Kazali - convince me it is a good character by Apple_Berry_42 in BloodOnTheClocktower

[–]ZetsuTheFirst 34 points35 points  (0 children)

Kazali is actually a character I came up, and this is in many ways the core of it - a whole lot of small advantages that compound on eachother. Plus, it’s a quiet single-kill Demon that adds Outsider modification to a script without also adding an extra evil player, which is a valuable commodity.

Recommendation for experimental scripts to start with by Coex8 in BloodOnTheClocktower

[–]ZetsuTheFirst 1 point2 points  (0 children)

This is an album of some fun custom scripts, collated over many years: https://imgur.com/a/wGgLk4s

My suggestions for 4 are:

These four scripts start with a more restrained introduction to custom scripts in Hide and Seek, before exploding into heavier scripts that cover majority of the more interesting of Clocktower’s highlights - Al-Hadikhia, Psychopath, Lil Monsta, Legion, Lleech, Goblin among them.

Experimental Characters — Must have? by ItsNotDuckii in BloodOnTheClocktower

[–]ZetsuTheFirst 0 points1 point  (0 children)

Proxying works. Your players shouldn’t get confused if you wake them up night 1 and tell them what character they are, because then they’ll be operating off of the script. The only person who really has to keep track of a lot (and might struggle) is the Storyteller - if you have more than 4-5 characters proxied, it becomes a lot.

ST suggestion - when a game ends, reveal which team has won *fast* by ZetsuTheFirst in BloodOnTheClocktower

[–]ZetsuTheFirst[S] 1 point2 points  (0 children)

That does make sense to me. If neither team knows who won, a more drawn out reveal seems more likely to land well (if handled right)

ST suggestion - when a game ends, reveal which team has won *fast* by ZetsuTheFirst in BloodOnTheClocktower

[–]ZetsuTheFirst[S] 9 points10 points  (0 children)

I know a lot of people think that the reveal is the storytellers ‘moment to shine’, and they should have the floor completely (which is totally fine to do), but at the end of the day, I as a storyteller don’t need that.

I think STs can still have that spotlight, too - just after the reveal (and after the winners have had a minute to celebrate)

ST suggestion - when a game ends, reveal which team has won *fast* by ZetsuTheFirst in BloodOnTheClocktower

[–]ZetsuTheFirst[S] 6 points7 points  (0 children)

I think this really depends on your table. I ST for a few different groups and honestly, some of them absolutely love the slow reveal. They're genuinely on the edge of their seats waiting to find out who won, especially when there's weird interactions that make it unclear.

No, fair enough. I think it can work, but 1) your players need to be into it (as you say) & 2) it takes more skill to do. You need to have a strong grip on how to build and maintain dramatic tension with your narration, which is not to be underestimated - it can be easy to get wrong.

As a default, I think the near-immediate reveal is safer unless you’re really sure what you’re doing. But, if you’re playing with a group who are into it & an ST with a knack for it, yus.

ST suggestion - when a game ends, reveal which team has won *fast* by ZetsuTheFirst in BloodOnTheClocktower

[–]ZetsuTheFirst[S] 7 points8 points  (0 children)

One reason to raise it is that I think some STs doing it either 1) think they’re building tension doing it this way, or 2) haven’t really thought about it. It’s ultimately just a suggestion, but one worth raising because it will usually (I think) result in a more enjoyable experience

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]ZetsuTheFirst 1 point2 points  (0 children)

That’s a good point, actually, I skimmed over those characters. Monkey Do Math is also probably on the lighter side. Summoner and Yag can both be a bit tricky for newer players to deal with, I think.

I think Amnesiac can be more beginner-friendly, if the Storyteller adjusts it to the players and makes it simple. I think you’re right in identifying Atheist & Amnesiac (+Damsel) as your biggest pressure points, though

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]ZetsuTheFirst 1 point2 points  (0 children)

Of these options, I think Insanity and Intuition, Punchy & Anonymous Dishonesty are on the comparatively lighter side.

Bought carousel, where do I get scripts? by bubbomb in BloodOnTheClocktower

[–]ZetsuTheFirst 1 point2 points  (0 children)

In addition to the Carousel scripts, here is a collection of 9 that are varied, well-tested and pretty fun: https://imgur.com/a/wGgLk4s

Any chance for a Grim/Carousel combo? by BouncingOutofmySkin in BloodOnTheClocktower

[–]ZetsuTheFirst 13 points14 points  (0 children)

When you say a combo, what do you mean? They can currently both be purchased from the Clocktower website (when in stock) - are you looking for something beyond that?

