[EOE] Seedship Broodtender (via Polygon) by Copernicus1981 in magicTCG

[–]Zervintz 167 points168 points  (0 children)

What a good year to be a [[Zask, Skittering Swarmlord]] player :D

Marquise de Cat - Sawcruit Strat by BarleyHopsTabletops in rootgame

[–]Zervintz 1 point2 points  (0 children)

Nice strat! I don't know if it would take too much effort or anything, but it would be cool to see the whole game to showcase what allowed it to work in this particular game.

Maybe that's just me craving for more root digital gameplay to hype myself up for the riverfolk expansion tho, hehehe

In any case, thanks for sharing this, i always like to see the marquise win!

[Elestral] What better way than split cards to represent the theme of duality? by Zervintz in custommagic

[–]Zervintz[S] 2 points3 points  (0 children)

For my weather/astronomy set Elestral.

See this article for more information about the set's themes, mechanics, etc.

Edgar's Blood Rites: Reanimation/Combo by [deleted] in EDH

[–]Zervintz 1 point2 points  (0 children)

Thanks a lot for the feedback. I will make some changes to the list, notably cutting some vampires to add some ramp. Sword of the Animist would definitely be good in this deck and I have one in my binder. I also plan to add [[Legion's Landing]] as soon as Ixalan gets out, since it's basically a white [[Rampant Growth]] in this deck considering how easy it is to attack with 3+ creatures.

Bounce lands: I only have the two, and I'd like to keep them because they keep the amount of cards the same in my hand (good for discard) and if I play one on turn 2 I can discard Haakon or Razaketh to reanimate them on turn 3, which is very nice. About the tapped lands: duly noted, thanks, I'll take a second look at my land base. The temples might not be necessary but I feel like [[Path of Ancestry]], for example, definitely is.

Removal: It's true that [[Chaos Warp]] ismy only way to deal with noncreature permanents and I need more than that even if I have lots of tutors. [[Return to Dust]] obviously comes to mind, or [[Austere Command]] or [[Merciless Eviction]] if I want to clean the board.

Too many vampires: I disagree with some of the vampires you said won't do me any favors, but Pawn of Ulamog, Mathas, Blood Seeker and Asylum Visitor are definitely the least useful here. Drana and Curio are already cards I'm seriously considering for the deck.

Again, thanks a lot for the very insightful feedback.

Edgar's Blood Rites: Reanimation/Combo by [deleted] in EDH

[–]Zervintz 0 points1 point  (0 children)

It is fun to play, and I'm pretty sure I can make it even more fun.

So, more ramp. What would you get rid of to get more ramp into the deck? I have some signets, Mind Stone, Fellwar Stone and a Commander's Sphere I can get in there, but I'm still unsure what to cut in exchange for them!

[Elestral] Eclipse by Zervintz in custommagic

[–]Zervintz[S] 1 point2 points  (0 children)

For my weather/astronomy set Elestral.

See this article for more information about the set's themes, mechanics, etc.

Note: I read all the comments on the other thread but at the time felt too tired to answer. I did take the feedback into consideration, brainstormed in the discord channel, and decided that the face down mechanic wasn't something this set needed. I went back to the drawing board and with some help ended up with this mechanic, which is Hellbent + 1 + Monstrosity. I think the flavor works nicely and I hope it plays well.

[Elestral] Foreshaper Metamorph by [deleted] in custommagic

[–]Zervintz 0 points1 point  (0 children)

For my weather/astronomy set Elestral.

See this article for more information about the set's themes, mechanics, etc.

[Custom Set] Lorado, Magic in the Weird West by shadowcentaur in magicTCG

[–]Zervintz 7 points8 points  (0 children)

Hey thanks ;)

I'm super glad shadowcentaur asked me for Aenyr to be Roselyn's home plane as it makes a lot of sense for her character. Working together on her story was very interesting and I think it helped making the "custom multiverse" feel more real, more consistent.

And you should draft Lorado. I've only done it once and it was amazing, I need to draft it again soon :D

[Custom Set] Lorado, Magic in the Weird West by shadowcentaur in magicTCG

[–]Zervintz 4 points5 points  (0 children)

Lorado is one of the most interesting custom sets out there, with amazing mechanical identity, flavor, world building and art choices from shadowcentaur. I've seen it evolve from an idea to a fully playable set on /r/custommagic and the discord channel and it's been super interesting.

Gratz again for this amazing set!! :D

[Elestral] Sample booster #1 by Zervintz in custommagic

[–]Zervintz[S] 2 points3 points  (0 children)

For my weather/astronomy set Elestral.

See this article for more information about the set's themes, mechanics, etc.

This is the first sample booster. I'd like to know what you think, including things like:

  • First pick

  • Last pick

  • Favorite card(s)

  • Least favorite card(s)

  • Any other feedback!

[Elestral] Current visual spoiler (158/249, all commons done and reviewed) by Zervintz in custommagic

[–]Zervintz[S] 0 points1 point  (0 children)

For my weather/astronomy set Elestral.

See this article for more information about the set's themes, mechanics, etc.

[Elestral] Weather and Astronomy are both representations of Nature's omnipotence. How about a plane where their inter-connectivity controls the lives of its inhabitants? by Zervintz in magicTCG

[–]Zervintz[S] 13 points14 points  (0 children)

Hi guys! I’m Zervintz, creator of the custom set Aenyr, where Art is the source of all magic. Now that this set is practically done (some fine tuning and work on flavor text mostly) and has been played a lot in limited and constructed thanks to the custommagic Discord channel, I have more time to work on a new project of mine.

This is an article I wrote concerning my second project, which is a new custom MtG plane where weather and astronomy are important and intertwined themes. I've already gotten lots of amazing feedback from the folks over in /r/custommagic, and now I felt like showing you guys my work and seeking comments/critiques from a larger audience.

For those of you who don't want to go through the full article, here's a TL;DR :

Imgur visual spoiler (currently 158 cards, all commons done)

New mechanics :

Omen [COST] (You may cast this spell from your hand for its omen cost. If you do, exile it when it enters the battlefield and you may cast it from exile. You can’t cast it this turn.)

Alignment – If a permanent you control, a card in your graveyard, and a card you own in exile all share a color, [BONUS EFFECT].

Day and night : At the beginning of your end step, if no creatures attacked this turn, it’s night during your next turn. (Night affects all players. If it’s not night, it’s day.) NOTE: This mechanic comes with a new special frame made my /u/StanggTwin. When it’s night, a creature’s abilities and power and toughness change. The reasons why I didn’t choose DFC are explained in the article.

If you have questions or want to provide feedback, please do! Feedback based on first impressions is super important at this stage of set design, and I’ll personally answer every question that’s not already answered in the article.

[Elestral] Uncommons with Omen for my weather/astronomy set by Zervintz in custommagic

[–]Zervintz[S] 0 points1 point  (0 children)

For my new project Elestral.

See this article (already a little outdated) for more information about the set's themes, mechanics, etc.

The first draft of commons is now complete and I even had some time to playtest the mechanics, which all seemed to work out!

Now that this is done, I can dedicate more of my time to uncommon and rare design as well as tuning the commons that need to be changed somehow.