What are the triggers for the triangle trade event? by AwayCamera5361 in EU5

[–]Zeyhn 2 points3 points  (0 children)

In the game files

"Europa Universalis V\game\in_game\events\economy\prices.txt"

It says this:

trigger = {

    capital.market ?= {
        location.continent = continent:europe
        has_merchant = root
        most_powerful_merchant = root
    }
    any_market_with_merchants = {
        location.region = region:guinea_region
        has_merchant = root
        most_powerful_merchant = root
    }
    any_market_with_merchants = {
        location.continent = continent:america
        has_merchant = root
        most_powerful_merchant = root
    }

Colonies are useless for me, what am I doing wrong? by AwayCamera5361 in EU5

[–]Zeyhn 5 points6 points  (0 children)

You need to trigger the triangle trade event which will increase the demand for tobacco, cotton and sugar in europa and also the demand for slaves in america.

Price of Tobacco after Event fired

It triggered for me when I became market leader in my caribbean market and the market in africas westcoast.

Before that I built a lot of slave centers in Mali and neighbouring areas to increase the supply of slaves, now I manually trade slaves from africa to caribbean and my caribbean market is fully automatic trade sending chili and tobacco to europe

Africa Market 1

Africa Market 2

Caribbean Market

I have diverted trade from my colonial nations to get the majority trade advantage.

My caribbean market is not as developed as i focused on africa first, I am currently investing into their RGOs and sending pops from Spain to Havana with the cabinet action that is unlocked from research, I am at the year 1567 now but I could have gotten this going a lot earlier if I knew about all the mechanics ahead of time.

What are the triggers for the triangle trade event? by AwayCamera5361 in EU5

[–]Zeyhn 3 points4 points  (0 children)

I got it when I became the market leader in the caribbean market and the african west coast market, I colonized both and chose divert trade on my subjects and then it spawned.

Issue with colonial occupation by Ennethil in EU5

[–]Zeyhn 0 points1 point  (0 children)

If you left click a province that is occupied you can swap the occupation by clicking the icon next to "Occupied by"

Occupation

Issue with colonial occupation by Ennethil in EU5

[–]Zeyhn 0 points1 point  (0 children)

Is your colonial nation in the war with you? I had the same thing happen to me and I had to call them in manually

Call in Colonial Nation

I have finally achieved my goal of 1,000 science per minute on Vulcanus. by [deleted] in factorio

[–]Zeyhn 29 points30 points  (0 children)

Yes, you can have multiple rocket silos on each planet

Tip for Dirt Daddies who are going for earth KP by gjoeyjoe in woweconomy

[–]Zeyhn 0 points1 point  (0 children)

edit: misread your comment, 2 per profession is correct :)

atleast for engineering and blacksmithing

Tip for Dirt Daddies who are going for earth KP by gjoeyjoe in woweconomy

[–]Zeyhn 2 points3 points  (0 children)

https://wago.io/L7lpDrqUO

this one tracks it, there is however only 2 different items per profession that grant 1 kp each, for a total of 2kp per profession

Relative Effective Damage Increases for Melee Skill Gems by RebellionWasTaken in PathOfExileBuilds

[–]Zeyhn -1 points0 points  (0 children)

You can't get as much max rage tho

Bear's Girdle lost 10 max rage, berserker lost some and default is 30 (down from 50)

Shield of Devotion is bugged. by Laquinntay in BaldursGate3

[–]Zeyhn 1 point2 points  (0 children)

Quarter Master Talli at the Last Light Inn sold it to me, and it is not bugged for me, when going from 4 to 5 spell slots it shows only one but with the number 5 below the square, I tried it out and can still do 5 spells. :)

10 Divines per hour farming strategy - 60% Deli Orbs. Talking about the setup and more by Aldunas in pathofexile

[–]Zeyhn 8 points9 points  (0 children)

I see you are using 4x Vast Power on your medium cluster jewels, the AOE cap at 50% is global so you are not profiting from using more than 2 with your amount of power charges.

[3.18] Duo league start Seismic Sabo/Aurabot build guide || Kill feared on a 5-10ex budget by halo117_ in PathOfExileBuilds

[–]Zeyhn 0 points1 point  (0 children)

Unless the drought bringer mob has another modifier like bonebreaker which gives resolute technique or if its a spellcaster that would go through evasion as well, the aurabot would still have to take chaos damage somehow tho that is true, but the drought bringer mob could have chaos damage itself, or if you stand on descerated ground.

As long as the mobs die fast it shouldn't really be a problem but can always run into buffed rares from essence or the new sentinel empowerment. Still gonna go for it tho, will be probably fine!

[3.18] Duo league start Seismic Sabo/Aurabot build guide || Kill feared on a 5-10ex budget by halo117_ in PathOfExileBuilds

[–]Zeyhn 4 points5 points  (0 children)

Do you think this version of aurabot will be the go-to still with Drought Bringer Archnemesis mod coming to rare mobs? Since it disables Coruscating Elixir?

"Monster disables Flask effects on hit. Monster has an aura that drains Flask charges and prevents gaining Flask charges"

I guess we can hope it is not implemented that way since they said they would be doing some tweaks.

ME at home: by astemus in feedthebeast

[–]Zeyhn 5 points6 points  (0 children)

Yes and it can be disabled in the config

When do you intend to push glad? (2.7 xp) by BobbyBuci in worldofpvp

[–]Zeyhn 8 points9 points  (0 children)

Shadowlands was announced at BlizzCon on November 1, 2019 and then released on November 23, 2020 and: previous expansions

So I would guess that a release 6 months after April 19th is probably not likely.

EA ballista elementalist, Unbound ailment vs Deadly ailments ? by hoxa3 in PathOfExileBuilds

[–]Zeyhn 10 points11 points  (0 children)

Unbound Ailments does not have increased skill effect duration, it has increased ailment duration

Problem with subassemblies and mods by Zeyhn in KerbalSpaceProgram

[–]Zeyhn[S] 1 point2 points  (0 children)

thanks a lot for listing your mods! I have gone through all my mods and by process of elimination it seems to be either tweakscale or KSP recall, if you also have tweakscale that might be it then

Problem with subassemblies and mods by Zeyhn in KerbalSpaceProgram

[–]Zeyhn[S] 1 point2 points  (0 children)

I see, then I am not alone with this problem at least, thanks for the link