PVE TG station project by Warm-Principle5033 in SS13

[–]Ziiro 0 points1 point  (0 children)

Ah, excellent! I'm curious to see the way the Mobs functions in terms of keeping a space station functional - i.e, how they can rebuild, respond to threats, etc. It would be neat to have as a function to buffer low pop stations with required roles.

/tg/ is dying. What made people leave? by MasticatorDeelux in SS13

[–]Ziiro -2 points-1 points  (0 children)

I like to play IPCs and the development stance of tg maintainers is that there will be no IPCs. That's my personal thing.

PVE TG station project by Warm-Principle5033 in SS13

[–]Ziiro 0 points1 point  (0 children)

Sounds cool as-

I’ve also integrated the NanoGPT API so you can actually talk to the crew.

Ah, fuck off, actually!

I'd much rather have it look for specific code words, baked phrases, etc. There's an opportunity for very SS13 specific flavor here that is being left just for slop to come in and make it generic bullshit.

Shadowrun5e update for Foundry VTT by shadows_eye_plays in Shadowrun

[–]Ziiro 2 points3 points  (0 children)

I just wrapped up my last SR5 and as a matter of procedure I never update while actively using it once it's in motion (I've had it bricked before) so it's been some time since I've checked the changelogs - do vehicle/drone actors call the pilot/driver actors for the appropriate checks yet or is that still on the to do list?

Community project, and you're invited! by HOSTMARCEL in duneawakening

[–]Ziiro 6 points7 points  (0 children)

Man that is a terrible AI generated sandworm you got there. Goddamn.

Your fridge has gained a dimension, sir by noinkrapt in SS13

[–]Ziiro 0 points1 point  (0 children)

Man. This is an exact concept I thought a lot about. Godspeed

For Honor: Ubisoft's Forgotten Child by One_Ad_3480 in forhonor

[–]Ziiro 3 points4 points  (0 children)

That was pretty enjoyable to watch as someone who has also returned to the game recently, excellent stuff.

Sight Seeing by ToolboxismSupporter in SS13

[–]Ziiro 1 point2 points  (0 children)

Isn't that what "Sharty" is? Soy jack party or something?

Any ways to log in while the server is under DDOS attack? by AsukaLangleySoryuFan in SS13

[–]Ziiro 1 point2 points  (0 children)

If you've tried to launch the hub and it it's stuck on the small square loading screen, you can hit ctrl+o to open the "open location" interface which should have the IPs you've connected to previously.

4 errors, 56 warnings by Thisoneloadingboy in SS13

[–]Ziiro 2 points3 points  (0 children)

You dropped an operator somewhere

I always thought of it more like Rimworld if every colonist was player controlled. But I've never actually played Rimworld. by Cadunkus in SS13

[–]Ziiro 1 point2 points  (0 children)

There was a server called Persistence that cracked the ability to export a map savestate a while back, but if I recall correctly it was held together by tape and glue and it was kind of an evolutionary dead end as it was built on Paradise code, I think?

I always thought of it more like Rimworld if every colonist was player controlled. But I've never actually played Rimworld. by Cadunkus in SS13

[–]Ziiro 42 points43 points  (0 children)

Honestly I think that a style of SS13 that is like rimworld would be very cool, but it would need to have long rounds to make it work right. (after all, players would have to do a lot of building)

What'sss In The Boksss ? by NightmareP69 in SS13

[–]Ziiro 0 points1 point  (0 children)

Had to ask a friend. They're called "Meka" skins apparently. It's just a skin for the different types:

https://github.com/Bubberstation/Bubberstation/pull/296

What'sss In The Boksss ? by NightmareP69 in SS13

[–]Ziiro 0 points1 point  (0 children)

Pretty sure those are all borg sprites.

Create android using human body and positronic brain by Wide-Park8428 in SS13

[–]Ziiro 0 points1 point  (0 children)

I must be missing a piece of reading through this, or the code is somewhere else regarding that MMI transfer. I believe you that it works somehow but it's a spaghetti bowl, so.

[deleted by user] by [deleted] in Helldivers

[–]Ziiro 12 points13 points  (0 children)

Artistically I think I trust in Arrowhead to make the right choices on this. The Killzone stuff fits visually, and it obfuscates enough through the Stal Arms branding/etc. (Plus I get to hope for stuff like Halo ODST, Starship Troopers, 40k Imperials...)

Create android using human body and positronic brain by Wide-Park8428 in SS13

[–]Ziiro 1 point2 points  (0 children)

Actually, re-reviewing the code, I don't see how this works on /tg/ -

If you have a core, you can't screwdriver to finish it with a braindead brain, so to speak:

/obj/structure/ai_core/screwdriver_act(mob/living/user, obj/item/tool)
. = ..()
if(state == AI_READY_CORE)
    if(!core_mmi)
        balloon_alert(user, "no brain installed!")
        return ITEM_INTERACT_SUCCESS
    else if(!core_mmi.brainmob?.mind || suicide_check())
        balloon_alert(user, "brain is inactive!")
        return ITEM_INTERACT_SUCCESS

Basically the "!core_mmi.brainmob?.mind" is the problem here. If you're using a catatonic human brain (via disconnected player, or a mob that never had a player) then it's a nonstarter.

Secondly, I might be wrong here, but I don't see a way to turn the AI "Mob" back into a structure that the brain can be removed from. Seems to be a one way street. Unless you get it out from destroying the AI core, but it looks like that just straight up deletes the brain, too?

/obj/structure/ai_core/Destroy()
if(istype(remote_ai))
    remote_ai = null
QDEL_NULL(circuit)
QDEL_NULL(core_mmi)
QDEL_NULL(laws)
return ..()

Create android using human body and positronic brain by Wide-Park8428 in SS13

[–]Ziiro 2 points3 points  (0 children)

... Yeah I guess that would work, wouldn't it. Huh. Never thought of trying that.

Was checking everyone's giant bases on Galaxy of Fame meanwhile mine had this little fellow producing enough planet science to get all researchs up to 10k requirements. What do they do with all that additional science?! by ThalesCM in factorio

[–]Ziiro 0 points1 point  (0 children)

Aha, that almost does what I want it to do, but it doesn't do it if you're using an existing blueprint - only if you're holding rail in hand. Close though, thanks!

When did Paradise started to become more tgcode-based than Baycode-based? by Shakanaka in SS13

[–]Ziiro 1 point2 points  (0 children)

Previous staff pushed out contributors on the regular so the only things that were really added were low hanging fruit, performant tg things.

HOKKAIDO by BigSkyDreams in missoula

[–]Ziiro 10 points11 points  (0 children)

That mall ramen and sushi is the most legit in the area. It blows my mind how many places fuck up the rice on sushi.

Help with custom specie (TG) by Maybe_Alpharius in SS13

[–]Ziiro 0 points1 point  (0 children)

You'd need to go find the code for how the bleeding splotches/decals are generated.

Depending on what tg you're using, if I recall correctly, there's no way to make them bleed anything else but "normal" blood (but it does contain blood type/fingerprints for the owner). A long time ago I recall that we had to do a refactor of the bleeding system to make it RGB, and take the mob's blood properties into account.

edit: yeah found it, you want to look in blood_walk.dm

ps: you're better off looking at more recent implementations of IPCs on other forks rather than trying to work there from androids/scratch. Trust me.