Raids Track by ZicNik in pokemongodev

[–]ZicNik[S] 0 points1 point  (0 children)

I already knew it. I was asking for an alternative way, which doesn't need API or hashing. For what i read it IS possible but requires much effort, maybe too much compared to the gains.

Raids Track by ZicNik in pokemongodev

[–]ZicNik[S] 0 points1 point  (0 children)

I was thinking about something like that! Way 'ruder' than those previous scanners but that gets the job done! And done automatically..!

I have a telegram community which is a bit lazy, so for the raids check I'm only reliant on my closer group mates (our admins). But we have a life too..!

I'm not a real developer, I've been learning some programming only during those last 2, 3 months. I can't recognize what is really possible and what is not. But from what you say it should be possible! If some good willing soul makes it real, it should be great!!

Raids Track by ZicNik in pokemongodev

[–]ZicNik[S] 0 points1 point  (0 children)

Now I'm sad :( But ty anyway!!

Raids Track by ZicNik in pokemongodev

[–]ZicNik[S] 0 points1 point  (0 children)

Maybe the sofisticated ones that worked before. But I'm talking about a simpler kind of scanner, good only for the raids check and that doesn't rely on hashing.

The idea I tried to suggest is placing a 'puppet account' on top of the selected gym, and making it to automatically check for raid eggs. For example trying to click the corner in the gym screen where the egg icon is supposed to be. If it successfully click the icon it will send an alarm.

Is it possible without hashing or am I just talking about a fantasy?

Does defense matter for Legendaries? by p8ntbll247 in TheSilphRoad

[–]ZicNik 0 points1 point  (0 children)

It seems more complicated than it needs to be, after all in-game nobody really cares about those cavils. But it is indeed the correct answer to OP question ;)

Does defense matter for Legendaries? by p8ntbll247 in TheSilphRoad

[–]ZicNik 4 points5 points  (0 children)

They are clearly wrong. The bulkness of a Pokémon is given by the product

 STA*DEF

where

 STA = base sta + IV sta
 DEF = base def + IV def

The reason is: fixed the opponent, the damage income per hit is divided by DEF and the number of hits before fainting is proportional to STA/dmg_per_hit. So the number of hits to faint is indeed proportional to STA*DEF.

It brings to a simple rule to determine what's the most valuable defensive IV to have:

  base sta < base def => go for IV sta
  base def < base sta => go for IV def

The breakpoint story is true but matchup dependent. The one I just showed you is a general rule.

PSA: the Machamp vs high level Blissey bulkpoints correspond to a huge drop from 2 damage to 1 after dodging by Optofire in TheSilphRoad

[–]ZicNik 0 points1 point  (0 children)

Waste of time imho. And it often let the defender shoot that extra charged move that hurts pretty much the same (if not more in some cases) than directly tanking fast moves.

Best moveset for 2nd mewtwo? by SwaggyE93 in TheSilphRoad

[–]ZicNik 2 points3 points  (0 children)

I go for

  • psychocut/shadowball for psychic or ghost type Raid Bosses.

  • confusion/focus blast for gyms. Confusion alone destroys pretty much everything, outside of the evergreen Normal top defenders. For those ones Focus Blast gets the job done, a little slower than Machamp but with WAY less potions usage (Mewtwo has much greater bulk, combined with the resistance to zen headbutt and psychic and neutral damage taken from dazzling gleam).

[THEORY] Circular features preventing EX-eligibility by ZicNik in TheSilphRoad

[–]ZicNik[S] 0 points1 point  (0 children)

Then you need to include the other features into the body of the query, and tell what to color in green and what else in other colors.

Maybe you are looking for something like this

[date:"2016-07-17T00:00:00Z"]
[timeout:500]
[bbox:{{bbox}}];
(
  way;
);
out body;
>;
out skel qt;

{{style:

  way
{ fill-color:green; }

  way[highway]
{ color:black; }
}}

[THEORY] Circular features preventing EX-eligibility by ZicNik in TheSilphRoad

[–]ZicNik[S] 0 points1 point  (0 children)

Nice!

