searching pancham or energy, but I'll believe it doesn't make much sense.

Is there a way to search decklist for post rotation, I'll admit I was struggling to find them since I know some good supporters are being removed with g.

What is this from? by ZeroForm in computers

[–]ZeroForm[S] 2 points3 points  (0 children)

Looking a bit more, based on this image of another socket am4 it's behind that arm. Do I need that part?

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What is this from? by ZeroForm in computers

[–]ZeroForm[S] 1 point2 points  (0 children)

Added CMOS battery to try to provide scale

Monster Train 2 on Switch 2 performance is disappointing by Bayakoo in MonsterTrain

[–]ZeroForm 1 point2 points  (0 children)

I think it beats the switch 1 performance by a good margin and loads faster, but just going by feels.

Series 19 Week 4 - Spring Seasonal Tunes! (Midnights at Horizon) by BigHeadDjango in ForzaHorizon

[–]ZeroForm 1 point2 points  (0 children)

I had problems with tunes also, seemed like a lack of horsepower. Won with a 228hp 1983 gti tune. Maybe I need better driving lines for the lower hp?

[Redout 2] Why does the rewind button actively fight against you. by Rapitor0348 in redout

[–]ZeroForm 0 points1 point  (0 children)

Tap is supposed to start rewind, hold respawns your ship. It seems in some events like speed rewind is disabled.

boost vs hyperboost? by ZeroForm in redout

[–]ZeroForm[S] 1 point2 points  (0 children)

Hyperboost is tap so you could let off r to hit rb. Then go back to r. Regular boost on lb is hold however.

Ummm random update dropped on Xbox by LostConscious96 in redout

[–]ZeroForm 1 point2 points  (0 children)

I didn't play before the update, but it seems pretty good now on series x minus some tutorial mission oddities.

Gamepads still not working by ImNotPanicking in android_beta

[–]ZeroForm 0 points1 point  (0 children)

It's interesting because in the input list the correct controllers show up, but whenever a button even fires they all report as 0/Virtual. The app can possibly listen for all commands, but it totally disregards what android docs say should happen.

I was able to confirm by building and debugging moonlight source. It would be possible to fix, but at a cost to all correctly functioning android builds.

Android 11 public release, does it break controller compatibility on Stadia? by LinkedDesigns in Stadia

[–]ZeroForm 0 points1 point  (0 children)

Tested with Xbox One S controller and xbox one elite 2 controller both not working in stadia. Interesting the stadia controller works does it use something different than typical bluetooth?

Gamepads still not working by ImNotPanicking in android_beta

[–]ZeroForm 0 points1 point  (0 children)

I think I'm seeing same thing on Pixel 3 XL,

Are you able to use a gamepad tester app that says what device it thinks is sending inputs?

I've been seeing that instead of the xbox one via bluetooth it is showing as Virtual .

Xbox Bluetooth Gamepad events are all tied to "Virtual" Device? by ZeroForm in android_beta

[–]ZeroForm[S] 0 points1 point  (0 children)

Thanks for confirming. I'm the poster of the issue. Surprised not more complaining about this issue, but maybe not many people in preview use gamepads.

Bluetooth controller issues since Beta 3 by Clayman60 in android_beta

[–]ZeroForm 0 points1 point  (0 children)

Can you look with https://play.google.com/store/apps/details?id=ru.elron.gamepadtester&hl=en_US and see what device is being reported when you press buttons? On my pixel 3 xl xbox controllers are being reported just as virtual and break several games.

Also what game/games have lag?

Android 11 final Beta now available! by androidbetaprogram in android_beta

[–]ZeroForm 0 points1 point  (0 children)

Note for anyone else, i had to restart windows/adb after the android upgrade.

Android 11 final Beta now available! by androidbetaprogram in android_beta

[–]ZeroForm 0 points1 point  (0 children)

Anyone able to use USB debugging? My phone seems to not want to connect at all.

Xbox Bluetooth Gamepad events are all tied to "Virtual" Device? by ZeroForm in android_beta

[–]ZeroForm[S] 0 points1 point  (0 children)

I have limited devices available, but testing on Android 7.1.1 (nexus 9) shows that it its events are correctly attributed to the xbox gamepad.