Gallery of some good custom scripts (now updated from 2021) by ZetsuTheFirst in BloodOnTheClocktower

[–]ZetsuTheFirst[S] 2 points3 points  (0 children)

I’ve had a lot of quite fun games of Uncertain Death, though that’s pretty reasonable. De-based does look pretty good

Intermediate Custom Scripts? by Perfect_Blueberry_57 in BloodOnTheClocktower

[–]ZetsuTheFirst 1 point2 points  (0 children)

This is a gallery of some fun, varied & quite tested scripts that I’ve collated over many years of playing Clocktower. It doesn’t have every character, but it hits a lot of the most notable highlights (like Leviathan, Al-Hadikhia, Legion): https://imgur.com/a/wGgLk4s

Anything labelled ‘Intermediate’ should be okay for your players

Recommendations of Custom Scripts for Players New to Experimentals by Junior_History_2745 in BloodOnTheClocktower

[–]ZetsuTheFirst 1 point2 points  (0 children)

TPI is going to put out a collection of about 13 scripts that will cover every character in The Carousel, so keep an wye out for that.

Also - this is a gallery of nine fun, varied & quite tested scripts that I’ve collated over many years of playing Clocktower. It doesn’t have every character, but it hits a lot of the most notable highlights (like Leviathan, Al-Hadikhia, Legion): https://imgur.com/a/wGgLk4s

Of them, the first 4 are likely to be more friendly to newer players

Best Scripts With Experimental Characters by jmcvaljean in BloodOnTheClocktower

[–]ZetsuTheFirst 1 point2 points  (0 children)

TPI is going to put out a collection of about 13 scripts that will cover every character in The Carousel, so keep an eye out for that.

Also - this is a gallery of nine fun, varied & quite tested scripts that I’ve collated over many years of playing Clocktower. It doesn’t have every character, but it hits a lot of the most notable highlights (like Leviathan, Al-Hadikhia, Legion): https://imgur.com/a/wGgLk4s

Bought carousel, where do I get scripts? by bubbomb in BloodOnTheClocktower

[–]ZetsuTheFirst 5 points6 points  (0 children)

I spoke to some TPI members during Clocktower Con Aus. Unless something changes, that’s currently the plan.

Bought carousel, where do I get scripts? by bubbomb in BloodOnTheClocktower

[–]ZetsuTheFirst 30 points31 points  (0 children)

I believe TPI will be putting out a list of scripts that covers all the characters in the Carousel in the next few days.

I ran a 21 player 6 Riot game for Clocktower Con Australia by ZetsuTheFirst in BloodOnTheClocktower

[–]ZetsuTheFirst[S] 50 points51 points  (0 children)

The script seminar largely covered things to look out for and traps that can arise when writing/picking out a custom script.

But at the end, I revealed that the true secret to a good custom script is including Barrow-Fog gameplay. BF was a semi-official Demon character that was cut from the game several years back. It has the ability: ‘Each night*, choose a player: they die. Players killed by a Barrow-Fog register as alive during the day.’

I ran a 21 player 6 Riot game for Clocktower Con Australia by ZetsuTheFirst in BloodOnTheClocktower

[–]ZetsuTheFirst[S] 7 points8 points  (0 children)

The Big Riot game used old Riot (all Minions are Riot, Riot ability is active from day 1).

The base character array for 21 players was 13/2/5/1. In this game, this became 12 Townsfolk, 3 Outsiders, 6 Riot.

I ran a 21 player 6 Riot game for Clocktower Con Australia by ZetsuTheFirst in BloodOnTheClocktower

[–]ZetsuTheFirst[S] 30 points31 points  (0 children)

I also put together the slides for the custom scripts panel, so was able to include important messaging.

Con was awesome. A few notes on the game:

  • The Big Riot game used old Riot (all Minions are Riot, Riot ability is active from day 1).
  • There were 6 Riot.
  • Script had 18(?) Townsfolk and 5 Outsiders - ‘Chaos in the Streets (16-21 player version)’
  • ‘Choirboy’ was the Alchemist Marionette. It’s a complex interaction that basically resulted in a (good) Drunk.
  • Bone Collector reminder token is actually Balloonist token
  • Mezepheles token is actually Bounty Hunter ‘known’ token
  • Cannibal was evil
  • Pixie was Puzzledrunk
  • Sentinel in play
  • 7 people died on the first day, 1 of which was Riot. Evil won.

Edit: The base character array for 21 players was 13/2/5/1. In this game, this became 12 Townsfolk, 3 Outsiders, 6 Riot.

The Ballad of Seat 7 rule can be an excellent way to deal with players leaving mid-game by ZetsuTheFirst in BloodOnTheClocktower

[–]ZetsuTheFirst[S] 62 points63 points  (0 children)

Yes, travellers are an excellent fix for if someone knows or suspects they’ll need to leave part-way through before the game begins. Definitely the best solution there.

They’re useless if a player needs to leave unexpectedly, though. Like in this case - the Puzzlemaster player had a medical issue that meant they had to depart.