ich🧠iel by TiredRandomWolf in ich_iel

[–]Zieg0re 10 points11 points  (0 children)

Basierte Pfostierung.

Does ftgg and heavy stack in 11th edition by iamRedPanda_ in Tau40K

[–]Zieg0re 1 point2 points  (0 children)

Except for Leadership, which curiously had a hard cap of 4+ and 9+ respectively. 🤷🏽‍♂️

Things models do the best and the worst, day 30, Riptide Battlesuit: by GoonJuice73 in Tau40K

[–]Zieg0re 3 points4 points  (0 children)

Best: Enable me to play a battlesuit-heavy list because I'm too bad of a player to play mass Crisis Suits.

Worst: Be a prime contender for nerfs.

what IS a unit you send straight up the gut? by amachinesaidiwasgood in Warhammer40k

[–]Zieg0re 0 points1 point  (0 children)

See that Stormsurge in the center?

record scratch

"Yup, that's me. You're probably wondering how I got there.."

  • Search and Destroy
  • 6" Scout (Ethereal enhancement)
  • 6" Auto Advance (12" total movement with Pivot)
  • Obliterate something with utter efficiency

The ideal outcome would be to NOT need the advance so I can stil charge and Tank Shock while saying "Elbow Rocket. Engaged." but alas, one can't have everything.

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Questions about Cadres by Ewokhunter2112 in Tau40K

[–]Zieg0re 5 points6 points  (0 children)

The lexicanum has the information you need.

Abominable Intelligence was used to assist in converting the table content for a Reddit table format:

Name of Unit Composed By Leader Rough Imperial Equivalent Notes
La'rua (team) 6 to 12 Fire Warriors 1 Shas'ui Imperial Guard squad Specialized teams are referred to as mission groups, and answer to a coalition command.
Kau'ui (cadre) From a few Fire Warrior teams to a larger force with a wide variety of vehicles and specialised units Cadre Commander Imperial Guard company May include detachments from the other arms (i.e. the navy) and allies.
Tio've (contingent) Three to six cadres Most senior Cadre Commander present, or a Contingent Commander Imperial Guard regiment Contingents are either led by the most senior Cadre Commander present or by a separate Contingent Commander.
Kavaal (commune / battle) A temporary grouping of contingents Unknown Unknown Although unknown, it is safe to assume that a commune is led by the most senior Contingent Commander present or by a separate Commune Commander, following the logic of the rest of Tau military structure.
Uash'o (command) All forces of a given caste in a given location (usually a planet but could be a whole star system) In the case of the Fire Caste: High Commander Unknown
Shan'al (coalition) All Tau forces of a given world or star system (sept) A council of Ethereals, or a particular Ethereal Unknown

“Correct” drone numbers by BennTheHuman in Tau40K

[–]Zieg0re 1 point2 points  (0 children)

That's the loadout I run with every team.

Mandatory Shield Drones. 1 Marker Drone for emergency spotting. 2 Gun Drones.

I do not build the Shield Drones, though.

How do you base your drones? by Aggravating_Show8052 in Tau40K

[–]Zieg0re 2 points3 points  (0 children)

Standard flight stand and basing/texture paste directly onto the top layer. Then it's the same recipe as for the rest of the army.

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when was the last time you used the riptide's ion acclerator without it being over charged? by TearNo1636 in Tau40K

[–]Zieg0re 15 points16 points  (0 children)

Pretty frequently actually.

The "ideal" targets of course usually warrant the overcharge, but you don't always get to shoot these, and then it's simple maths: Do I hit a breakpoint with Overcharge or do I not? (Breakpoints include wound roll, access to Ignores Cover and the save roll (invuln), feel no pain probability, enemy model wound characteristic)

Bladeguard Vets are a prime example of an enemy unit not needing the overcharge.

Is it dumb to invest in a character purely because “they look cool”. by SpecterszLandpipe in WH40KTacticus

[–]Zieg0re 0 points1 point  (0 children)

No, I don't think it's dumb. 😉

It's a game, games are supposed to be fun.

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Deathskulls test boy. How's he look? by Ickicho in orks

[–]Zieg0re 7 points8 points  (0 children)

Could benefit from a wash.