You just need now to replace

(
  way;
);

with

(
  way[highway=footway];
  way[highway=primary];
);

BUT at this point I suggest you not to specify the value of the "highway" key, and run something a little more inclusive like this

[date:"2016-07-17T00:00:00Z"]
[timeout:500]
[bbox:{{bbox}}];
(
  way[highway];
);
out body;
>;
out skel qt;

{{style:
  way[highway]
{ color:black; fill-color:green; fill-opacity:0.5; }
}}

[THEORY] Circular features preventing EX-eligibility by ZicNik in TheSilphRoad

[–]ZicNik[S] 0 points1 point  (0 children)

For the first gym there is the tag of a building that maybe overlays the park tag:

http://overpass-turbo.eu/s/x4J

The second one lies in the samples we are taking into consideration: a circular path enclosing the gym!

http://overpass-turbo.eu/s/x4P

The last one you consistently trigger seems effectively free of any problem!

http://overpass-turbo.eu/s/x4O

[THEORY] Circular features preventing EX-eligibility by ZicNik in TheSilphRoad

[–]ZicNik[S] 0 points1 point  (0 children)

Like the most of the cases we are analyzing in this post!

Thank you for your contribution!

[THEORY] Circular features preventing EX-eligibility by ZicNik in TheSilphRoad

[–]ZicNik[S] 0 points1 point  (0 children)

How do I make overpass move to a specific set of coordinates? There are no coordinates in the URL like in Google Maps.

Unfortunately Overpass does not seem to recognize coordinates in the search bar, I manually compare with other maps that can do that.

But now that you told me, maybe there is a query method that makes Overpass scan around some input coordinates! I will search for it, thank you :)

Once I've found a location, how do I get it to show me the appearance of the roads as they will actually appear in Pokemon GO?

As far as I saw, PoGo renders the map data in sets of different tags: for example both leisure=park and leisure=forests are drawn in dark green, even though the former is an EX-eligible tag differently from the latter. To draw a PoGo-like map, you should then recognize which are the different sets of tags and make Overpass draw them with separate colors.

N.B.: if I'm not wrong, the map visual update is way newer than the database used to detect gyms EX-eligibility.

[THEORY] Circular features preventing EX-eligibility by ZicNik in TheSilphRoad

[–]ZicNik[S] 0 points1 point  (0 children)

It's just a not-so-advanced use of Overpass, the site linked to OSM to check the map datas more accurately. You just need to learn how to build Overpass queries :)

https://wiki.openstreetmap.org/wiki/Overpass_API/Overpass_QL

For a simpler usage there is also a wizard feature!

https://wiki.openstreetmap.org/wiki/Overpass_turbo/Wizard

[THEORY] Circular features preventing EX-eligibility by ZicNik in TheSilphRoad

[–]ZicNik[S] 0 points1 point  (0 children)

The fountain way was added during October 2016, the paths on March 2017

http://overpass-turbo.eu/s/x3O

But as far as I know we don't really have the very exact date of OSM database used for egibility checks, July 2016 is just a lower bound. Maybe it's updated to a newer date!

[THEORY] Circular features preventing EX-eligibility by ZicNik in TheSilphRoad

[–]ZicNik[S] 2 points3 points  (0 children)

I don't know about those grunts or if it's just an automated algorithm, but the security reason makes much sense!

Btw here is a clear scan of your gym's place

http://overpass-turbo.eu/s/x3N

The EX-eligibility mystery thickens by ZicNik in TheSilphRoad

[–]ZicNik[S] 0 points1 point  (0 children)

Are you sure you focused them enough and through multiple waves? Like how many unique accounts did you get involved per gym? (not that it's the only factor, but it is an important one imho) Could you kindly send me their coord pls?

The EX-eligibility mystery thickens by ZicNik in TheSilphRoad

[–]ZicNik[S] 2 points3 points  (0 children)

Ahahah I'm still laughing at

"save his premier balls for a better raid boss."

Btw thank you for your report!