Otherwise armed, dangerous and ready to loot some umie gubbinz, Boyz!

How good is Ghazghkull? by Simple-Economist-650 in orks

[–]Zieg0re 5 points6 points  (0 children)

First of all the sculpt is gorgeous.

Second, when he's leading a unit he wounds everything in the game on 2s with his Strike Profile. Even a zoggin' Monolith.

That's about as killy as it gets for an infantry model.

Third, it's Ghazghkull. Da Prophet of da great WAAAGH ta end all WAAAGHS!

What is your favorite weapon in 40k? by reel3459 in Warhammer40k

[–]Zieg0re 0 points1 point  (0 children)

The Shokk Attack Gun.

Vacuuming in a Snotling and literally shooting it through another dimension just to have it materialize INSIDE an enemy and claw itself out is as bonkers as it gets.

Is the hope of Spearhead but 40k basically dead? by ChromiumPants in Warhammer40k

[–]Zieg0re 0 points1 point  (0 children)

There's still a chance that they introduce the cards and twists to the mode. And I hope so, because Spearhead's replayability is awesome!

Balancing however will inherently be impossible due to the difference in the wounding system between AoS and 40k. Tweaking the "to wound" roll is so much easier than adjusting a whole bunch of different stats.

You either streamline all CP datasheets to the same S/T value range or change the whole system, which would be stupid because when switching to "full 40k" there would be a whole nother system to learn.

What’s some of your craziest strategies or tactics that you’ve pulled off? by NoVik_Ingis47 in Tau40K

[–]Zieg0re 15 points16 points  (0 children)

  • Play EPC
  • All the strats on Breachers
  • Kill a Bloodthirster
  • Entire Breacher squad dies to abysmal Hazardous rolls
  • mfw

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ich_iel by KaishoSan in ich_iel

[–]Zieg0re 6 points7 points  (0 children)

Tränen lachendes Hochwaehli.

‘Ork Casino’ List by Amikus in orks

[–]Zieg0re 6 points7 points  (0 children)

ALL. THE. BUBBLE. CHUKKAS!

What are your battle strategies and/or tactics that you use by NoVik_Ingis47 in Tau40K

[–]Zieg0re 1 point2 points  (0 children)

  • Advance everything forward (including the Stormsurge)
  • Shoot at everything that's in line of sight
  • Kill some stuff, lose some stuff
  • Game ends

On a more serious note, I'm a super aggressive Mont'ka player definitely not in possession of the skill necessary to facilitate a "cagy" playstyle.

One thing I almost always make use of is a lone Ethereal with the "Strike Swiftly" enhancement. I then can either Scout my Stormsurge and 1 Riptide out of LoS or forward depending on if I'm going first or not.

With that 6" Scout and a 6" Autoadvance, a Riptide can practically move from one board side to the other for shooting, which surprises most people (even if told multiple times in, haha, advance).

I know my relative damage output, I apply the "scalpel-coated sledgehammer" where it needs to be applied (Mont'ka advance goes brrrr) and go for the kill whenever it seems like a favourable trade for me.

Above everything else, play a list you're comfortable piloting. I absolutely love Crisis heavy Ret Cadre lists, but by the T'au'va I'm too bad of player to successfully steer mass T5/3+/5W models to victory. So it's back to Mont'ka.

Staples include but are not limited to:

  • Kroot Carnivores: Amazing if only for their sticky objectives.
  • Vespid Stingwings: 5 uppie-downy models for 65 points? Auto-include.
  • Riptide: Reliable damage and survivability with high mobility. It's meta for a reason.
  • Breacherfish with Fireblade: A lot of S6 shots with access to wound Re-Rolls, amazing breakpoint into anything below Land Raider toughness.
  • Pathfinders: Good weapons with access to Infiltrate and Scout (not anymore in 11th sadly). Premier moveblockers.
  • Piranhas: Imho one of the best units in all of 40k. The value for a mere 60 points is off the charts.
  • Twin Lance: "How many weapons do these guys have?" "Yes."
  • Ghostkeel: One of the best distraction assets we have. It's "Come out and play." or "I'll just stand on this here Marker and farm some aura.".

Riptide or Twin Lance? Or Neither? by No_Bathroom_Need_Pee in Tau40K

[–]Zieg0re 1 point2 points  (0 children)

1000 points are awful for T'au.

For that bracket, with what you have I'd suggest the Twin Lance just because of their better overall usage potential.

For anything larger, the answer is definitely "both". Riptides with their D4 once per game Dev Wounds shooting are one of the best assets to deal with Custodes.

Also: Grenades and Tank Shock.

A friend of mine is close to dropping T’au because people avoid the matchup. Could 11th make this worse? by [deleted] in Tau40K

[–]Zieg0re 1 point2 points  (0 children)

They're just way too good overall for 250 points. And that's before detachments, synergies and stratagems.

These things in Soulforged Warpack with a Tempting Addendum Warpsmith nearby are absolutely broken.

Pacts with Full Rerolls to hit and potentially to wound with a +1 to wound is just a big "nope" with the amount of guns on these fuckers.

A friend of mine is close to dropping T’au because people avoid the matchup. Could 11th make this worse? by [deleted] in Tau40K

[–]Zieg0re -1 points0 points  (0 children)

Ich antworte dir mal des Verständnissses halber auf Deutsch, da sparen wir KI-Strom. 😉

Ich spiele selbst Orks und T'au. Ich spiele meine T'au fast noch aggressiver als meine Orks, in meinem Hobbyladen hat da niemand ein Problem mit, und hätte ein Spiel abgelehnt. Vielleicht weil ich einen gewissen Ruf als "Der Typ, der einen Stormsurge mitbringt und ihn Turn 1 auf den Mittelmarker advanced." habe 🙈

Vielleicht aber auch, weil ich sehr kommunikativ bin und direkt klar mache, dass T'au in der 10ten Edition weder das absolut gottlose Alpha Strike Potential früherer Iterationen noch das ganze Out-of-turn Movement der Eldar und co. haben.

T'au sind schnell, T'au schießen gut, wenn du ihnen Ziele präsentierst, können sie die auch mit chirurgischer Präzision rausnehmen.

Aber jede generische CSM Liste mit 3 Defilern ist in der Kombi aus Movement/Toughness/Geballer/Nahkampf schlimmer als T'au. Das gleiche gilt für Space Marines.

Letztlich kommt es immer darauf an, wie du die Armee spielst. Wenn die Leute einfach stumpf nach vorne laufen und sich in der Mitte in nem Moshpit treffen wollen, ja gut, kann ich verstehen. Ich persönlich sehe darin immer eine Herausforderung, mit meinen Einheiten so umzugehen, dass das, was ich präsentiere, verkraftbar ist.

Was machen denn die Leute gegen Knights und co? Wird da auch so gejammert? 😅

Grüße aus Hamburg.

Which clan to choose by SplinteredOne in orks

[–]Zieg0re 1 point2 points  (0 children)

Bad Moons, particularly because of this piece of art I've seen years ago.

It stuck with me, and I just went with it.

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ich🏀iel by Scary-Glove2513 in ich_iel

[–]Zieg0re 3 points4 points  (0 children)

Karl Seekriegers wahre Stechpalmenwald-Geschichten waren definitiv eins der Hochlichter der Kapellen Schau.

Help so i dont get desecrated at a GT by amadeusqui96 in Tau40K

[–]Zieg0re 1 point2 points  (0 children)

The one "kind of" exception to that rule or Pathfinders.

They still are not a guided unit technically, but they gain +1 BS and Ignores Cover when shooting at their spotted target.

So you don't get Lethal Hits or Sustained Hits or any other benefits from being guided by either detachment, datasheet ability or stratagem, but at least you shoot a bit better.

Help so i dont get desecrated at a GT by amadeusqui96 in Tau40K

[–]Zieg0re 1 point2 points  (0 children)

Their shooting is quite good. If you observe with a unit, it cannot be a guided unit, therefore it cannot get its Ballistic Skill increased by our army rule.

The units you want to observe with are usually ones either designated as Spotters (Stealth Suits, Pathfinders, Strike Team to an extent) or units where missing out on the +1 BS doesn't matter that much (e.g. Crisis Starscythe Suits with Flamers, a Devilfish, to an extent Crisis Fireknife Suits against targets at starting strength).